Giant Bat/Treasure Effects:By Ability
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Revision as of 23:14, 26 August 2019 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +40%
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
Bat Stability 4
- Bat Stability heals 73 health
- Bat Stability heals 73 health
- Bat Stability restores 100 armor and 16 power
- Bat Stability restores 100 armor and 16 power
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Confusing Double 6
- Confusing Double heals you for 90 health
- Confusing Double heals you for 90 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double restores 71 Power after a 10 second delay
Drink Blood 8
- Drink Blood reaps 44 additional health
- Drink Blood reaps 44 additional health
- Drink Blood deals +136 direct health damage
- Drink Blood deals +136 direct health damage
- Drink Blood restores 19 power and 19 armor
- Drink Blood restores 19 power and 19 armor
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
Rip 9
- Rip Damage +27
- Rip Damage +27
- Rip has a 50% chance to deal +68 damage
- Rip has a 50% chance to deal +68 damage
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Screech 8
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Screech Damage +47%
- Screech Damage +47%
- Screech has a 60% chance to deal +108% damage
- Screech has a 60% chance to deal +108% damage
- Screech deals +127 armor damage
- Screech deals +127 armor damage
Smouldering Gaze 6
- Confusing Double Reuse Timer -11
- Smouldering Gaze Damage +62%
- Smouldering Gaze Damage +62%
- Smouldering Gaze has a 60% chance to deal +121% damage
- Smouldering Gaze has a 60% chance to deal +121% damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
Sonic Burst 8
- Sonic Burst Damage +49%
- Sonic Burst Damage +49%
- Sonic Burst has a 60% chance to deal +60% damage to all targets
- Sonic Burst has a 60% chance to deal +60% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
Tear 8
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Tear Damage +45%
- Tear Damage +45%
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear deals +70 damage and restores 20 Armor to you
- Tear deals +70 damage and restores 20 Armor to you
Virulent Bite 8
- Virulent Bite Damage +49%
- Virulent Bite Damage +49%
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
Wing Vortex 8
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +36.5%
- Wing Vortex has a 80% chance to deal +25% damage
- Wing Vortex has a 80% chance to deal +25% damage
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex cause targets' next attack to deal -74 damage
- Wing Vortex cause targets' next attack to deal -74 damage