| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
30 | Warning Jolt | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling |
| |
31 | Conditioning Shock | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 69 Electricity | Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby |
| |
32 | Apprehend | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 66 Fire Enrages: 200% |
Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
33 | Lethal Force | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity | Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
34 | Privacy Field | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
35 | Coordinated Assault | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +85 damage | Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
36 | Controlled Burn | Ignite all nearby problems. | Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
37 | Aggression Deterrent | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 58 Acid Armor Dmg: 58 Acid |
Power Cost: 34 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
38 | Stun Trap | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) | Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
40 | Warning Jolt 2 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
40 | Pursuit Mode | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 12 seconds. Can Be On Sidebar |
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
41 | Conditioning Shock 2 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 103 Electricity | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 41 | Call For Backup | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 50 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
42 | Apprehend 2 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 102 Fire Enrages: 200% |
Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
43 | Lethal Force 2 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity | Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
44 | Privacy Field 2 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
46 | Controlled Burn 2 | Ignite all nearby problems. | Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
47 | Aggression Deterrent 2 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 91 Acid Armor Dmg: 91 Acid |
Power Cost: 39 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
48 | Stun Trap 2 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) | Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
50 | Warning Jolt 3 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
50 | Coordinated Assault 2 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +144 damage | Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
51 | Conditioning Shock 3 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 154 Electricity | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 51 | Call For Backup 2 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 56 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
52 | Apprehend 3 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 154 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
53 | Lethal Force 3 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity | Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
54 | Privacy Field 3 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
56 | Controlled Burn 3 | Ignite all nearby problems. | Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
57 | Aggression Deterrent 3 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 129 Acid Armor Dmg: 129 Acid |
Power Cost: 44 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
58 | Stun Trap 3 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) | Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
60 | Warning Jolt 4 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
60 | Pursuit Mode 2 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 24 seconds. Can Be On Sidebar |
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
61 | Conditioning Shock 4 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 206 Electricity | Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 61 | Call For Backup 3 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 63 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
62 | Apprehend 4 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 206 Fire Enrages: 200% |
Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
63 | Lethal Force 4 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity | Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
64 | Privacy Field 4 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
65 | Coordinated Assault 3 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +223 damage | Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
66 | Controlled Burn 4 | Ignite all nearby problems. | Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
67 | Aggression Deterrent 4 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 166 Acid Armor Dmg: 166 Acid |
Power Cost: 49 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
68 | Stun Trap 4 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) | Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
70 | Warning Jolt 5 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
71 | Conditioning Shock 5 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 262 Electricity | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 71 | Call For Backup 4 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 70 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
72 | Apprehend 5 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
73 | Lethal Force 5 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity | Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
74 | Privacy Field 5 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
76 | Controlled Burn 5 | Ignite all nearby problems. | Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
77 | Aggression Deterrent 5 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 210 Acid Armor Dmg: 210 Acid |
Power Cost: 54 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
78 | Stun Trap 5 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) | Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
80 | Warning Jolt 6 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
80 | Pursuit Mode 3 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
80 | Coordinated Assault 4 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +314 damage | Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
81 | Conditioning Shock 6 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 325 Electricity | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 81 | Call For Backup 5 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 78 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
82 | Apprehend 6 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 326 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
83 | Lethal Force 6 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity | Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
84 | Privacy Field 6 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6 | |
| |
86 | Controlled Burn 6 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6 |
| |
87 | Aggression Deterrent 6 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 256 Acid Armor Dmg: 256 Acid |
Power Cost: 59 AoE: 10 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6 |
| |
88 | Stun Trap 6 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) | Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6 | |
| |
90 | Warning Jolt 7 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7 |
| |
91 | Conditioning Shock 7 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 390 Electricity | Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7 |
| Error: Ability not found | 91 | Call For Backup 6 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 85 Range: 4 Cooldown: 60 |
Item: Warden: Call For Backup 6 | |
| |
92 | Apprehend 7 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 391 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7 |
| |
93 | Lethal Force 7 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity | Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7 |
| |
94 | Privacy Field 7 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7 | |
| |
95 | Coordinated Assault 5 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +412 damage | Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5 | |
| Error: Ability not found | 96 | Controlled Burn 7 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 418 Fire Enrages: 200% |
Power Cost: 65 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 97 | Aggression Deterrent 7 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 303 Acid Armor Dmg: 303 Acid |
Power Cost: 65 AoE: 10 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 98 | Stun Trap 7 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) | Power Cost: 91 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters | |
| Error: Ability not found | 100 | Warning Jolt 8 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 222 Electricity Taunts: 888 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters |
| Error: Ability not found | 100 | Pursuit Mode 4 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 48 seconds. Can Be On Sidebar |
Power Cost: 67 Range: 5 Cooldown: 120 |
Training: Skitters | |
| Error: Ability not found | 101 | Conditioning Shock 8 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 457 Electricity | Power Cost: 57 Range: 5 Cooldown: 10 |
Training: Skitters |
| Error: Ability not found | 101 | Call For Backup 7 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 94 Range: 4 Cooldown: 60 |
Training: Skitters | |
| Error: Ability not found | 102 | Apprehend 8 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 460 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 103 | Lethal Force 8 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1355 Electricity | Power Cost: 132 Range: 5 Cooldown: 45 |
Training: Skitters |
| Error: Ability not found | 104 | Privacy Field 8 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 238 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 78 Range: 5 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 106 | Controlled Burn 8 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 490 Fire Enrages: 200% |
Power Cost: 71 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 107 | Aggression Deterrent 8 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 356 Acid Armor Dmg: 356 Acid |
Power Cost: 71 AoE: 10 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 108 | Stun Trap 8 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) | Power Cost: 99 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters | |
| Error: Ability not found | 110 | Warning Jolt 9 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 260 Electricity Taunts: 1040 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters |
| Error: Ability not found | 110 | Coordinated Assault 6 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +521 damage | Power Cost: 101 AoE: 20 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 111 | Conditioning Shock 9 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 533 Electricity | Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Skitters |
| Error: Ability not found | 111 | Call For Backup 8 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 102 Range: 4 Cooldown: 60 |
Training: Skitters | |
| Error: Ability not found | 112 | Apprehend 9 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 536 Fire Enrages: 200% |
Power Cost: 74 Range: 30 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 113 | Lethal Force 9 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1575 Electricity | Power Cost: 144 Range: 5 Cooldown: 45 |
Training: Skitters |
| Error: Ability not found | 114 | Privacy Field 9 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 276 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 85 Range: 5 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 116 | Controlled Burn 9 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 566 Fire Enrages: 200% |
Power Cost: 77 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 117 | Aggression Deterrent 9 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 410 Acid Armor Dmg: 410 Acid |
Power Cost: 78 AoE: 10 Cooldown: 8 |
Unknown Source: Not Found |
| Error: Ability not found | 118 | Stun Trap 9 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) | Power Cost: 108 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Warning Jolt 10 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 298 Electricity Taunts: 1192 |
Power Cost: 0 Range: 10 Cooldown: 2 |
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| Error: Ability not found | 120 | Pursuit Mode 5 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 79 Range: 5 Cooldown: 120 |
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| Error: Ability not found | 121 | Conditioning Shock 10 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 609 Electricity | Power Cost: 68 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
| Error: Ability not found | 121 | Call For Backup 9 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 111 Range: 4 Cooldown: 60 |
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| Error: Ability not found | 122 | Apprehend 10 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 612 Fire Enrages: 200% |
Power Cost: 81 Range: 30 Cooldown: 8 |
Unknown Source: Not Found |
| Error: Ability not found | 123 | Lethal Force 10 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1796 Electricity | Power Cost: 157 Range: 5 Cooldown: 45 |
Unknown Source: Not Found |
| Error: Ability not found | 124 | Privacy Field 10 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 314 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 91 Range: 5 Cooldown: 30 |
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| Error: Ability not found | 125 | Controlled Burn 10 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 635 Fire Enrages: 200% |
Power Cost: 83 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found |
| Error: Ability not found | 125 | Coordinated Assault 7 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +635 damage | Power Cost: 115 AoE: 20 Cooldown: 30 |
Unknown Source: Not Found |