Staff/Treasure Effects:By Ability
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Revision as of 19:24, 9 May 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Staff Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Armor from Combat Refresh Abilities +46 when Staff is active
- Armor from Combat Refresh Abilities +46 when Staff is active
- Nice Attack Power Cost -20 when Staff is active
- Staff Base Damage +23%
- Staff Base Damage +23%
Blocking Stance
- Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
- Blocking Stance restores 32 Power to you
- Blocking Stance restores 32 Power to you
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +56
Deflective Spin
- Suppress and Deflective Spin Damage +42%
- Suppress and Deflective Spin Damage +42%
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin restores 36 Power after a 20 second delay
- Deflective Spin restores 36 Power after a 20 second delay
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
Double Hit
- Double Hit Damage +36%
- Double Hit Damage +36%
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
- Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
Headcracker
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
- Headcracker Damage +62%
- Headcracker Damage +62%
- Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
- Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
Heed The Stick
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- Heed The Stick Damage +71%
- Heed The Stick Damage +71%
- Heed The Stick deals +22% Damage and Taunts +840
- Heed The Stick deals +22% Damage and Taunts +840
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
Lunge
- Strategic Thrust and Lunge Damage +64%
- Strategic Thrust and Lunge Damage +64%
- Lunge deals +102 armor damage
- Lunge deals +102 armor damage
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +45% damage to health and armor
- Lunge deals +45% damage to health and armor
- Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
Phoenix Strike
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +60%
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
- Phoenix Strike deals +25% damage and reuse timer is -8 seconds
- Phoenix Strike restores 102 Health to you
- Phoenix Strike restores 102 Health to you
Pin
- Pin Damage +69%
- Pin Damage +69%
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Pin causes target's attacks to deal -40% damage for 5 seconds
- Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin generates no Rage and reduces Rage by 800
- Pin generates no Rage and reduces Rage by 800
- Pin heals you for 40 health
- Pin heals you for 40 health
Redirect
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +51
- Redirect Damage +115%
- Redirect Damage +115%
- Redirect deals +56 damage and stuns the target
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect generates no Rage, reduces Rage by 960, and taunts -800
- Redirect generates no Rage, reduces Rage by 960, and taunts -800
Safe Fall
Smash
- All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
Strategic Thrust
- Strategic Thrust and Lunge Damage +64%
- Strategic Thrust and Lunge Damage +64%
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
Suppress
- Suppress and Deflective Spin Damage +42%
- Suppress and Deflective Spin Damage +42%
- Suppress Damage +55%
- Suppress Damage +55%
- Suppress and Heed the Stick have +30 Accuracy
- Suppress and Heed the Stick have +30 Accuracy
- Suppress deals +37% damage and causes targets to lose an additional 350 Rage
- Suppress deals +37% damage and causes targets to lose an additional 350 Rage
- Suppress heals you for 40 health
- Suppress heals you for 40 health
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.