Giant Bat/Treasure Effects:By Ability

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Revision as of 19:05, 27 March 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Giant Bat Base Damage +23%
  • Giant Bat Base Damage +23%


Bat Stability

  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability heals 65 health
  • Bat Stability heals 65 health
  • Bat Stability restores 92 armor and 14 power
  • Bat Stability restores 92 armor and 14 power


Confusing Double

  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double heals you for 80 health
  • Confusing Double heals you for 80 health


Drink Blood

  • Drink Blood deals +131 direct health damage
  • Drink Blood deals +131 direct health damage
  • Drink Blood reaps 36 additional health
  • Drink Blood reaps 36 additional health
  • Drink Blood restores 17 power and 17 armor
  • Drink Blood restores 17 power and 17 armor
  • For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
  • For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
  • For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage


Rip

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Rip Damage +23
  • Rip Damage +23
  • Rip has a 50% chance to deal +64 damage
  • Rip has a 50% chance to deal +64 damage


Screech

  • Screech Damage +54%
  • Screech Damage +54%
  • Screech deals +127 armor damage
  • Screech deals +127 armor damage
  • Screech has a 60% chance to deal +115% damage
  • Screech has a 60% chance to deal +115% damage
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage


Smouldering Gaze

  • Smouldering Gaze Damage +64%
  • Smouldering Gaze Damage +64%
  • Smouldering Gaze has a 60% chance to deal +133% damage
  • Smouldering Gaze has a 60% chance to deal +133% damage


Sonic Burst

  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Sonic Burst Damage +86%
  • Sonic Burst Damage +86%
  • Sonic Burst has a 70% chance to deal +127% damage to all targets
  • Sonic Burst has a 70% chance to deal +127% damage to all targets


Tear

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Tear Damage +52%
  • Tear Damage +52%
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 50% chance to deal +125% damage
  • Tear has a 50% chance to deal +125% damage


Virulent Bite

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Virulent Bite Damage +55%
  • Virulent Bite Damage +55%
  • Virulent Bite deals 105 trauma damage over 10 seconds
  • Virulent Bite deals 105 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds


Wing Vortex

  • Wing Vortex Damage +42%
  • Wing Vortex Damage +42%
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex has a 30% chance to deal +42% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +42% damage and stun all targets
  • Wing Vortex has a 90% chance to deal +27% damage
  • Wing Vortex has a 90% chance to deal +27% damage