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Overhauling combat overview. Part 7
===Combat Refresh===
The simplest way to recover Armor, Health, and Power; it is most often found from Food buffs, Equipment, and Treasure Effects.
Food Buffs, Armor, and Treasure Effects all contribute to what and how much is recovered. Food (past Meal/Snack level 5) will restore Health and Power every '''Combat Refresh'''.
Armor contribution will vary depending on what kind of armor it is.
*Cloth: Health/Power
*Leather: Health/Armor/Power
*Metal: Armor/Power
*Organic: Health/Armor/Power
For a full breakdown, as well as the positives, negatives, and armor set bonuses, see [[Armor]]
By default, '''Combat Refresh''' has a 15 second cooldown which can be modified by Treasure Effects or by wearing three or more pieces of Organic Armor which will set the default to an 8 second cooldown.
===Restoration===
Abilities, potions, and buffs can restore Armor, Health, and Power while in combat. *Potions or Instant Snack foods will require some amount of Metabolism to useand can restore Health, Armor, and/or Power. *[[First Aid]], [[Armor Patching]], and [[Survival Instincts]] are all Sidebar skills (can be used with almost anything), and can restore Health and Armor, but generally require power to use.*[[Dig Deep]] is one of the few skills that cost 0 power and restores power.*Minor and Major Heals from Skills will restore health, and possibly armor and/or power.*Many Treasure Effects will grant abilities restorative powers, ranging from healing on every kick, to restoring power when you kill with a hammer.*[[Hoplology]] will cause all [[Staff]] attacks to restore armor.
===In-Combat Regeneration===
In-combat regeneration from foods or drinks is a rarer commodity. There are in-combat Power or Health regeneration potions that can be bought from NPCs or crafted. They tend to be very pricey, and of course have a fairly limited duration.
Many abilities can be modded for In-combat regeneration, ranging from permanent uptime such as [[Mentalism]]'s Health/Armor/Power Wave and [[Priest]]'s Treasure Effect that gives power regeneration as long as you haven't been attacked in the last 15 seconds to temporary regeneration such as from Treasure Effects like [[Knife]]'s restorative backstab and Heal-over-Time effects on Minor/Major Heals.
===Out-of-Combat Regeneration===
Regeneration appears to "tick" once every four seconds (so if a food says "+5 Health per update" it means +5 Health every 4 seconds).
If you "mezz" a creature for long enough (eg. [[Psychology|Tell Me About Your Mother]]), the "In combat" indicator will disappear and one update of out of combat regeneration will happen, even though the creature is still aggressive.