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Necromancy/Abilities

794 bytes added, 5 October
Updating to v414
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v400 v414 on Tue Dec 19 2023 01Fri Oct 04 2024 23:0224:16 28 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator --></noinclude>
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
| {{Ability icon|Spark of Death|2}} || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 14 Electricity || <b>Power Cost:</b> 9<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
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| {{Ability icon|Heal Undead|2}} || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 41 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 13<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
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| {{Ability icon|Raise Skeletal Swordsman|2}} || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 50<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
| {{Ability icon|Death's Hold 2|2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 29 Darkness || <b>Power Cost:</b> 19<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Leveling
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| {{Ability icon|Heal Undead 2|2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 54 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 17<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
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| {{Ability icon|Life Crush 2|2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 16 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
| {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling
|-
| {{Ability icon|Heal Undead 3|2}} || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 67 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 20<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
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| {{Ability icon|Spark of Death 3|2}} || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 45 Electricity || <b>Power Cost:</b> 15<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
| {{Ability icon|Life Steal 3|2}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 21<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling
|-
| {{Ability icon|Heal Undead 4|2}} || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 81 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 24<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
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| {{Ability icon|Spark of Death 4|2}} || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 68 Electricity || <b>Power Cost:</b> 19<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || Leveling
| {{Ability icon|Life Crush 4|2}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling
|-
| {{Ability icon|Heal Undead 5|2}} || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 94 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 27<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || Leveling
|-
| {{Ability icon|Raise Skeletal Archer 4|2}} || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || Leveling
| {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 200 Darkness || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 107 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 30<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]
| {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 120 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 33<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 268 Darkness || <b>Power Cost:</b> 48<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]
| {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]
|-
| {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 105 133 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]
|-
| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Bendith the Banished]]
| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]
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| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 80 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]
|-
| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]
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| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 147 Health (or Armor if Health is full) to nearby ally undead <br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]
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| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]
| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]
|-
| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 80 for 60 seconds<br>Existing Zombie's Max Health 175 225 for 60 seconds<br>Existing Zombie Restore 175 225 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]
|-
| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]
| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]
|-
| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 95 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
|}
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