Staff/Treasure Effects

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Revision as of 20:40, 24 February 2018 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 7 - Staff Base Damage +23% Head, MainHand

  • Tier 1
Staff Damage +3
  • Tier 2
Staff Base Damage +8%
  • Tier 3
Staff Base Damage +11%
  • Tier 4
Staff Base Damage +14%
  • Tier 5
Staff Base Damage +17%
  • Tier 6
Staff Base Damage +20%
  • Tier 7
Staff Base Damage +23%

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Tier 14 - Armor from Combat Refresh Abilities +40 when Staff is active Chest, Feet

  • Tier 1
Armor from Combat Refresh Abilities +12 when Staff is active
  • Tier 2
Armor from Combat Refresh Abilities +14 when Staff is active
  • Tier 3
Armor from Combat Refresh Abilities +16 when Staff is active
  • Tier 4
Armor from Combat Refresh Abilities +18 when Staff is active
  • Tier 5
Armor from Combat Refresh Abilities +20 when Staff is active
  • Tier 6
Armor from Combat Refresh Abilities +22 when Staff is active
  • Tier 7
Armor from Combat Refresh Abilities +24 when Staff is active
  • Tier 8
Armor from Combat Refresh Abilities +26 when Staff is active
  • Tier 9
Armor from Combat Refresh Abilities +28 when Staff is active
  • Tier 10
Armor from Combat Refresh Abilities +30 when Staff is active
  • Tier 11
Armor from Combat Refresh Abilities +32 when Staff is active
  • Tier 12
Armor from Combat Refresh Abilities +34 when Staff is active
  • Tier 13
Armor from Combat Refresh Abilities +37 when Staff is active
  • Tier 14
Armor from Combat Refresh Abilities +40 when Staff is active

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Tier 14 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

  • Tier 1
Smash, Double Hit, and Heed The Stick Damage +2
  • Tier 2
Smash, Double Hit, and Heed The Stick Damage +3
  • Tier 3
Smash, Double Hit, and Heed The Stick Damage +4
  • Tier 4
Smash, Double Hit, and Heed The Stick Damage +5
  • Tier 5
Smash, Double Hit, and Heed The Stick Damage +6
  • Tier 6
Smash, Double Hit, and Heed The Stick Damage +7
  • Tier 7
Smash, Double Hit, and Heed The Stick Damage +8
  • Tier 8
Smash, Double Hit, and Heed The Stick Damage +9
  • Tier 9
Smash, Double Hit, and Heed The Stick Damage +10
  • Tier 10
Smash, Double Hit, and Heed The Stick Damage +11
  • Tier 11
Smash, Double Hit, and Heed The Stick Damage +12
  • Tier 12
Smash, Double Hit, and Heed The Stick Damage +13
  • Tier 13
Smash, Double Hit, and Heed The Stick Damage +14
  • Tier 14
Smash, Double Hit, and Heed The Stick Damage +15

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Tier 14 - Nice Attack Power Cost -19 when Staff is active Ring

  • Tier 1
Nice Attack Power Cost -5 when Staff is active
  • Tier 2
Nice Attack Power Cost -6 when Staff is active
  • Tier 3
Nice Attack Power Cost -7 when Staff is active
  • Tier 4
Nice Attack Power Cost -8 when Staff is active
  • Tier 5
Nice Attack Power Cost -9 when Staff is active
  • Tier 6
Nice Attack Power Cost -10 when Staff is active
  • Tier 7
Nice Attack Power Cost -11 when Staff is active
  • Tier 8
Nice Attack Power Cost -12 when Staff is active
  • Tier 9
Nice Attack Power Cost -13 when Staff is active
  • Tier 10
Nice Attack Power Cost -14 when Staff is active
  • Tier 11
Nice Attack Power Cost -15 when Staff is active
  • Tier 12
Nice Attack Power Cost -16 when Staff is active
  • Tier 13
Nice Attack Power Cost -17 when Staff is active
  • Tier 14
Nice Attack Power Cost -19 when Staff is active

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of Smashing Vulnerabilities Tier 14 - All Staff attacks have a 5% chance to trigger the target's Vulnerability OffHand, Ring

  • Tier 1
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Tier 2
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Tier 3
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Tier 4
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Tier 5
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Tier 6
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Tier 7
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Tier 8
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Tier 9
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Tier 10
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Tier 11
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Tier 12
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Tier 13
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Tier 14
All Staff attacks have a 5% chance to trigger the target's Vulnerability

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of Fiery Smashing Tier 14 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

  • Tier 1
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Tier 2
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Tier 3
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Tier 4
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Tier 5
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Tier 6
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Tier 7
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Tier 8
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Tier 9
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Tier 10
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Tier 11
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Tier 12
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Tier 13
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Tier 14
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds

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of Crushing Streaks Tier 7 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack Ring, Hands

  • Tier 1
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Tier 2
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Tier 3
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Tier 4
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Tier 5
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Tier 6
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Tier 7
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack

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Tier 7 - Pin heals you for 40 health Chest, Hands

  • Tier 1
Pin heals you for 10 health
  • Tier 2
Pin heals you for 15 health
  • Tier 3
Pin heals you for 20 health
  • Tier 4
Pin heals you for 25 health
  • Tier 5
Pin heals you for 30 health
  • Tier 6
Pin heals you for 35 health
  • Tier 7
Pin heals you for 40 health

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Tier 14 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds Head, Feet

  • Tier 1
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Tier 2
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Tier 3
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Tier 4
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Tier 5
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Tier 6
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Tier 7
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Tier 8
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Tier 9
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Tier 10
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Tier 11
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Tier 12
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Tier 13
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Tier 14
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds

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of Accurate Suppression Tier 7 - Suppress and Heed the Stick have +34 Accuracy Head, Feet

  • Tier 1
Suppress and Heed the Stick have +10 Accuracy
  • Tier 2
Suppress and Heed the Stick have +14 Accuracy
  • Tier 3
Suppress and Heed the Stick have +18 Accuracy
  • Tier 4
Suppress and Heed the Stick have +22 Accuracy
  • Tier 5
Suppress and Heed the Stick have +26 Accuracy
  • Tier 6
Suppress and Heed the Stick have +30 Accuracy
  • Tier 7
Suppress and Heed the Stick have +34 Accuracy

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of Double Hits Tier 14 - Double Hit Damage +32% Chest, Feet

  • Tier 1
Double Hit Damage +12%
  • Tier 2
Double Hit Damage +13%
  • Tier 3
Double Hit Damage +14%
  • Tier 4
Double Hit Damage +15%
  • Tier 5
Double Hit Damage +16%
  • Tier 6
Double Hit Damage +17%
  • Tier 7
Double Hit Damage +18%
  • Tier 8
Double Hit Damage +20%
  • Tier 9
Double Hit Damage +22%
  • Tier 10
Double Hit Damage +24%
  • Tier 11
Double Hit Damage +26%
  • Tier 12
Double Hit Damage +28%
  • Tier 13
Double Hit Damage +30%
  • Tier 14
Double Hit Damage +32%

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of The Phoenix Tier 7 - Phoenix Strike Damage +54% Chest, Necklace

  • Tier 1
Phoenix Strike Damage +10%
  • Tier 2
Phoenix Strike Damage +18%
  • Tier 3
Phoenix Strike Damage +26%
  • Tier 4
Phoenix Strike Damage +34%
  • Tier 5
Phoenix Strike Damage +41%
  • Tier 6
Phoenix Strike Damage +48%
  • Tier 7
Phoenix Strike Damage +54%

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of The Phoenix Tier 7 - Phoenix Strike deals +20% damage and reuse timer is -8 seconds Feet

  • Tier 1
Phoenix Strike deals +5% damage and reuse timer is -4 seconds
  • Tier 2
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Tier 3
Phoenix Strike deals +9% damage and reuse timer is -5 seconds
  • Tier 4
Phoenix Strike deals +11% damage and reuse timer is -6 seconds
  • Tier 5
Phoenix Strike deals +13% damage and reuse timer is -7 seconds
  • Tier 6
Phoenix Strike deals +15% damage and reuse timer is -8 seconds
  • Tier 7
Phoenix Strike deals +20% damage and reuse timer is -8 seconds

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of The Phoenix Tier 7 - Phoenix Strike restores 99 Health to you Head, Legs

  • Tier 1
Phoenix Strike restores 30 Health to you
  • Tier 2
Phoenix Strike restores 42 Health to you
  • Tier 3
Phoenix Strike restores 54 Health to you
  • Tier 4
Phoenix Strike restores 66 Health to you
  • Tier 5
Phoenix Strike restores 78 Health to you
  • Tier 6
Phoenix Strike restores 90 Health to you
  • Tier 7
Phoenix Strike restores 99 Health to you

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of Slashy Double Hits Tier 7 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

  • Tier 1
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Tier 2
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Tier 3
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Tier 4
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Tier 5
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Tier 6
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Tier 7
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds

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of Efficient Thrusting Tier 14 - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second Head, Necklace

  • Tier 1
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Tier 2
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Tier 3
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Tier 4
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Tier 5
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Tier 6
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Tier 7
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Tier 8
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Tier 9
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Tier 10
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Tier 11
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Tier 12
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Tier 13
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Tier 14
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second

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of Defensive Staff Fighting Tier 14 - Suppress and Deflective Spin Damage +36% Chest, MainHand

  • Tier 1
Suppress and Deflective Spin Damage +8%
  • Tier 2
Suppress and Deflective Spin Damage +10%
  • Tier 3
Suppress and Deflective Spin Damage +12%
  • Tier 4
Suppress and Deflective Spin Damage +14%
  • Tier 5
Suppress and Deflective Spin Damage +16%
  • Tier 6
Suppress and Deflective Spin Damage +18%
  • Tier 7
Suppress and Deflective Spin Damage +20%
  • Tier 8
Suppress and Deflective Spin Damage +22%
  • Tier 9
Suppress and Deflective Spin Damage +24%
  • Tier 10
Suppress and Deflective Spin Damage +26%
  • Tier 11
Suppress and Deflective Spin Damage +28%
  • Tier 12
Suppress and Deflective Spin Damage +30%
  • Tier 13
Suppress and Deflective Spin Damage +33%
  • Tier 14
Suppress and Deflective Spin Damage +36%

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of Hot Hits Tier 14 - Double Hit ignites the target, dealing 115 Fire damage over 15 seconds Head, Legs

  • Tier 1
Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
  • Tier 2
Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
  • Tier 3
Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
  • Tier 4
Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
  • Tier 5
Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
  • Tier 6
Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
  • Tier 7
Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
  • Tier 8
Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
  • Tier 9
Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
  • Tier 10
Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
  • Tier 11
Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
  • Tier 12
Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Tier 13
Double Hit ignites the target, dealing 105 Fire damage over 15 seconds
  • Tier 14
Double Hit ignites the target, dealing 115 Fire damage over 15 seconds

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of Cold Blocking Tier 14 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds Legs, Ring

  • Tier 1
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Tier 2
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Tier 3
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Tier 4
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Tier 5
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Tier 6
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Tier 7
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Tier 8
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Tier 9
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Tier 10
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Tier 11
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Tier 12
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Tier 13
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Tier 14
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds

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of Concussive Cracking Tier 14 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

  • Tier 1
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 2
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 3
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 4
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 5
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 6
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 7
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 8
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 9
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 10
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 11
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 12
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 13
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 14
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds

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of Lunging Tier 14 - Lunge deals +39% damage to health and armor Legs, MainHand

  • Tier 1
Lunge deals +3% damage to health and armor
  • Tier 2
Lunge deals +5% damage to health and armor
  • Tier 3
Lunge deals +8% damage to health and armor
  • Tier 4
Lunge deals +10% damage to health and armor
  • Tier 5
Lunge deals +12% damage to health and armor
  • Tier 6
Lunge deals +15% damage to health and armor
  • Tier 7
Lunge deals +18% damage to health and armor
  • Tier 8
Lunge deals +21% damage to health and armor
  • Tier 9
Lunge deals +24% damage to health and armor
  • Tier 10
Lunge deals +27% damage to health and armor
  • Tier 11
Lunge deals +30% damage to health and armor
  • Tier 12
Lunge deals +33% damage to health and armor
  • Tier 13
Lunge deals +36% damage to health and armor
  • Tier 14
Lunge deals +39% damage to health and armor

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of Group-Lunging Tier 14 - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds Hands

  • Tier 1
Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
  • Tier 2
Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
  • Tier 3
Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
  • Tier 4
Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
  • Tier 5
Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
  • Tier 6
Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
  • Tier 7
Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
  • Tier 8
Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
  • Tier 9
Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
  • Tier 10
Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
  • Tier 11
Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
  • Tier 12
Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • Tier 13
Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
  • Tier 14
Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds

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of Bloody Redirection Tier 14 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

  • Tier 1
Redirect deals +39 Trauma damage over 15 seconds
  • Tier 2
Redirect deals +42 Trauma damage over 15 seconds
  • Tier 3
Redirect deals +45 Trauma damage over 15 seconds
  • Tier 4
Redirect deals +48 Trauma damage over 15 seconds
  • Tier 5
Redirect deals +51 Trauma damage over 15 seconds
  • Tier 6
Redirect deals +54 Trauma damage over 15 seconds
  • Tier 7
Redirect deals +57 Trauma damage over 15 seconds
  • Tier 8
Redirect deals +60 Trauma damage over 15 seconds
  • Tier 9
Redirect deals +63 Trauma damage over 15 seconds
  • Tier 10
Redirect deals +66 Trauma damage over 15 seconds
  • Tier 11
Redirect deals +69 Trauma damage over 15 seconds
  • Tier 12
Redirect deals +72 Trauma damage over 15 seconds
  • Tier 13
Redirect deals +75 Trauma damage over 15 seconds
  • Tier 14
Redirect deals +78 Trauma damage over 15 seconds

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of Knockback Lunges Tier 14 - Lunge deals +35 damage and knocks the target backwards Feet

  • Tier 1
Lunge deals +1 damage and knocks the target backwards
  • Tier 2
Lunge deals +2 damage and knocks the target backwards
  • Tier 3
Lunge deals +3 damage and knocks the target backwards
  • Tier 4
Lunge deals +4 damage and knocks the target backwards
  • Tier 5
Lunge deals +5 damage and knocks the target backwards
  • Tier 6
Lunge deals +6 damage and knocks the target backwards
  • Tier 7
Lunge deals +7 damage and knocks the target backwards
  • Tier 8
Lunge deals +10 damage and knocks the target backwards
  • Tier 9
Lunge deals +13 damage and knocks the target backwards
  • Tier 10
Lunge deals +15 damage and knocks the target backwards
  • Tier 11
Lunge deals +17 damage and knocks the target backwards
  • Tier 12
Lunge deals +20 damage and knocks the target backwards
  • Tier 13
Lunge deals +25 damage and knocks the target backwards
  • Tier 14
Lunge deals +35 damage and knocks the target backwards

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of Lunging Tier 14 - Lunge deals +90 armor damage OffHand, Ring

  • Tier 1
Lunge deals +12 armor damage
  • Tier 2
Lunge deals +18 armor damage
  • Tier 3
Lunge deals +24 armor damage
  • Tier 4
Lunge deals +30 armor damage
  • Tier 5
Lunge deals +36 armor damage
  • Tier 6
Lunge deals +42 armor damage
  • Tier 7
Lunge deals +48 armor damage
  • Tier 8
Lunge deals +54 armor damage
  • Tier 9
Lunge deals +60 armor damage
  • Tier 10
Lunge deals +66 armor damage
  • Tier 11
Lunge deals +72 armor damage
  • Tier 12
Lunge deals +78 armor damage
  • Tier 13
Lunge deals +84 armor damage
  • Tier 14
Lunge deals +90 armor damage

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of Healthy Deflection Tier 14 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

  • Tier 1
Deflective Spin heals 6 Health over 60 seconds
  • Tier 2
Deflective Spin heals 12 Health over 60 seconds
  • Tier 3
Deflective Spin heals 18 Health over 60 seconds
  • Tier 4
Deflective Spin heals 24 Health over 60 seconds
  • Tier 5
Deflective Spin heals 30 Health over 60 seconds
  • Tier 6
Deflective Spin heals 36 Health over 60 seconds
  • Tier 7
Deflective Spin heals 42 Health over 60 seconds
  • Tier 8
Deflective Spin heals 48 Health over 60 seconds
  • Tier 9
Deflective Spin heals 54 Health over 60 seconds
  • Tier 10
Deflective Spin heals 60 Health over 60 seconds
  • Tier 11
Deflective Spin heals 66 Health over 60 seconds
  • Tier 12
Deflective Spin heals 72 Health over 60 seconds
  • Tier 13
Deflective Spin heals 78 Health over 60 seconds
  • Tier 14
Deflective Spin heals 84 Health over 60 seconds

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of Refreshing Deflection Tier 14 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

  • Tier 1
Deflective Spin restores 6 Power after a 20 second delay
  • Tier 2
Deflective Spin restores 8 Power after a 20 second delay
  • Tier 3
Deflective Spin restores 10 Power after a 20 second delay
  • Tier 4
Deflective Spin restores 12 Power after a 20 second delay
  • Tier 5
Deflective Spin restores 14 Power after a 20 second delay
  • Tier 6
Deflective Spin restores 16 Power after a 20 second delay
  • Tier 7
Deflective Spin restores 18 Power after a 20 second delay
  • Tier 8
Deflective Spin restores 20 Power after a 20 second delay
  • Tier 9
Deflective Spin restores 22 Power after a 20 second delay
  • Tier 10
Deflective Spin restores 24 Power after a 20 second delay
  • Tier 11
Deflective Spin restores 27 Power after a 20 second delay
  • Tier 12
Deflective Spin restores 30 Power after a 20 second delay
  • Tier 13
Deflective Spin restores 33 Power after a 20 second delay
  • Tier 14
Deflective Spin restores 36 Power after a 20 second delay

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of Second Chances Tier 14 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

  • Tier 1
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Tier 2
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Tier 3
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Tier 4
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Tier 5
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Tier 6
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Tier 7
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Tier 8
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Tier 9
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Tier 10
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Tier 11
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Tier 12
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Tier 13
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Tier 14
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health

Expand
of Accurate Pinning Tier 7 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)

Expand
of Zen Stances Tier 14 - Blocking Stance restores 32 Power to you Head, Chest

  • Tier 1
Blocking Stance restores 4 Power to you
  • Tier 2
Blocking Stance restores 6 Power to you
  • Tier 3
Blocking Stance restores 8 Power to you
  • Tier 4
Blocking Stance restores 10 Power to you
  • Tier 5
Blocking Stance restores 12 Power to you
  • Tier 6
Blocking Stance restores 14 Power to you
  • Tier 7
Blocking Stance restores 16 Power to you
  • Tier 8
Blocking Stance restores 18 Power to you
  • Tier 9
Blocking Stance restores 20 Power to you
  • Tier 10
Blocking Stance restores 22 Power to you
  • Tier 11
Blocking Stance restores 24 Power to you
  • Tier 12
Blocking Stance restores 26 Power to you
  • Tier 13
Blocking Stance restores 29 Power to you
  • Tier 14
Blocking Stance restores 32 Power to you

Expand
of Mind-Body Arts Tier 14 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

  • Tier 1
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Tier 2
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Tier 3
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Tier 4
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Tier 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Tier 6
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Tier 7
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Tier 8
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Tier 9
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Tier 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Tier 11
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Tier 12
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Tier 13
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Tier 14
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage

Expand
Tier 14 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

  • Tier 1
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Tier 2
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Tier 3
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Tier 4
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Tier 5
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Tier 6
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Tier 7
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Tier 8
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Tier 9
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Tier 10
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Tier 11
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Tier 12
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Tier 13
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Tier 14
For 60 seconds after using Blocking Stance, First Aid heals you +56

Expand
of Redirection Tier 14 - Redirect Damage +101% Legs, MainHand

  • Tier 1
Redirect Damage +19%
  • Tier 2
Redirect Damage +25%
  • Tier 3
Redirect Damage +31%
  • Tier 4
Redirect Damage +37%
  • Tier 5
Redirect Damage +43%
  • Tier 6
Redirect Damage +49%
  • Tier 7
Redirect Damage +55%
  • Tier 8
Redirect Damage +61%
  • Tier 9
Redirect Damage +67%
  • Tier 10
Redirect Damage +73%
  • Tier 11
Redirect Damage +79%
  • Tier 12
Redirect Damage +85%
  • Tier 13
Redirect Damage +93%
  • Tier 14
Redirect Damage +101%

Expand
Tier 7 - For 60 seconds after using Redirect, First Aid heals you +51 Hands, Feet

  • Tier 1
For 60 seconds after using Redirect, First Aid heals you +15
  • Tier 2
For 60 seconds after using Redirect, First Aid heals you +21
  • Tier 3
For 60 seconds after using Redirect, First Aid heals you +27
  • Tier 4
For 60 seconds after using Redirect, First Aid heals you +33
  • Tier 5
For 60 seconds after using Redirect, First Aid heals you +39
  • Tier 6
For 60 seconds after using Redirect, First Aid heals you +45
  • Tier 7
For 60 seconds after using Redirect, First Aid heals you +51

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of Potent Redirection Tier 14 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 Ring, Necklace

  • Tier 1
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Tier 2
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Tier 3
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Tier 4
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Tier 5
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Tier 6
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Tier 7
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Tier 8
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Tier 9
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Tier 10
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Tier 11
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Tier 12
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Tier 13
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Tier 14
Redirect generates no Rage, reduces Rage by 960, and taunts -690

Expand
Tier 14 - Redirect deals +48 damage and stuns the target Hands

  • Tier 1
Redirect deals +3 damage and stuns the target
  • Tier 2
Redirect deals +6 damage and stuns the target
  • Tier 3
Redirect deals +9 damage and stuns the target
  • Tier 4
Redirect deals +12 damage and stuns the target
  • Tier 5
Redirect deals +15 damage and stuns the target
  • Tier 6
Redirect deals +18 damage and stuns the target
  • Tier 7
Redirect deals +21 damage and stuns the target
  • Tier 8
Redirect deals +24 damage and stuns the target
  • Tier 9
Redirect deals +27 damage and stuns the target
  • Tier 10
Redirect deals +30 damage and stuns the target
  • Tier 11
Redirect deals +33 damage and stuns the target
  • Tier 12
Redirect deals +36 damage and stuns the target
  • Tier 13
Redirect deals +42 damage and stuns the target
  • Tier 14
Redirect deals +48 damage and stuns the target

Expand
of Strategic Thrusts Tier 14 - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

  • Tier 1
Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
  • Tier 2
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Tier 3
Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
  • Tier 4
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Tier 5
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Tier 6
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Tier 7
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Tier 8
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Tier 9
Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
  • Tier 10
Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
  • Tier 11
Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
  • Tier 12
Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Tier 13
Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
  • Tier 14
Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable

Expand
Tier 14 - Strategic Thrust and Lunge Damage +60% Head, OffHand

  • Tier 1
Strategic Thrust and Lunge Damage +17%
  • Tier 2
Strategic Thrust and Lunge Damage +20%
  • Tier 3
Strategic Thrust and Lunge Damage +23%
  • Tier 4
Strategic Thrust and Lunge Damage +26%
  • Tier 5
Strategic Thrust and Lunge Damage +29%
  • Tier 6
Strategic Thrust and Lunge Damage +32%
  • Tier 7
Strategic Thrust and Lunge Damage +35%
  • Tier 8
Strategic Thrust and Lunge Damage +38%
  • Tier 9
Strategic Thrust and Lunge Damage +41%
  • Tier 10
Strategic Thrust and Lunge Damage +44%
  • Tier 11
Strategic Thrust and Lunge Damage +47%
  • Tier 12
Strategic Thrust and Lunge Damage +50%
  • Tier 13
Strategic Thrust and Lunge Damage +55%
  • Tier 14
Strategic Thrust and Lunge Damage +60%

Expand
of Fatal Vulnerabilities Tier 14 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

  • Tier 1
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Tier 2
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Tier 3
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Tier 4
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Tier 5
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Tier 6
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Tier 7
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Tier 8
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Tier 9
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Tier 10
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Tier 11
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Tier 12
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Tier 13
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Tier 14
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you

Expand
of Heedfulness Tier 14 - Heed The Stick Damage +63% Legs, MainHand

  • Tier 1
Heed The Stick Damage +11%
  • Tier 2
Heed The Stick Damage +15%
  • Tier 3
Heed The Stick Damage +19%
  • Tier 4
Heed The Stick Damage +23%
  • Tier 5
Heed The Stick Damage +27%
  • Tier 6
Heed The Stick Damage +31%
  • Tier 7
Heed The Stick Damage +35%
  • Tier 8
Heed The Stick Damage +39%
  • Tier 9
Heed The Stick Damage +43%
  • Tier 10
Heed The Stick Damage +47%
  • Tier 11
Heed The Stick Damage +51%
  • Tier 12
Heed The Stick Damage +55%
  • Tier 13
Heed The Stick Damage +59%
  • Tier 14
Heed The Stick Damage +63%

Expand
of Potent Heeding Tier 14 - Heed The Stick deals +15% Damage and Taunts +840 Chest, Head

  • Tier 1
Heed The Stick deals +1% Damage and Taunts +60
  • Tier 2
Heed The Stick deals +2% Damage and Taunts +120
  • Tier 3
Heed The Stick deals +3% Damage and Taunts +180
  • Tier 4
Heed The Stick deals +4% Damage and Taunts +240
  • Tier 5
Heed The Stick deals +5% Damage and Taunts +300
  • Tier 6
Heed The Stick deals +6% Damage and Taunts +360
  • Tier 7
Heed The Stick deals +7% Damage and Taunts +420
  • Tier 8
Heed The Stick deals +8% Damage and Taunts +480
  • Tier 9
Heed The Stick deals +9% Damage and Taunts +540
  • Tier 10
Heed The Stick deals +10% Damage and Taunts +600
  • Tier 11
Heed The Stick deals +11% Damage and Taunts +660
  • Tier 12
Heed The Stick deals +12% Damage and Taunts +720
  • Tier 13
Heed The Stick deals +13% Damage and Taunts +780
  • Tier 14
Heed The Stick deals +15% Damage and Taunts +840

Expand
of Healthy Heeding Tier 14 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

  • Tier 1
Heed The Stick heals you for 5 health (or armor if health is full)
  • Tier 2
Heed The Stick heals you for 6 health (or armor if health is full)
  • Tier 3
Heed The Stick heals you for 7 health (or armor if health is full)
  • Tier 4
Heed The Stick heals you for 8 health (or armor if health is full)
  • Tier 5
Heed The Stick heals you for 9 health (or armor if health is full)
  • Tier 6
Heed The Stick heals you for 10 health (or armor if health is full)
  • Tier 7
Heed The Stick heals you for 11 health (or armor if health is full)
  • Tier 8
Heed The Stick heals you for 12 health (or armor if health is full)
  • Tier 9
Heed The Stick heals you for 14 health (or armor if health is full)
  • Tier 10
Heed The Stick heals you for 16 health (or armor if health is full)
  • Tier 11
Heed The Stick heals you for 18 health (or armor if health is full)
  • Tier 12
Heed The Stick heals you for 20 health (or armor if health is full)
  • Tier 13
Heed The Stick heals you for 22 health (or armor if health is full)
  • Tier 14
Heed The Stick heals you for 24 health (or armor if health is full)

Expand
of Thickheaded Heeding Tier 7 - Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Tier 2
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Tier 3
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Tier 4
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Tier 5
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Tier 6
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Tier 7
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds

Expand
of Headcracking Tier 14 - Headcracker Damage +60% Chest, Feet

  • Tier 1
Headcracker Damage +8%
  • Tier 2
Headcracker Damage +12%
  • Tier 3
Headcracker Damage +16%
  • Tier 4
Headcracker Damage +20%
  • Tier 5
Headcracker Damage +24%
  • Tier 6
Headcracker Damage +28%
  • Tier 7
Headcracker Damage +32%
  • Tier 8
Headcracker Damage +36%
  • Tier 9
Headcracker Damage +40%
  • Tier 10
Headcracker Damage +44%
  • Tier 11
Headcracker Damage +48%
  • Tier 12
Headcracker Damage +52%
  • Tier 13
Headcracker Damage +56%
  • Tier 14
Headcracker Damage +60%

Expand
Tier 14 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 Legs, MainHand

  • Tier 1
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
  • Tier 2
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
  • Tier 3
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
  • Tier 4
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
  • Tier 5
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
  • Tier 6
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
  • Tier 7
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
  • Tier 8
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
  • Tier 9
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
  • Tier 10
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
  • Tier 11
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
  • Tier 12
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Tier 13
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
  • Tier 14
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210

Expand
Uncrackable Tier 7 - After using Headcracker, you take half damage from Psychic attacks for 11 seconds OffHand

  • Tier 1
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Tier 2
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Tier 3
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Tier 4
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Tier 5
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Tier 6
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Tier 7
After using Headcracker, you take half damage from Psychic attacks for 11 seconds

Expand
of Pinning Tier 14 - Pin Damage +61% Legs, MainHand

  • Tier 1
Pin Damage +5%
  • Tier 2
Pin Damage +9%
  • Tier 3
Pin Damage +13%
  • Tier 4
Pin Damage +17%
  • Tier 5
Pin Damage +21%
  • Tier 6
Pin Damage +25%
  • Tier 7
Pin Damage +29%
  • Tier 8
Pin Damage +33%
  • Tier 9
Pin Damage +37%
  • Tier 10
Pin Damage +41%
  • Tier 11
Pin Damage +45%
  • Tier 12
Pin Damage +49%
  • Tier 13
Pin Damage +55%
  • Tier 14
Pin Damage +61%

Expand
Tier 14 - Pin generates no Rage and reduces Rage by 750 Necklace, Ring

  • Tier 1
Pin generates no Rage and reduces Rage by 50
  • Tier 2
Pin generates no Rage and reduces Rage by 100
  • Tier 3
Pin generates no Rage and reduces Rage by 150
  • Tier 4
Pin generates no Rage and reduces Rage by 200
  • Tier 5
Pin generates no Rage and reduces Rage by 250
  • Tier 6
Pin generates no Rage and reduces Rage by 300
  • Tier 7
Pin generates no Rage and reduces Rage by 350
  • Tier 8
Pin generates no Rage and reduces Rage by 400
  • Tier 9
Pin generates no Rage and reduces Rage by 450
  • Tier 10
Pin generates no Rage and reduces Rage by 500
  • Tier 11
Pin generates no Rage and reduces Rage by 550
  • Tier 12
Pin generates no Rage and reduces Rage by 600
  • Tier 13
Pin generates no Rage and reduces Rage by 675
  • Tier 14
Pin generates no Rage and reduces Rage by 750

Expand
of Agonizing Pins Tier 7 - Pin causes target's attacks to deal -40% damage for 5 seconds OffHand

  • Tier 1
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Tier 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Tier 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Tier 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Tier 5
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Tier 6
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Tier 7
Pin causes target's attacks to deal -40% damage for 5 seconds

Expand
of The Phoenix Tier 7 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you OffHand

  • Tier 1
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Tier 2
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Tier 3
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Tier 4
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Tier 5
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Tier 6
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Tier 7
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you

Expand
Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

  • Tier 1
Phoenix Strike deals +10% damage and triggers the target's Vulnerability

Expand
of Healthy Suppression Tier 14 - Suppress heals you for 40 health OffHand, Ring

  • Tier 1
Suppress heals you for 15 health
  • Tier 2
Suppress heals you for 17 health
  • Tier 3
Suppress heals you for 19 health
  • Tier 4
Suppress heals you for 20 health
  • Tier 5
Suppress heals you for 22 health
  • Tier 6
Suppress heals you for 24 health
  • Tier 7
Suppress heals you for 26 health
  • Tier 8
Suppress heals you for 28 health
  • Tier 9
Suppress heals you for 30 health
  • Tier 10
Suppress heals you for 32 health
  • Tier 11
Suppress heals you for 34 health
  • Tier 12
Suppress heals you for 36 health
  • Tier 13
Suppress heals you for 38 health
  • Tier 14
Suppress heals you for 40 health

Expand
of Suppression Tier 14 - Suppress Damage +51% Ring, MainHand

  • Tier 1
Suppress Damage +10%
  • Tier 2
Suppress Damage +13%
  • Tier 3
Suppress Damage +16%
  • Tier 4
Suppress Damage +19%
  • Tier 5
Suppress Damage +22%
  • Tier 6
Suppress Damage +25%
  • Tier 7
Suppress Damage +28%
  • Tier 8
Suppress Damage +31%
  • Tier 9
Suppress Damage +34%
  • Tier 10
Suppress Damage +37%
  • Tier 11
Suppress Damage +40%
  • Tier 12
Suppress Damage +43%
  • Tier 13
Suppress Damage +47%
  • Tier 14
Suppress Damage +51%

Expand
of Contemplative Suppression Tier 14 - Suppress deals +33% damage and causes targets to lose an additional 350 Rage Legs, Necklace

  • Tier 1
Suppress deals +5% damage and causes targets to lose an additional 25 Rage
  • Tier 2
Suppress deals +7% damage and causes targets to lose an additional 50 Rage
  • Tier 3
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Tier 4
Suppress deals +11% damage and causes targets to lose an additional 100 Rage
  • Tier 5
Suppress deals +13% damage and causes targets to lose an additional 125 Rage
  • Tier 6
Suppress deals +15% damage and causes targets to lose an additional 150 Rage
  • Tier 7
Suppress deals +17% damage and causes targets to lose an additional 175 Rage
  • Tier 8
Suppress deals +19% damage and causes targets to lose an additional 200 Rage
  • Tier 9
Suppress deals +21% damage and causes targets to lose an additional 225 Rage
  • Tier 10
Suppress deals +23% damage and causes targets to lose an additional 250 Rage
  • Tier 11
Suppress deals +25% damage and causes targets to lose an additional 275 Rage
  • Tier 12
Suppress deals +27% damage and causes targets to lose an additional 300 Rage
  • Tier 13
Suppress deals +30% damage and causes targets to lose an additional 325 Rage
  • Tier 14
Suppress deals +33% damage and causes targets to lose an additional 350 Rage

Expand
of Stunning Suppression Tier 14 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

  • Tier 1
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Tier 2
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Tier 3
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Tier 4
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Tier 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Tier 6
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Tier 7
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Tier 8
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Tier 9
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Tier 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Tier 11
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Tier 12
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Tier 13
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Tier 14
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.

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