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Necromancy/Abilities

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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities{{msg:BASEPAGENAME}} Complete Ability List]]==
</includeonly>
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuffability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. || || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 15 Electricity || <b>Power Cost: </b>7<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
|-
| 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
|-
| 9 || Rebuild Undead || Your undead pets are healed. || Restore 25 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>16<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 19 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuffability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
|-
| 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
|-
| 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 40 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 20 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 || || <b>Power Cost: </b>28<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200. <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. || || <b>Power Cost: </b>23<br><b>Range: </b>15<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health. || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
|-
| 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 64 Darkness <br><b>Taunt: </b>+100 || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>CooldownAoE: </b>3020<br><b>AoECooldown: </b>20 30 || NecromancyGem
|-
| 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 50 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
|-
| 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 55 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 30 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>24<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power. <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. || || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuffability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 99 Darkness <br><b>Taunt: </b>+150 || <b>Power Cost: </b>42<br><b>Range: </b>20<br><b>CooldownAoE: </b>3020<br><b>AoECooldown: </b>20 30 || NecromancyGem
|-
| 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +15 20 damage with each attack, gains +150 Max Health, and Heals 150 || || <b>Power Cost: </b>37<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health. || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
|-
| 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
|-
| 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 40 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 98 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuffability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. || || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 154 Darkness <br><b>Taunt: </b>+300 || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>CooldownAoE: </b>3020<br><b>AoECooldown: </b>20 30 || NecromancyGem
|-
| 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
|-
| 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
|-
| 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 85 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 50 || Create Shambling Corpse 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>29<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +20 30 damage with each attack, gains +200 Max Health, and Heals 200 || || <b>Power Cost: </b>41<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
|-
| 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuffability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +22 23 damage with each attack. || || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGem
|-
| 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 228 Darkness <br><b>Taunt: </b>+300 || <b>Power Cost: </b>50<br><b>Range: </b>20<br><b>CooldownAoE: </b>3020<br><b>AoECooldown: </b>20 30 || NecromancyGem
|-
| 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 170 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 50 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>CooldownAoE: </b>820<br><b>AoECooldown: </b>20 8 || NecromancyGem
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| 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 100 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem|-| 60 || (internal) || Internal Balancing Tool || || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>35<br><b>Can Be On Sidebar</b> 20 || NecromancyGem
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| 60 || Create Shambling Corpse 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>31<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
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| 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300. <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power. <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120|| NecromancyGem|-| 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem|-| 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem|-| 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem|-| 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 300 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>53<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem|-| 65 || Create Super Zombie 4 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem|-| 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem|-| 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. || || <b>Power Cost: </b>35<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem|-| 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 159 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem|-| 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem|-| 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem|-| 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem|-| 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 115 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem|-| 70 || Create Shambling Corpse 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem|-| 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem|-| 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| 64 75 || Raise Skeletal Battle Mage 5 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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