Fire Magic/Treasure Effects:By Ability
From Project: Gorgon Wiki
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Fire Magic Base Damage +35%
- Fire Magic Base Damage +35%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- All fire spells deal up to +101 damage (randomly determined)
- All fire spells deal up to +101 damage (randomly determined)
- Indirect Fire Damage +47% when Fire Magic is active
- Indirect Fire Damage +47% when Fire Magic is active
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +15%
Boiling Veins
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Molten Veins Response Damage +50
- Molten Veins Response Damage +50
- Molten Veins Response Damage +19%
- Molten Veins restores 49 Armor
- Molten Veins restores 49 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 103 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
Calefaction 5
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Calefaction Damage +46%
- Calefaction Damage +46%
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction restores 40 Health
- Calefaction restores 40 Health
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
Cold Protection 5
Defensive Burst 6
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
Defensive Chill 5
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Defensive Chill Damage +34%
- Defensive Chill Damage +34%
- Defensive Chill Damage +34%
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Fire Breath 6
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath Damage +26%
- Fire Breath Damage +26%
Fireball 6
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +32%
Flesh to Fuel 4
- Flesh To Fuel Power Restoration +22
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Frostball 6
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +32%
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
Molten Veins 5
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Molten Veins Response Damage +50
- Molten Veins Response Damage +50
- Molten Veins Response Damage +19%
- Molten Veins restores 49 Armor
- Molten Veins restores 49 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 103 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
Ring of Fire 5
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Ring of Fire Damage +28%
- Ring of Fire Damage +28%
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
Room-Temperature Ball 6
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
Scintillating Flame 6
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
Scintillating Frost 5
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +32%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
Super Fireball 5
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Super Fireball Damage +36%
- Super Fireball Damage +36%
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Wall of Fire 4 (Purple)
- When you are near your Fire Wall, you heal 9 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
- Fire Walls deal +47 damage per hit
- Fire Walls deal +47 damage per hit
- Fire Walls have +154 Max Health
- Fire Walls have +154 Max Health
- Fire Walls' attacks taunt +220%
- Fire Walls' attacks taunt +220%
Wall of Fire 5
- When you are near your Fire Wall, you heal 9 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
- Fire Walls deal +47 damage per hit
- Fire Walls deal +47 damage per hit
- Fire Walls have +154 Max Health
- Fire Walls have +154 Max Health
- Fire Walls' attacks taunt +220%
- Fire Walls' attacks taunt +220%