Giant Bat/Treasure Effects:By Ability

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Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +40%
  • Giant Bat Base Damage +40%
  • Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active


Bat Stability 4

  • Bat Stability heals 73 health
  • Bat Stability heals 73 health
  • Bat Stability restores 100 armor and 16 power
  • Bat Stability restores 100 armor and 16 power
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Confusing Double 6

  • Confusing Double heals you for 90 health
  • Confusing Double heals you for 90 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double restores 71 Power after a 10 second delay


Drink Blood 8

  • Drink Blood reaps 44 additional health
  • Drink Blood reaps 44 additional health
  • Drink Blood deals +136 direct health damage
  • Drink Blood deals +136 direct health damage
  • Drink Blood restores 19 power and 19 armor
  • Drink Blood restores 19 power and 19 armor
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
  • Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you


Rip 9

  • Rip Damage +27
  • Rip Damage +27
  • Rip has a 50% chance to deal +68 damage
  • Rip has a 50% chance to deal +68 damage
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Screech 8

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Screech Damage +47%
  • Screech Damage +47%
  • Screech has a 60% chance to deal +108% damage
  • Screech has a 60% chance to deal +108% damage
  • Screech deals +127 armor damage
  • Screech deals +127 armor damage


Smouldering Gaze 6

  • Confusing Double Reuse Timer -11
  • Smouldering Gaze Damage +62%
  • Smouldering Gaze Damage +62%
  • Smouldering Gaze has a 60% chance to deal +121% damage
  • Smouldering Gaze has a 60% chance to deal +121% damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage


Sonic Burst 8

  • Sonic Burst Damage +49%
  • Sonic Burst Damage +49%
  • Sonic Burst has a 60% chance to deal +60% damage to all targets
  • Sonic Burst has a 60% chance to deal +60% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage


Tear 8

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Tear Damage +45%
  • Tear Damage +45%
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear deals +70 damage and restores 20 Armor to you
  • Tear deals +70 damage and restores 20 Armor to you


Virulent Bite 8

  • Virulent Bite Damage +49%
  • Virulent Bite Damage +49%
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage


Wing Vortex 8

  • Wing Vortex Damage +36.5%
  • Wing Vortex Damage +36.5%
  • Wing Vortex has a 80% chance to deal +25% damage
  • Wing Vortex has a 80% chance to deal +25% damage
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex cause targets' next attack to deal -74 damage
  • Wing Vortex cause targets' next attack to deal -74 damage