Changes

Jump to: navigation, search

General gameplay tips/Basics

87 bytes added, 10:41, 22 May 2016
Combat
[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]
*Armor playes , as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage.So then armored becomes more effective per point, the more you have of it. *Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! <u>Running while in combat '''will''' drain power.</u>*[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.*There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow. * Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>
*Click on Expand in the table below to see the current combat skills available.
</includeonly>
547
edits

Navigation menu