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Unknown/Abilities

5,795 bytes added, 16:15, 20 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 0 || Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) || +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation || || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
|-
| 0 || Become Wolf || Become a wolf. (Use again to attempt to stop being a wolf.) || || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>10 || None
|-
| 0 || Charm Cat || Befriend a big cat. The cat will fight for you as long as you remain in the cat's natural home zone. Requires a ball of string. || || || <b>Power Cost: </b>40<br><b>Range: </b>10<br><b>Cooldown: </b>180 || None
|-
| 0 || Charm Rat || Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. || || || <b>Power Cost: </b>40<br><b>Range: </b>10<br><b>Cooldown: </b>60 || None
|-
| 0 || Cold Protection || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +1 Cold Mitigation, -3 Fire Mitigation || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
|-
| 0 || Cold Protection 2 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +2 Cold Mitigation, -5 Fire Mitigation || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
|-
| 0 || Cold Protection 3 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +3 Cold Mitigation, -7 Fire Mitigation || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
|-
| 0 || Cold Protection 4 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +4 Cold Mitigation, -10 Fire Mitigation || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
|-
| 0 || Cold Protection 5 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +5 Cold Mitigation, -13 Fire Mitigation || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
|-
| 0 || Deer Form || Become a deer. || || || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
|-
| 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || form:GiantBat
|-
| 0 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors. || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
|-
| 0 || Spontaneous Fireball || Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 10 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
|-
| 0 || Spontaneous Fireball 2 || Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 15 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
|-
| 0 || Spontaneous Fireball 3 || Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
|-
| 0 || Spontaneous Fireball 4 || Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 44 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
|-
| 0 || Spontaneous Warmthball || Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 7 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
|-
| 0 || Vile Recuperation || Consume Nightmare Flesh to heal your wounds. || You recover 50 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None
|-
| 0 || Vile Recuperation 2 || Consume Nightmare Flesh to heal your wounds. || You recover 90 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None
|-
| 0 || Vile Recuperation 3 || Consume Nightmare Flesh to heal your wounds. || You recover 130 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None
|}
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