Fire Magic/Abilities
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Revision as of 00:28, 6 May 2019 by Dragonson 13 (talk | contribs)
Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Boiling Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 0 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 6 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 11 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack. |
Damage: 16 Fire | Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 8 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research | ||
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. DoT: 0 Fire, 1 times over 12 seconds |
Damage: 19 Fire | Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5 | |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5 | ||
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire | Power Cost: 14 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 | |
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 14 Range: 2 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 Training: Landri the Cold | ||
5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 24 Over 4 Seconds Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire | Power Cost: 35 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5 | |
10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes Can Be On Sidebar |
Damage: 16 Nothingness | Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
10 | Fireball | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 14 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10 | ||
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability. |
Restores: 15 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar |
Damage: 6 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10 | |
10 | Molten Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 1 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 17 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 16 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10 | ||
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable Targets: 22 Fire |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10 | ||
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Restores: 5 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 29 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10 | ||
15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 48 Over 8 Seconds Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire | Power Cost: 46 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15 | |
15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15 | ||
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable Targets: 31 Cold |
Power Cost: 18 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15 | ||
15 | Super Fireball | Throw a very potent fireball. This is a Core Attack. |
Damage: 43 Fire | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. DoT: 0 Fire, 1 times over 12 seconds |
Damage: 42 Fire | Power Cost: 26 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20 | |
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes Can Be On Sidebar |
Damage: 32 Nothingness | Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire | Power Cost: 22 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 | |
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 22 Range: 2 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 Training: Landri the Cold | ||
20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20 | ||
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire | Power Cost: 25 Range: 0 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20 | |
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 23 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25 | ||
25 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 40 Fire | Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: Orloaka's Desk | ||
25 | Molten Veins 2 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 1 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 41 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 22 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire | Power Cost: 31 Range: 0 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25 | |
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 15 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable Targets: 42 Fire |
Power Cost: 14 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable Targets: 51 Cold |
Power Cost: 21 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Restores: 6 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 39 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25 | ||
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes Can Be On Sidebar |
Damage: 51 Nothingness | Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire | Power Cost: 27 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 | |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 27 Range: 2 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 Training: Landri the Cold | ||
30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 72 Over 12 Seconds Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire | Power Cost: 60 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30 | |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability. |
Restores: 20 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar |
Damage: 12 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30 | |
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack. |
Damage: 86 Fire | Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30 | ||
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power) |
Damage: 33 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35 | ||
35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 12 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35 | ||
35 | Molten Veins 3 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 2 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 65 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 26 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35 | ||
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire | Power Cost: 40 Range: 0 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35 | |
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. DoT: 0 Fire, 1 times over 12 seconds |
Damage: 93 Fire | Power Cost: 36 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes Can Be On Sidebar |
Damage: 78 Nothingness | Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 96 Over 16 Seconds Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire | Power Cost: 68 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 18 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40 | ||
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable Targets: 67 Fire |
Power Cost: 18 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable Targets: 93 Cold |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Restores: 7 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 48 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40 | ||
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire | Power Cost: 32 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 | |
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 32 Range: 2 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 Training: Landri the Cold | ||
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability. |
Restores: 25 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar |
Damage: 18 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45 | |
45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45 | ||
45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack. |
Damage: 162 Fire | Power Cost: 37 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45 | ||
50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes Can Be On Sidebar |
Damage: 120 Nothingness | Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 120 Over 20 Seconds Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire | Power Cost: 73 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 60 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50 | ||
50 | Flare Fireball 4 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 108 Fire | Power Cost: 9 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55 | ||
50 | Molten Veins 4 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 2 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 131 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 29 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50 | ||
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire | Power Cost: 45 Range: 0 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50 | ||
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable Targets: 103 Fire |
Power Cost: 21 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50 | ||
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. DoT: 0 Fire, 1 times over 12 seconds |
Damage: 170 Fire | Power Cost: 40 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55 | |
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire | Power Cost: 35 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55 | |
55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 15 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55 | ||
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable Targets: 170 Cold |
Power Cost: 29 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55 | ||
55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack. |
Damage: 237 Fire | Power Cost: 40 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Restores: 8 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 53 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Restores: 9 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 53 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls | ||
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 36 Range: 2 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60 | ||
60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 144 Over 24 Seconds Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire | Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60 | |
60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 80 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60 | ||
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability. |
Restores: 30 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar |
Damage: 21 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60 | |
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 21 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60 | ||
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable Targets: 140 Fire |
Power Cost: 22 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60 | ||
65 | [[Calefaction 5 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. DoT: 0 Fire, 1 times over 12 seconds |
Damage: 223 Fire | Power Cost: 43 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Frostball 6 | Throw a ball of cold. | Damage: 111 Cold | Power Cost: 16 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65 | ||
65 | Molten Veins 5 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Restores: 3 Body Heat in cold environments Nearby Firewalls Heal: 0 DoT: 205 Fire, 1 times over 0 seconds DoT: 0 Fire, 5 times over 10 seconds |
Power Cost: 32 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65 | ||
65 | Ring of Fire 5 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire | Power Cost: 50 Range: 0 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Wall of Fire 5 | Create a dangerous wall of fire at your feet. | Restores: 10 Body Heat in cold environments You heal: 0 per second when near your fire wall |
Power Cost: 56 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
70 | Defensive Burst 6 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire | Power Cost: 38 Range: 0 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70 | |
70 | Fire Breath 6 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals: 168 Over 28 Seconds Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire | Power Cost: 83 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70 | |
70 | Fireball 6 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power) |
Damage: 101 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70 | ||
70 | Room-Temperature Ball 6 | Throw a painful ball of room-temperature matter. | Damage: 179 Crushing | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | ||
70 | Scintillating Flame 6 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 179 Fire Dmg to Vulnerable Targets: 179 Fire |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Scintillating Frost 5 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 251 Cold Dmg to Vulnerable Targets: 251 Cold |
Power Cost: 32 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Super Fireball 5 | Throw a very potent fireball. This is a Core Attack. |
Damage: 348 Fire | Power Cost: 44 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 |