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Fire Magic/Treasure Effects:By Slot

4,814 bytes added, 08:44, 18 September 2025
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<!-- Updated as of patch v273, January 22, 2017 v435 -->==<!--start--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +2360.0%<br>|| Uncommon || Head, MainHand|-* |125 || Direct Fire Damage Reduction +42 when Fire Magic is active, 75<br/>Indirect Fire Damage Reduction +14 when Fire Magic is active<br>25 || Uncommon || Head, Ring|-* |120 || Room-Temperature Ball Damage +74108.0%<br>|| Uncommon || Head, MainHand|-* |125 || Super Fireball deals +70% 135 damage and reuse timer is -1 second|| Uncommon || Head, but generates +100% Rage<br>Ring|-* |125 || Flesh to Fuel restores +64 98 Armor<br>|| Uncommon || Head, MainHand|-* |125 || Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +38 66 for 15 seconds<br>|| Uncommon || Head, Chest, Ring|-* |125 || Ring of Fire Damage +37%<br>242 || Uncommon || Head, Chest|-* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace|-* Fire Bolts |125 || Calefaction Damage +4979.0%<br>|| Uncommon || Head, Feet* Calefaction Damage +80%<br>|-* |120 || Frostball slows target's movement by 25% and deals +16 24 damage<br>|| Uncommon || Head, Feet|-* |120 || Frostball, Scintillating Frost, and Defensive Chill grant +7 14 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Head, Ring|-* |125 || Fire Walls deal +18 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* All fire spells deal up to |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +36 damage (randomly determined)<br>20.0% || Epic || OffHand, Necklace|-* |125 || Frostball, Scintillating Flame Frost, and Scintillating Frost Damage +40%<br>Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace|-* |125 || Calefaction causes target to take +4225% damage from Cold for 12 seconds<br>|| Uncommon || OffHand, Chest|-* Super Fireball causes the target |125 || Flesh to take Fuel boosts your Core Attack Damage +60% 181 for 7 seconds || Uncommon || OffHand, Necklace|-|125 || Room-Temperature Ball deals Darkness damage from indirect Fire (this effect does not stack with itself)<br>and causes +210 damage over 12 seconds || Uncommon || OffHand, Ring|-* You regain 19 Power when using |125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs|-|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs|-|125 || Ring of Firedeals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Defensive Burst, or Necklace|-|125 || Scintillating Frost and Defensive Chill<br>restore 49 Armor || Uncommon || OffHand, Legs|-* You regain 32 Health when using Ring of |125 || Molten Veins deals 130 Firedamage over 10 seconds in response to melee damage || Uncommon || OffHand, Defensive Burst, or Defensive Chill<br>MainHand|-* Scintillating Flame and |125 || Fire Bolts boost your Core Attack Damage and Epic Attack Damage Walls have +38 for 15 275 Max Health. Fire Wall reuse time is -3 seconds<br>. || Uncommon || OffHand, Chest|}* Ring of Fire Damage +37{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Fireball and Frostball Damage |+42%style="font-size:large" | <brh3>* Defensive Burst and Defensive Chill restore 42 Armor to youHands<br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Indirect Fire Walls have Damage +110 Max Health<br>48.0% || Uncommon || Hands, Feet|-|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet|-<b><u>Legs</u></b><br>|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet|-* |125 || Fire Breath hits all targets within 8 meters and Super Fireball deal deals +75 damage, but reuse timer is +160 damage over 10 3 seconds<br>* Fire Breath deals +70 damage and grants you Power cost is +24 mitigation vs Fire for 10 seconds<br>50 || Rare || Hands|-* |120 || Room-Temperature Ball Damage +38% and Defensive Burst cause the target's attacks to deal reuse timer -13 damage for 10 3.5 seconds<br>|| Uncommon || Hands|-* Flesh to Fuel restores |125 || Scintillating Flame and Scintillating Frost stun and deal +36 Power but has a 5145% chance damage to stun you<br>Vulnerable targets || Uncommon || Hands|-* Flesh to Fuel increases your Out of Combat Sprint speed |120 || Molten Veins Response Damage +7 for 15 seconds<br>34.0% || Uncommon || Hands* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost |-9<br>* Scintillating Flame restores 36 Health<br>|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand|-* Scintillating Frost |125 || Frostball targets all enemies within 10 meters and Defensive Chill restore 31 Armor<br>* Fire Bolts deal deals +118 armor 142 damage<br>, but reuse timer is +3 seconds || Uncommon || Hands|-* Calefaction and Defensive Burst Damage |125 || Fire Walls' attacks taunt +49385% and Reuse Timer . Fire Wall reuse time is -13 seconds.5 second|| Uncommon || Hands, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>MainHand<br/h3>* Defensive Chill |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +6660.0%<br>|| Uncommon || MainHand, Head|-* Defensive Chill deals |120 || Room-Temperature Ball Damage +50 damage and grants you 63108.0% chance to ignore Knockback effects for 7 seconds<br>|| Uncommon || MainHand, Head|- <b><u>Hands</u></b><br>* Indirect |125 || Fire Breath Damage +4748.0%<br>|| Uncommon || MainHand, Necklace* Super Fireball Damage +48%<br>|-* |125 || Flesh To to Fuel Power Restoration restores +25<br>98 Armor || Uncommon || MainHand, Head|-* Fire Breath hits all targets within 8 meters |50 || Scintillating Flame and deals Scintillating Frost can be used while stunned. When used while stunned, they deal +3250% damage, but reuse timer is +3 seconds and Power cost is +33%<br>knock the target back. || Epic || MainHand|-|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs* Room|-Temperature Ball Damage +40% and reuse timer -3 seconds<br>* Scintillating Frost and Scintillating Flame stun and deal +100% |125 || Molten Veins deals 130 Fire damage over 10 seconds in response to Vulnerable targets<br>melee damage || Uncommon || MainHand, OffHand|-* |125 || Calefaction deals 321 additional Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>* Calefaction causes 215 additional damage damage after a 20 12 second delay<br>|| Uncommon || MainHand, Hands|-* Frostball targets all enemies within 10 meters and |120 || Defensive Burst deals +32 23% damage, but reuse timer is and raises Basic Attack Damage +3 44% for 10 seconds<br>|| Rare || MainHand, Necklace|-* |120 || When you are near your Fire Walls' attacks taunt +160%<br>Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace|-<b><u>Feet</u></b><br>|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs* All fire spells deal up to +36 damage (randomly determined)<br>|-* Scintillating Flame |125 || Molten Veins and Scintillating Frost Damage +40Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet|}{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Indirect Fire Damage |+47%style="font-size:large" | <brh3>* Super Fireball Damage +48%Chest<br/h3>* Flesh To Fuel Power Restoration +25<br>|-* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>!MinLevel !! EffectDescs !! MinRarity !! Slots* Calefaction Damage +80%<br>|-* Calefaction restores 48 Health<br>|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet|-* Fireball |120 || Scintillating Flame and Frostball Scintillating Frost Damage +4247%<br>|| Uncommon || Chest, Feet|-* Frostball slows |125 || Calefaction causes target's movement by to take +25% and deals +16 damage<br>* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 from Cold for 12 seconds<br>|| Uncommon || Chest, OffHand|- <b><u>MainHand</u></b><br>* Fire Magic Base Damage |120 || Super Fireball causes the target to take +2388%<br>damage from indirect Fire (this effect does not stack with itself) || Rare || Chest* Room|-Temperature Ball Damage +74%<br>* |125 || You regain 50 Power when using Ring of Fire Breath Damage +35%<br>, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring* Flesh to Fuel restores +64 Armor<br>|-* Scintillating Frost and |125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring|-|125 || Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring|-* |125 || Ring of Fire Bolts deal +118 armor damage<br>Damage 242 || Uncommon || Chest, Head|-* Fire Bolts deals |125 || Fireball and Frostball Damage +2254% damage and reuse timer is || Uncommon || Chest, Feet|-2 seconds, but Power cost is +10<br>* Calefaction causes 215 additional damage after a 20 second delay<br>* |125 || Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>Defensive Chill restore 69 Armor to you || Rare || Chest, Ring|-* 25 seconds after summoning a |125 || Fire WallWalls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, you regain 70 HealthOffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Ring<br/h3>* Defensive Chill Damage +66%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Direct Fire Damage Reduction 75<b><u>OffHand<br/u></b><br>* Indirect Fire Magic Base Damage Reduction 25 || Uncommon || Ring, Head|-|125 || Super Fireball deals +22%<br>* Frostball, Scintillating Frost135 damage and reuse timer is -1 second || Uncommon || Ring, Head|-|125 || Room-Temperature Ball deals Darkness damage and Defensive Chill boost your Nice Attack Damage causes +65 for 7 210 damage over 12 seconds<br>|| Uncommon || Ring, OffHand* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>|-* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest* Room|-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost |125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest|-9<br>* |125 || Scintillating Flame restores 36 Health<br>* and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>, Head, Chest|-* Scintillating Frost |125 || Calefaction and Defensive Chill restore 31 Armor<br>* Fire Bolts deals +22% damage Burst Damage +60% and reuse timer is Reuse Timer -2 seconds1 second || Rare || Ring, but Power cost is Legs|-|125 || Defensive Chill Damage +10<br>56.0% || Rare || Ring, MainHand, Legs* Fire Walls have +110 Max Health<br>|-  <b><u>Necklace</u></b><br>* Fire Breath |120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Super Fireball deal +160 damage over Indirect Cold Protection for 10 seconds<br>|| Uncommon || Ring, Head* Fire Breath Damage +35%<br>|-* Fire Magic Base Damage |125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Ring, Chest|-|125 || Fire Walls' attacks taunt +22385%<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage |}{| class="wikitable sortable" style="width:100%;margin:auto;"|+65 for 7 secondsstyle="font-size:large" | <h3>Necklace<br/h3>* Room|-Temperature Ball !MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Breath and Defensive Burst cause the target's attacks to Super Fireball deal -13 +210 damage for over 10 seconds<br>|| Uncommon || Necklace, Legs* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>|-* Ring of |125 || Fire deals Breath Damage +5348.0% damage but has a 5% chance to deal 128 fire damage to YOU<br>|| Uncommon || Necklace, MainHand|-* |120 || Fire Bolts Magic Base Damage +4920.0%<br>|| Epic || Necklace, OffHand* Calefaction restores 48 Health<br>|-* |125 || Frostball, Scintillating Frost, and Defensive Burst deals Chill boost your Nice Attack Damage +40% damage and raises Basic Attack Damage +27% for 108 for 10 seconds<br>* 25 seconds after summoning a Fire Wall|| Uncommon || Necklace, you regain 70 Health<br>OffHand* Fire Walls |-|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +18 -28 damage per hit<br>for 10 seconds || Uncommon || Necklace, Legs|-|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand|-<b><u>|125 || Ring</u></b><br>of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || Necklace, OffHand|-* Direct Fire |120 || Molten Veins Response Damage Reduction +42 when Fire Magic is active85 || Uncommon || Necklace, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>Head|-* Super Fireball deals |125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet|-|120 || Defensive Burst deals +7023% damage and reuse timer is -1 second, but generates raises Basic Attack Damage +10044% Rage<br>for 10 seconds || Rare || Necklace, MainHand* Room|-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>* You regain 19 Power when using Ring of Fire|120 || When you are near your Fire Wall, Defensive Burst, or Defensive Chill<br>* You regain 32 you heal 17 Health when using Ring of per second. FireWall reuse time is -3 seconds. || Uncommon || Necklace, Defensive Burst, or Defensive Chill<br>MainHand|-* Scintillating Flame and |125 || Fire Bolts boost your Core Attack Damage and Epic Attack Damage Walls deal +38 for 15 67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 secondLegs<br/h3>* Defensive Chill Damage +66%<br>|-* Frostball, Scintillating Frost, !MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Breath and Defensive Chill grant Super Fireball deal +7 Direct and Indirect Cold Protection 210 damage over 10 seconds || Uncommon || Legs, Necklace|-|120 || Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds<br>|| Uncommon || Legs* |-|120 || Room-Temperature Ball and Defensive Burst and Defensive Chill restore 42 Armor to you<br>* Fire Wallscause the target' s attacks taunt +160%<br>to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace|-|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs<b><u>Special1</u><|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet|-|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand|-|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand|-|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand|-|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring|-|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</b><br> h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest|-|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand<b><u>Special2</u></b><br>  <!--end-->|}
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