Teleportation/Recipes
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Revision as of 21:44, 10 June 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Click "Expand" on the box below to view a complete list of Recipes for the Teleportation skill.
Lvl | Name | XP | Bonus XP | Ingredients | Results | Description |
---|---|---|---|---|---|---|
0 | Bind Circle | 10 | 100 | Salt x3 Amethyst x1 (!) |
Bind Circle | Ties your soul to a particular Teleportation Circle so that you can return to it via Teleportation magic. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.) |
0 | Recall Beginnings (Hardcore) | 0 | 0 | None | Recall Beginnings (Hardcore) | Teleports you to the entrance of the area you're currently in. |
0 | Return to Guild Hall | 0 | 0 | None | Return to Guild Hall | Teleports you back to wherever your guild's home position is set to. Costs 2 Guild Credits. (Note: currently all guilds' home positions are in Rahu, but eventually they will be able to pick from different cities.) |
2 | Recall Circle | 20 | 100 | Amethyst x1 (!) | Recall Circle | Sends you back to the Teleportation Circle you have bound to. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.) |
4 | Summon Druidic Storage (12-slot) | 0 | 100 | None | Summon Druidic Storage (12-slot) | Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency. |
4 | Summon Druidic Storage (20-slot) | 0 | 100 | None | Summon Druidic Storage (20-slot) | Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency. |
6 | Recall Last Recall | 20 | 400 | Salt x3 Aquamarine x1 (!) |
Recall Last Recall | Sends you back to the last Teleportation Circle you last Recalled to. (Normally this would be the one you are bound to, unless you've bound to a different location since your last teleport.) You must be standing on a Teleportation Circle. (There is a 2-in-5 chance that your Aquamarine will be destroyed.) |
8 | Recall Somewhere | 30 | 600 | Salt x3 Amethyst x1 (!) |
Recall Somewhere | Sends you to a Teleportation Circle that you have recalled to relatively recently. You must be standing on a Teleportation Circle. (There is a 2-in-5 chance that your Amethyst will be destroyed.) |
10 | Recall Circle (Improvised) | 30 | 500 | Fire Dust x1 Green Crystal x1 |
Recall Circle (Improvised) | Sends you back to the Teleportation Circle you have bound to. There is a very small chance that you will be killed instead, however. You must be standing on a Teleportation Circle. (You can use most any green gem or crystal, but it will definitely be destroyed.) |
20 | Recall Beginnings | 0 | 1000 | Amethyst x1 (!) | Recall Beginnings | Teleports you to the entrance of the area you're currently in. |
22 | Recall Heart's Home | 30 | 1000 | Fire Dust x1 Green Crystal x1 |
Recall Heart's Home | Sends you to the Teleportation Circle that you have recalled to the highest number of times in your life. You must be standing on a Teleportation Circle. |
26 | Bind Alternate Circle | 10 | 1000 | Fire Dust x3 Anchor Rune x1 Aquamarine x1 |
Bind Alternate Circle | Ties your soul to a particular Teleportation Circle so that you can return to it via "Recall Alternate Circle". You must be standing on a Teleportation Circle. |
27 | Recall Alternate Circle | 20 | 1000 | Ancient Stencil x1 Aquamarine x1 Green Crystal x1 |
Recall Alternate Circle | Sends you back to the Alternate Teleportation Circle you have bound to. You must be standing on a Teleportation Circle. |