Unarmed/Treasure Effects

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See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Base Damage +23% Head, MainHand

  • Tier 1
Unarmed Damage +3
  • Tier 2
Unarmed Base Damage +8%
  • Tier 3
Unarmed Base Damage +11%
  • Tier 4
Unarmed Base Damage +14%
  • Tier 5
Unarmed Base Damage +17%
  • Tier 6
Unarmed Base Damage +20%
  • Tier 7
Unarmed Base Damage +23%

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Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet

  • Tier 1
Jab and Infuriating Fist Damage +8
  • Tier 2
Jab and Infuriating Fist Damage +16
  • Tier 3
Jab and Infuriating Fist Damage +24
  • Tier 4
Jab and Infuriating Fist Damage +32
  • Tier 5
Jab and Infuriating Fist Damage +40
  • Tier 6
Jab and Infuriating Fist Damage +48
  • Tier 7
Jab and Infuriating Fist Damage +56

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of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring

  • Tier 1
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Tier 2
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Tier 3
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Tier 4
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Tier 5
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Tier 6
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Tier 7
Punch, Jab, and Infuriating Fist restore 16 Health to you

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of Knee-Kicking Tier 14 - Knee Kick Damage +46% Chest, Feet

  • Tier 1
Knee Kick Damage +7%
  • Tier 2
Knee Kick Damage +10%
  • Tier 3
Knee Kick Damage +13%
  • Tier 4
Knee Kick Damage +16%
  • Tier 5
Knee Kick Damage +19%
  • Tier 6
Knee Kick Damage +22%
  • Tier 7
Knee Kick Damage +25%
  • Tier 8
Knee Kick Damage +28%
  • Tier 9
Knee Kick Damage +31%
  • Tier 10
Knee Kick Damage +34%
  • Tier 11
Knee Kick Damage +37%
  • Tier 12
Knee Kick Damage +40%
  • Tier 13
Knee Kick Damage +43%
  • Tier 14
Knee Kick Damage +46%

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of Naked Fury Tier 14 - Unarmed attacks deal +26% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Tier 2
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Tier 3
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Tier 4
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Tier 5
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Tier 6
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Tier 7
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Tier 8
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Tier 9
Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
  • Tier 10
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 11
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 12
Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 13
Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 14
Unarmed attacks deal +26% damage when you have 33% or less of your Armor left

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of Armor Hatred Tier 7 - Unarmed attacks deal +16 Armor damage Head, MainHand

  • Tier 1
Unarmed attacks deal +4 Armor damage
  • Tier 2
Unarmed attacks deal +6 Armor damage
  • Tier 3
Unarmed attacks deal +8 Armor damage
  • Tier 4
Unarmed attacks deal +10 Armor damage
  • Tier 5
Unarmed attacks deal +12 Armor damage
  • Tier 6
Unarmed attacks deal +14 Armor damage
  • Tier 7
Unarmed attacks deal +16 Armor damage

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of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

  • Tier 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)

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of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

  • Tier 1
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 5
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 6
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 7
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 8
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 9
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 10
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 11
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 12
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 13
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 14
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

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of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

  • Tier 1
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 2
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 3
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 4
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 5
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 6
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 7
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 8
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 9
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 10
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 11
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 12
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 13
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 14
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

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of Angst Fists Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

  • Tier 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab

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Anti-Darkness of Dark and Angry Fists Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

  • Tier 1
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab

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Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

  • Tier 1
Taunt From Attack Damage +5% when Unarmed is active
  • Tier 2
Taunt From Attack Damage +10% when Unarmed is active
  • Tier 3
Taunt From Attack Damage +15% when Unarmed is active
  • Tier 4
Taunt From Attack Damage +20% when Unarmed is active
  • Tier 5
Taunt From Attack Damage +25% when Unarmed is active
  • Tier 6
Taunt From Attack Damage +30% when Unarmed is active
  • Tier 7
Taunt From Attack Damage +35% when Unarmed is active
  • Tier 8
Taunt From Attack Damage +40% when Unarmed is active
  • Tier 9
Taunt From Attack Damage +45% when Unarmed is active
  • Tier 10
Taunt From Attack Damage +50% when Unarmed is active
  • Tier 11
Taunt From Attack Damage +55% when Unarmed is active
  • Tier 12
Taunt From Attack Damage +60% when Unarmed is active
  • Tier 13
Taunt From Attack Damage +65% when Unarmed is active
  • Tier 14
Taunt From Attack Damage +70% when Unarmed is active

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of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

  • Tier 1
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 2
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 3
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 4
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 5
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 6
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 7
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds

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of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace

  • Tier 1
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Tier 2
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Tier 3
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Tier 4
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Tier 5
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Tier 6
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Tier 7
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds

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Kicking of Kicking Tier 14 - Kick Damage +54 Legs, MainHand, Ring

  • Tier 1
Kick Damage +4
  • Tier 2
Kick Damage +7
  • Tier 3
Kick Damage +10
  • Tier 4
Kick Damage +14
  • Tier 5
Kick Damage +18
  • Tier 6
Kick Damage +22
  • Tier 7
Kick Damage +26
  • Tier 8
Kick Damage +30
  • Tier 9
Kick Damage +34
  • Tier 10
Kick Damage +38
  • Tier 11
Kick Damage +42
  • Tier 12
Kick Damage +46
  • Tier 13
Kick Damage +50
  • Tier 14
Kick Damage +54

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Platefooted Tier 14 - Kick attacks restore 38 Armor Chest, Ring

  • Tier 1
Kick attacks restore 12 Armor
  • Tier 2
Kick attacks restore 14 Armor
  • Tier 3
Kick attacks restore 16 Armor
  • Tier 4
Kick attacks restore 18 Armor
  • Tier 5
Kick attacks restore 20 Armor
  • Tier 6
Kick attacks restore 22 Armor
  • Tier 7
Kick attacks restore 24 Armor
  • Tier 8
Kick attacks restore 26 Armor
  • Tier 9
Kick attacks restore 28 Armor
  • Tier 10
Kick attacks restore 30 Armor
  • Tier 11
Kick attacks restore 32 Armor
  • Tier 12
Kick attacks restore 34 Armor
  • Tier 13
Kick attacks restore 36 Armor
  • Tier 14
Kick attacks restore 38 Armor

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of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands

  • Tier 1
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Tier 2
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Tier 3
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Tier 4
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Tier 5
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Tier 6
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Tier 7
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds

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Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +40% Feet

  • Tier 1
Front Kick Damage +8%
  • Tier 2
Front Kick Damage +13%
  • Tier 3
Front Kick Damage +18%
  • Tier 4
Front Kick Damage +23%
  • Tier 5
Front Kick Damage +28%
  • Tier 6
Front Kick Damage +34%
  • Tier 7
Front Kick Damage +40%

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Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand

  • Tier 1
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Tier 2
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Tier 3
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Tier 4
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Tier 5
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Tier 6
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Tier 7
Kick attacks deal +16% damage and slow target's movement speed by 45%

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of Kicking While Nude Tier 14 - Kick attacks deal +40% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Tier 2
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Tier 3
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Tier 4
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 5
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 6
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 7
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 8
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Tier 9
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Tier 10
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Tier 11
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Tier 12
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Tier 13
Kick attacks deal +37% damage when you have 33% or less of your Armor left
  • Tier 14
Kick attacks deal +40% damage when you have 33% or less of your Armor left

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of Kicking Away Toxins Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

  • Tier 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 2
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 3
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 4
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 5
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 6
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 7
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 8
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 9
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 10
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 11
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 12
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 13
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 14
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick

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of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

  • Tier 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Tier 2
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Tier 3
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Tier 4
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Tier 5
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Tier 6
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Tier 7
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Tier 8
Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
  • Tier 9
Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
  • Tier 10
Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
  • Tier 11
Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
  • Tier 12
Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Tier 13
Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
  • Tier 14
Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds

Expand
Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 2
Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 3
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 4
Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 5
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 6
Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 7
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)

Expand
of Headbutt Bubbles Tier 14 - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

  • Tier 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 2
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 3
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 4
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 5
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 6
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 7
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 8
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 9
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 10
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 11
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 12
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 13
Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 14
Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)

Expand
of Deadly Barrages Tier 14 - Barrage Damage +57% Legs, Ring

  • Tier 1
Barrage Damage +5%
  • Tier 2
Barrage Damage +9%
  • Tier 3
Barrage Damage +13%
  • Tier 4
Barrage Damage +17%
  • Tier 5
Barrage Damage +21%
  • Tier 6
Barrage Damage +25%
  • Tier 7
Barrage Damage +29%
  • Tier 8
Barrage Damage +33%
  • Tier 9
Barrage Damage +37%
  • Tier 10
Barrage Damage +41%
  • Tier 11
Barrage Damage +45%
  • Tier 12
Barrage Damage +49%
  • Tier 13
Barrage Damage +53%
  • Tier 14
Barrage Damage +57%

Expand
of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring

  • Tier 1
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Tier 2
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Tier 3
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Tier 4
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Tier 5
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Tier 6
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Tier 7
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds

Expand
of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring

  • Tier 1
Headbutt and Knee Kick deal +18 armor damage
  • Tier 2
Headbutt and Knee Kick deal +25 armor damage
  • Tier 3
Headbutt and Knee Kick deal +32 armor damage
  • Tier 4
Headbutt and Knee Kick deal +39 armor damage
  • Tier 5
Headbutt and Knee Kick deal +46 armor damage
  • Tier 6
Headbutt and Knee Kick deal +53 armor damage
  • Tier 7
Headbutt and Knee Kick deal +60 armor damage
  • Tier 8
Headbutt and Knee Kick deal +67 armor damage
  • Tier 9
Headbutt and Knee Kick deal +74 armor damage
  • Tier 10
Headbutt and Knee Kick deal +81 armor damage
  • Tier 11
Headbutt and Knee Kick deal +88 armor damage
  • Tier 12
Headbutt and Knee Kick deal +98 armor damage
  • Tier 13
Headbutt and Knee Kick deal +108 armor damage
  • Tier 14
Headbutt and Knee Kick deal +118 armor damage

Expand
of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand

  • Tier 1
Barrage costs -1 Power and restores 3 Armor to you
  • Tier 2
Barrage costs -2 Power and restores 4 Armor to you
  • Tier 3
Barrage costs -3 Power and restores 6 Armor to you
  • Tier 4
Barrage costs -4 Power and restores 7 Armor to you
  • Tier 5
Barrage costs -5 Power and restores 8 Armor to you
  • Tier 6
Barrage costs -6 Power and restores 9 Armor to you
  • Tier 7
Barrage costs -7 Power and restores 10 Armor to you
  • Tier 8
Barrage costs -8 Power and restores 11 Armor to you
  • Tier 9
Barrage costs -9 Power and restores 12 Armor to you
  • Tier 10
Barrage costs -10 Power and restores 13 Armor to you
  • Tier 11
Barrage costs -11 Power and restores 14 Armor to you
  • Tier 12
Barrage costs -12 Power and restores 15 Armor to you
  • Tier 13
Barrage costs -12 Power and restores 17 Armor to you
  • Tier 14
Barrage costs -13 Power and restores 19 Armor to you

Expand
of Hip Throwing Tier 14 - Hip Throw Damage +51% Chest, MainHand

  • Tier 1
Hip Throw Damage +10%
  • Tier 2
Hip Throw Damage +13%
  • Tier 3
Hip Throw Damage +16%
  • Tier 4
Hip Throw Damage +19%
  • Tier 5
Hip Throw Damage +22%
  • Tier 6
Hip Throw Damage +25%
  • Tier 7
Hip Throw Damage +28%
  • Tier 8
Hip Throw Damage +31%
  • Tier 9
Hip Throw Damage +34%
  • Tier 10
Hip Throw Damage +37%
  • Tier 11
Hip Throw Damage +40%
  • Tier 12
Hip Throw Damage +43%
  • Tier 13
Hip Throw Damage +47%
  • Tier 14
Hip Throw Damage +51%

Expand
of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands

  • Tier 1
Hip Throw and Bodyslam deal +12 armor damage
  • Tier 2
Hip Throw and Bodyslam deal +20 armor damage
  • Tier 3
Hip Throw and Bodyslam deal +28 armor damage
  • Tier 4
Hip Throw and Bodyslam deal +36 armor damage
  • Tier 5
Hip Throw and Bodyslam deal +44 armor damage
  • Tier 6
Hip Throw and Bodyslam deal +52 armor damage
  • Tier 7
Hip Throw and Bodyslam deal +60 armor damage
  • Tier 8
Hip Throw and Bodyslam deal +68 armor damage
  • Tier 9
Hip Throw and Bodyslam deal +78 armor damage
  • Tier 10
Hip Throw and Bodyslam deal +88 armor damage
  • Tier 11
Hip Throw and Bodyslam deal +98 armor damage
  • Tier 12
Hip Throw and Bodyslam deal +108 armor damage
  • Tier 13
Hip Throw and Bodyslam deal +118 armor damage
  • Tier 14
Hip Throw and Bodyslam deal +128 armor damage

Expand
of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage Head, Legs

  • Tier 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Tier 2
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Tier 3
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Tier 4
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Tier 5
Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
  • Tier 6
Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
  • Tier 7
Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
  • Tier 8
Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
  • Tier 9
Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
  • Tier 10
Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
  • Tier 11
Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
  • Tier 12
Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Tier 13
Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
  • Tier 14
Hip Throw and Bodyslam deal +22% damage and generate -320 Rage

Expand
of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

  • Tier 1
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Tier 2
Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
  • Tier 3
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Tier 4
Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
  • Tier 5
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Tier 6
Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Tier 7
Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20

Expand
Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +49% MainHand, Ring

  • Tier 1
Bodyslam Damage +10%
  • Tier 2
Bodyslam Damage +13%
  • Tier 3
Bodyslam Damage +16%
  • Tier 4
Bodyslam Damage +19%
  • Tier 5
Bodyslam Damage +22%
  • Tier 6
Bodyslam Damage +25%
  • Tier 7
Bodyslam Damage +28%
  • Tier 8
Bodyslam Damage +31%
  • Tier 9
Bodyslam Damage +34%
  • Tier 10
Bodyslam Damage +37%
  • Tier 11
Bodyslam Damage +40%
  • Tier 12
Bodyslam Damage +43%
  • Tier 13
Bodyslam Damage +46%
  • Tier 14
Bodyslam Damage +49%

Expand
of Crippling Slams Tier 7 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head, Hands

  • Tier 1
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Tier 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • Tier 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • Tier 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • Tier 5
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • Tier 6
Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Tier 7
Bodyslam deals +37% damage and slows target's movement speed by 45%

Expand
of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 2
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 3
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 4
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 5
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 6
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 7
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)

Expand
of Slamming Weaklings Tier 14 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand

  • Tier 1
Bodyslam deals +60 damage to non-Elite enemies
  • Tier 2
Bodyslam deals +85 damage to non-Elite enemies
  • Tier 3
Bodyslam deals +110 damage to non-Elite enemies
  • Tier 4
Bodyslam deals +135 damage to non-Elite enemies
  • Tier 5
Bodyslam deals +160 damage to non-Elite enemies
  • Tier 6
Bodyslam deals +185 damage to non-Elite enemies
  • Tier 7
Bodyslam deals +210 damage to non-Elite enemies
  • Tier 8
Bodyslam deals +235 damage to non-Elite enemies
  • Tier 9
Bodyslam deals +260 damage to non-Elite enemies
  • Tier 10
Bodyslam deals +285 damage to non-Elite enemies
  • Tier 11
Bodyslam deals +310 damage to non-Elite enemies
  • Tier 12
Bodyslam deals +335 damage to non-Elite enemies
  • Tier 13
Bodyslam deals +360 damage to non-Elite enemies
  • Tier 14
Bodyslam deals +385 damage to non-Elite enemies

Expand
of Healslamming Tier 14 - Bodyslam heals you for 114 health Chest, OffHand

  • Tier 1
Bodyslam heals you for 10 health
  • Tier 2
Bodyslam heals you for 18 health
  • Tier 3
Bodyslam heals you for 26 health
  • Tier 4
Bodyslam heals you for 34 health
  • Tier 5
Bodyslam heals you for 42 health
  • Tier 6
Bodyslam heals you for 50 health
  • Tier 7
Bodyslam heals you for 58 health
  • Tier 8
Bodyslam heals you for 66 health
  • Tier 9
Bodyslam heals you for 74 health
  • Tier 10
Bodyslam heals you for 82 health
  • Tier 11
Bodyslam heals you for 90 health
  • Tier 12
Bodyslam heals you for 98 health
  • Tier 13
Bodyslam heals you for 106 health
  • Tier 14
Bodyslam heals you for 114 health

Expand
Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +40% Legs, Feet

  • Tier 1
Cobra Strike and Mamba Strike Damage +10%
  • Tier 2
Cobra Strike and Mamba Strike Damage +12%
  • Tier 3
Cobra Strike and Mamba Strike Damage +14%
  • Tier 4
Cobra Strike and Mamba Strike Damage +16%
  • Tier 5
Cobra Strike and Mamba Strike Damage +18%
  • Tier 6
Cobra Strike and Mamba Strike Damage +20%
  • Tier 7
Cobra Strike and Mamba Strike Damage +22%
  • Tier 8
Cobra Strike and Mamba Strike Damage +24%
  • Tier 9
Cobra Strike and Mamba Strike Damage +26%
  • Tier 10
Cobra Strike and Mamba Strike Damage +28%
  • Tier 11
Cobra Strike and Mamba Strike Damage +31%
  • Tier 12
Cobra Strike and Mamba Strike Damage +34%
  • Tier 13
Cobra Strike and Mamba Strike Damage +37%
  • Tier 14
Cobra Strike and Mamba Strike Damage +40%

Expand
Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands

  • Tier 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Tier 2
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Tier 3
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Tier 4
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Tier 5
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Tier 6
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Tier 7
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Tier 8
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Tier 9
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Tier 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Tier 11
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Tier 12
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Tier 13
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Tier 14
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds

Expand
of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring

  • Tier 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Tier 2
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Tier 3
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Tier 4
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Tier 5
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Tier 6
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Tier 7
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Tier 8
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Tier 9
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Tier 10
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Tier 11
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Tier 12
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Tier 13
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Tier 14
Cobra Strike and Mamba Strike restore 28 Armor to you

Expand
Bruising of Bruises Tier 14 - Bruising Blow Damage +57% MainHand, Ring

  • Tier 1
Bruising Blow Damage +12%
  • Tier 2
Bruising Blow Damage +15%
  • Tier 3
Bruising Blow Damage +18%
  • Tier 4
Bruising Blow Damage +21%
  • Tier 5
Bruising Blow Damage +24%
  • Tier 6
Bruising Blow Damage +27%
  • Tier 7
Bruising Blow Damage +30%
  • Tier 8
Bruising Blow Damage +33%
  • Tier 9
Bruising Blow Damage +36%
  • Tier 10
Bruising Blow Damage +39%
  • Tier 11
Bruising Blow Damage +43%
  • Tier 12
Bruising Blow Damage +47%
  • Tier 13
Bruising Blow Damage +52%
  • Tier 14
Bruising Blow Damage +57%

Expand
of Bruising Slams Tier 14 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

  • Tier 1
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Tier 2
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Tier 3
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Tier 4
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Tier 5
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Tier 6
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Tier 7
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Tier 8
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Tier 9
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Tier 10
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 11
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 12
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 13
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 14
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds

Expand
of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace

  • Tier 1
Bruising Blow and Headbutt restore 2 Health
  • Tier 2
Bruising Blow and Headbutt restore 3 Health
  • Tier 3
Bruising Blow and Headbutt restore 5 Health
  • Tier 4
Bruising Blow and Headbutt restore 6 Health
  • Tier 5
Bruising Blow and Headbutt restore 8 Health
  • Tier 6
Bruising Blow and Headbutt restore 9 Health
  • Tier 7
Bruising Blow and Headbutt restore 11 Health
  • Tier 8
Bruising Blow and Headbutt restore 13 Health
  • Tier 9
Bruising Blow and Headbutt restore 15 Health
  • Tier 10
Bruising Blow and Headbutt restore 17 Health
  • Tier 11
Bruising Blow and Headbutt restore 18 Health
  • Tier 12
Bruising Blow and Headbutt restore 20 Health
  • Tier 13
Bruising Blow and Headbutt restore 22 Health
  • Tier 14
Bruising Blow and Headbutt restore 24 Health

Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +44% OffHand, Necklace

  • Tier 1
Slashing Strike Damage +10%
  • Tier 2
Slashing Strike Damage +15%
  • Tier 3
Slashing Strike Damage +20%
  • Tier 4
Slashing Strike Damage +25%
  • Tier 5
Slashing Strike Damage +30%
  • Tier 6
Slashing Strike Damage +37%
  • Tier 7
Slashing Strike Damage +44%

Expand
of Bleeding Strikes Tier 7 - Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
  • Tier 2
Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
  • Tier 3
Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
  • Tier 4
Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
  • Tier 5
Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
  • Tier 6
Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
  • Tier 7
Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds

Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds OffHand, Head

  • Tier 1
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Tier 2
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Tier 3
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Tier 4
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Tier 5
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Tier 6
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Tier 7
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds

Expand
Tier 7 - Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands

  • Tier 1
Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 2
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 3
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 4
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 5
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 6
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 7
Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds

Expand
Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

  • Tier 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Tier 2
Chance to Ignore Knockbacks +30% when Unarmed is active

Expand
Tier 7 - Infuriating Fist deals +39% damage and taunts +280 OffHand, Ring

  • Tier 1
Infuriating Fist deals +21% damage and taunts +40
  • Tier 2
Infuriating Fist deals +24% damage and taunts +80
  • Tier 3
Infuriating Fist deals +27% damage and taunts +120
  • Tier 4
Infuriating Fist deals +30% damage and taunts +160
  • Tier 5
Infuriating Fist deals +33% damage and taunts +200
  • Tier 6
Infuriating Fist deals +36% damage and taunts +240
  • Tier 7
Infuriating Fist deals +39% damage and taunts +280

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of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds Hands, Feet

  • Tier 1
Infuriating Fist taunts +280 and deals 15 Trauma damage over 15 seconds
  • Tier 2
Infuriating Fist taunts +300 and deals 30 Trauma damage over 15 seconds
  • Tier 3
Infuriating Fist taunts +320 and deals 45 Trauma damage over 15 seconds
  • Tier 4
Infuriating Fist taunts +340 and deals 60 Trauma damage over 15 seconds
  • Tier 5
Infuriating Fist taunts +360 and deals 75 Trauma damage over 15 seconds
  • Tier 6
Infuriating Fist taunts +380 and deals 90 Trauma damage over 15 seconds
  • Tier 7
Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds

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of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 525 Head, Chest

  • Tier 1
Infuriating Fist generates no Rage and instead reduces Rage by 75
  • Tier 2
Infuriating Fist generates no Rage and instead reduces Rage by 150
  • Tier 3
Infuriating Fist generates no Rage and instead reduces Rage by 225
  • Tier 4
Infuriating Fist generates no Rage and instead reduces Rage by 300
  • Tier 5
Infuriating Fist generates no Rage and instead reduces Rage by 375
  • Tier 6
Infuriating Fist generates no Rage and instead reduces Rage by 450
  • Tier 7
Infuriating Fist generates no Rage and instead reduces Rage by 525

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