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Hammer/Treasure Effects

271 bytes added, 21:56, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Hammering || <b>Tier 7</b> - Hammer Base Damage +23% || Head, MainHand || {{Spoiler|
*; Tier 1
*:Hammer Damage +3
*; Tier 2
*:Hammer Base Damage +8%
*; Tier 3
*:Hammer Base Damage +11%
*; Tier 4
*:Hammer Base Damage +14%
*; Tier 5
*:Hammer Base Damage +17%
*; Tier 6
*:Hammer Base Damage +20%
*; Tier 7
*:Hammer Base Damage +23%
|Expand}}
|-
| || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +15% damage but generate +45% Rage || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Hammer attacks deal +1% damage but generate +3% Rage
*; Tier 2
*:Hammer attacks deal +2% damage but generate +6% Rage
*; Tier 3
*:Hammer attacks deal +3% damage but generate +9% Rage
*; Tier 4
*:Hammer attacks deal +4% damage but generate +12% Rage
*; Tier 5
*:Hammer attacks deal +5% damage but generate +15% Rage
*; Tier 6
*:Hammer attacks deal +6% damage but generate +18% Rage
*; Tier 7
*:Hammer attacks deal +7% damage but generate +21% Rage
*; Tier 8
*:Hammer attacks deal +8% damage but generate +24% Rage
*; Tier 9
*:Hammer attacks deal +9% damage but generate +27% Rage
*; Tier 10
*:Hammer attacks deal +10% damage but generate +30% Rage
*; Tier 11
*:Hammer attacks deal +11% damage but generate +33% Rage
*; Tier 12
*:Hammer attacks deal +12% damage but generate +36% Rage
*; Tier 13
*:Hammer attacks deal +13% damage but generate +39% Rage
*; Tier 14
*:Hammer attacks deal +15% damage but generate +45% Rage
|Expand}}
|-
| || of Braining || <b>Tier 14</b> - Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
*; Tier 1
*:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Tier 2
*:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
*; Tier 3
*:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Tier 4
*:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
*; Tier 5
*:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Tier 6
*:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
*; Tier 7
*:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
*; Tier 8
*:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
*; Tier 9
*:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
*; Tier 10
*:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
*; Tier 11
*:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
*; Tier 12
*:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
*; Tier 13
*:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Tier 14
*:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
|Expand}}
|-
| || of Dazing || <b>Tier 14</b> - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|
*; Tier 1
*:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 2
*:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 3
*:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 4
*:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 5
*:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 6
*:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 7
*:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 8
*:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 9
*:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 10
*:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 11
*:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 12
*:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 13
*:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 14
*:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
|Expand}}
|-
| || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +47% || Head, Ring || {{Spoiler|
*; Tier 1
*:Seismic Impact Damage +4%
*; Tier 2
*:Seismic Impact Damage +7%
*; Tier 3
*:Seismic Impact Damage +10%
*; Tier 4
*:Seismic Impact Damage +13%
*; Tier 5
*:Seismic Impact Damage +16%
*; Tier 6
*:Seismic Impact Damage +19%
*; Tier 7
*:Seismic Impact Damage +22%
*; Tier 8
*:Seismic Impact Damage +25%
*; Tier 9
*:Seismic Impact Damage +28%
*; Tier 10
*:Seismic Impact Damage +31%
*; Tier 11
*:Seismic Impact Damage +34%
*; Tier 12
*:Seismic Impact Damage +37%
*; Tier 13
*:Seismic Impact Damage +42%
*; Tier 14
*:Seismic Impact Damage +47%
|Expand}}
|-
| || || <b>Tier 7</b> - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds || Ring || {{Spoiler|
*; Tier 1
*:Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
*; Tier 2
*:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Tier 3
*:Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
*; Tier 4
*:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
*; Tier 5
*:Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
*; Tier 6
*:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
*; Tier 7
*:Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds
|Expand}}
|-
| || of Seismic Events || <b>Tier 7</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Hands || {{Spoiler|
*; Tier 1
*:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Tier 2
*:Seismic Impact hits all targets within 8 meters and deals +6% damage
*; Tier 3
*:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Tier 4
*:Seismic Impact hits all targets within 8 meters and deals +12% damage
*; Tier 5
*:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Tier 6
*:Seismic Impact hits all targets within 8 meters and deals +18% damage
*; Tier 7
*:Seismic Impact hits all targets within 8 meters and deals +21% damage
|Expand}}
|-
| || || <b>Tier 7</b> - Seismic Impact restores 70 Armor to you || OffHand, Necklace || {{Spoiler|
*; Tier 1
*:Seismic Impact restores 10 Armor to you
*; Tier 2
*:Seismic Impact restores 20 Armor to you
*; Tier 3
*:Seismic Impact restores 30 Armor to you
*; Tier 4
*:Seismic Impact restores 40 Armor to you
*; Tier 5
*:Seismic Impact restores 50 Armor to you
*; Tier 6
*:Seismic Impact restores 60 Armor to you
*; Tier 7
*:Seismic Impact restores 70 Armor to you
|Expand}}
|-
| || || <b>Tier 14</b> - Seismic Impact deals +71% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
*; Tier 1
*:Seismic Impact deals +11% damage to targets that are Knocked Down
*; Tier 2
*:Seismic Impact deals +15% damage to targets that are Knocked Down
*; Tier 3
*:Seismic Impact deals +19% damage to targets that are Knocked Down
*; Tier 4
*:Seismic Impact deals +23% damage to targets that are Knocked Down
*; Tier 5
*:Seismic Impact deals +27% damage to targets that are Knocked Down
*; Tier 6
*:Seismic Impact deals +31% damage to targets that are Knocked Down
*; Tier 7
*:Seismic Impact deals +35% damage to targets that are Knocked Down
*; Tier 8
*:Seismic Impact deals +39% damage to targets that are Knocked Down
*; Tier 9
*:Seismic Impact deals +43% damage to targets that are Knocked Down
*; Tier 10
*:Seismic Impact deals +47% damage to targets that are Knocked Down
*; Tier 11
*:Seismic Impact deals +51% damage to targets that are Knocked Down
*; Tier 12
*:Seismic Impact deals +55% damage to targets that are Knocked Down
*; Tier 13
*:Seismic Impact deals +63% damage to targets that are Knocked Down
*; Tier 14
*:Seismic Impact deals +71% damage to targets that are Knocked Down
|Expand}}
|-
| Reverberating || || <b>Tier 14</b> - Reverberating Strike Damage +31% || Legs, MainHand || {{Spoiler|
*; Tier 1
*:Reverberating Strike Damage +5%
*; Tier 2
*:Reverberating Strike Damage +7%
*; Tier 3
*:Reverberating Strike Damage +9%
*; Tier 4
*:Reverberating Strike Damage +11%
*; Tier 5
*:Reverberating Strike Damage +13%
*; Tier 6
*:Reverberating Strike Damage +15%
*; Tier 7
*:Reverberating Strike Damage +17%
*; Tier 8
*:Reverberating Strike Damage +19%
*; Tier 9
*:Reverberating Strike Damage +21%
*; Tier 10
*:Reverberating Strike Damage +23%
*; Tier 11
*:Reverberating Strike Damage +25%
*; Tier 12
*:Reverberating Strike Damage +27%
*; Tier 13
*:Reverberating Strike Damage +29%
*; Tier 14
*:Reverberating Strike Damage +31%
|Expand}}
|-
| || || <b>Tier 14</b> - Way of the Hammer restores 70 Armor to all targets || Hands, Necklace || {{Spoiler|
*; Tier 1
*:Way of the Hammer restores 16 Armor to all targets
*; Tier 2
*:Way of the Hammer restores 20 Armor to all targets
*; Tier 3
*:Way of the Hammer restores 24 Armor to all targets
*; Tier 4
*:Way of the Hammer restores 28 Armor to all targets
*; Tier 5
*:Way of the Hammer restores 32 Armor to all targets
*; Tier 6
*:Way of the Hammer restores 36 Armor to all targets
*; Tier 7
*:Way of the Hammer restores 40 Armor to all targets
*; Tier 8
*:Way of the Hammer restores 44 Armor to all targets
*; Tier 9
*:Way of the Hammer restores 48 Armor to all targets
*; Tier 10
*:Way of the Hammer restores 52 Armor to all targets
*; Tier 11
*:Way of the Hammer restores 56 Armor to all targets
*; Tier 12
*:Way of the Hammer restores 60 Armor to all targets
*; Tier 13
*:Way of the Hammer restores 65 Armor to all targets
*; Tier 14
*:Way of the Hammer restores 70 Armor to all targets
|Expand}}
|-
| || || <b>Tier 14</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler|
*; Tier 1
*:Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 2
*:Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 3
*:Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 4
*:Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 5
*:Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 6
*:Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 7
*:Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 8
*:Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 9
*:Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 10
*:Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 11
*:Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 12
*:Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 13
*:Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Tier 14
*:Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
|Expand}}
|-
| || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +65% || Chest, Feet || {{Spoiler|
*; Tier 1
*:Pound To Slag Damage +7%
*; Tier 2
*:Pound To Slag Damage +11%
*; Tier 3
*:Pound To Slag Damage +15%
*; Tier 4
*:Pound To Slag Damage +19%
*; Tier 5
*:Pound To Slag Damage +23%
*; Tier 6
*:Pound To Slag Damage +27%
*; Tier 7
*:Pound To Slag Damage +31%
*; Tier 8
*:Pound To Slag Damage +35%
*; Tier 9
*:Pound To Slag Damage +39%
*; Tier 10
*:Pound To Slag Damage +43%
*; Tier 11
*:Pound To Slag Damage +47%
*; Tier 12
*:Pound To Slag Damage +51%
*; Tier 13
*:Pound To Slag Damage +58%
*; Tier 14
*:Pound To Slag Damage +65%
|Expand}}
|-
| || || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +47% || Chest, Ring || {{Spoiler|
*; Tier 1
*:Hurl Lightning and Thunderstrike Damage +5%
*; Tier 2
*:Hurl Lightning and Thunderstrike Damage +7%
*; Tier 3
*:Hurl Lightning and Thunderstrike Damage +9%
*; Tier 4
*:Hurl Lightning and Thunderstrike Damage +11%
*; Tier 5
*:Hurl Lightning and Thunderstrike Damage +14%
*; Tier 6
*:Hurl Lightning and Thunderstrike Damage +17%
*; Tier 7
*:Hurl Lightning and Thunderstrike Damage +20%
*; Tier 8
*:Hurl Lightning and Thunderstrike Damage +23%
*; Tier 9
*:Hurl Lightning and Thunderstrike Damage +26%
*; Tier 10
*:Hurl Lightning and Thunderstrike Damage +29%
*; Tier 11
*:Hurl Lightning and Thunderstrike Damage +32%
*; Tier 12
*:Hurl Lightning and Thunderstrike Damage +35%
*; Tier 13
*:Hurl Lightning and Thunderstrike Damage +41%
*; Tier 14
*:Hurl Lightning and Thunderstrike Damage +47%
|Expand}}
|-
| || of Healthy Obliteration || <b>Tier 14</b> - Pound To Slag restores 108 health to you || Ring, OffHand || {{Spoiler|
*; Tier 1
*:Pound To Slag restores 8 health to you
*; Tier 2
*:Pound To Slag restores 16 health to you
*; Tier 3
*:Pound To Slag restores 24 health to you
*; Tier 4
*:Pound To Slag restores 32 health to you
*; Tier 5
*:Pound To Slag restores 40 health to you
*; Tier 6
*:Pound To Slag restores 48 health to you
*; Tier 7
*:Pound To Slag restores 56 health to you
*; Tier 8
*:Pound To Slag restores 64 health to you
*; Tier 9
*:Pound To Slag restores 72 health to you
*; Tier 10
*:Pound To Slag restores 80 health to you
*; Tier 11
*:Pound To Slag restores 88 health to you
*; Tier 12
*:Pound To Slag restores 96 health to you
*; Tier 13
*:Pound To Slag restores 102 health to you
*; Tier 14
*:Pound To Slag restores 108 health to you
|Expand}}
|-
| || of Frenzied Slagging || <b>Tier 14</b> - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler|
*; Tier 1
*:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 2
*:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 3
*:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 4
*:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 5
*:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 6
*:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 7
*:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 8
*:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 9
*:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 10
*:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 11
*:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 12
*:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 13
*:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 14
*:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
|Expand}}
|-
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace || {{Spoiler|*; Tier 1:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds|Expand}}
|-
| || || <b>Tier 7</b> - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
*; Tier 2
*:Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
*; Tier 3
*:Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
*; Tier 4
*:Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
*; Tier 5
*:Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
*; Tier 6
*:Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
*; Tier 7
*:Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds
|Expand}}
|-
| || of Nice Looking Hammers || <b>Tier 14</b> - Look At My Hammer restores +72 health to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Look At My Hammer restores +7 health to you
*; Tier 2
*:Look At My Hammer restores +12 health to you
*; Tier 3
*:Look At My Hammer restores +17 health to you
*; Tier 4
*:Look At My Hammer restores +22 health to you
*; Tier 5
*:Look At My Hammer restores +27 health to you
*; Tier 6
*:Look At My Hammer restores +32 health to you
*; Tier 7
*:Look At My Hammer restores +37 health to you
*; Tier 8
*:Look At My Hammer restores +42 health to you
*; Tier 9
*:Look At My Hammer restores +47 health to you
*; Tier 10
*:Look At My Hammer restores +52 health to you
*; Tier 11
*:Look At My Hammer restores +57 health to you
*; Tier 12
*:Look At My Hammer restores +62 health to you
*; Tier 13
*:Look At My Hammer restores +67 health to you
*; Tier 14
*:Look At My Hammer restores +72 health to you
|Expand}}
|-
| || of Attractive Clubs || <b>Tier 14</b> - Look At My Hammer restores +106 armor to you || Chest, Necklace || {{Spoiler|
*; Tier 1
*:Look At My Hammer restores +15 armor to you
*; Tier 2
*:Look At My Hammer restores +22 armor to you
*; Tier 3
*:Look At My Hammer restores +29 armor to you
*; Tier 4
*:Look At My Hammer restores +36 armor to you
*; Tier 5
*:Look At My Hammer restores +43 armor to you
*; Tier 6
*:Look At My Hammer restores +50 armor to you
*; Tier 7
*:Look At My Hammer restores +57 armor to you
*; Tier 8
*:Look At My Hammer restores +64 armor to you
*; Tier 9
*:Look At My Hammer restores +71 armor to you
*; Tier 10
*:Look At My Hammer restores +78 armor to you
*; Tier 11
*:Look At My Hammer restores +85 armor to you
*; Tier 12
*:Look At My Hammer restores +92 armor to you
*; Tier 13
*:Look At My Hammer restores +99 armor to you
*; Tier 14
*:Look At My Hammer restores +106 armor to you
|Expand}}
|-
| || of Safe Clubbing || <b>Tier 14</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds || Head || {{Spoiler|
*; Tier 1
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
*; Tier 2
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
*; Tier 3
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
*; Tier 4
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
*; Tier 5
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
*; Tier 6
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
*; Tier 7
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
*; Tier 8
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
*; Tier 9
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
*; Tier 10
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
*; Tier 11
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
*; Tier 12
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
*; Tier 13
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
*; Tier 14
*:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
|Expand}}
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds || Hands || {{Spoiler|
*; Tier 1
*:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
*; Tier 2
*:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
*; Tier 3
*:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
*; Tier 4
*:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
*; Tier 5
*:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
*; Tier 6
*:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
*; Tier 7
*:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds
|Expand}}
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds || MainHand || {{Spoiler|
*; Tier 1
*:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*; Tier 2
*:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
*; Tier 3
*:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
*; Tier 4
*:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
*; Tier 5
*:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
*; Tier 6
*:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
*; Tier 7
*:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
|Expand}}
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds || Legs || {{Spoiler|
*; Tier 1
*:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*; Tier 2
*:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*; Tier 3
*:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*; Tier 4
*:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
*; Tier 5
*:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
*; Tier 6
*:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
*; Tier 7
*:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
|Expand}}
|-
| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +80% || Legs, MainHand || {{Spoiler|
*; Tier 1
*:Leaping Smash Damage +7%
*; Tier 2
*:Leaping Smash Damage +12%
*; Tier 3
*:Leaping Smash Damage +17%
*; Tier 4
*:Leaping Smash Damage +22%
*; Tier 5
*:Leaping Smash Damage +27%
*; Tier 6
*:Leaping Smash Damage +32%
*; Tier 7
*:Leaping Smash Damage +37%
*; Tier 8
*:Leaping Smash Damage +42%
*; Tier 9
*:Leaping Smash Damage +47%
*; Tier 10
*:Leaping Smash Damage +52%
*; Tier 11
*:Leaping Smash Damage +57%
*; Tier 12
*:Leaping Smash Damage +62%
*; Tier 13
*:Leaping Smash Damage +71%
*; Tier 14
*:Leaping Smash Damage +80%
|Expand}}
|-
| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds || Ring, Necklace || {{Spoiler|
*; Tier 1
*:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Tier 2
*:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Tier 3
*:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Tier 4
*:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Tier 5
*:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Tier 6
*:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Tier 7
*:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Tier 8
*:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Tier 9
*:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Tier 10
*:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Tier 11
*:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Tier 12
*:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Tier 13
*:Leaping Smash and Latent Charge boost your Core Attack damage +77 for 6 seconds
*; Tier 14
*:Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds
|Expand}}
|-
| || of Armored Leaping || <b>Tier 14</b> - Leaping Smash restores 46 Armor to you || Chest, Feet || {{Spoiler|
*; Tier 1
*:Leaping Smash restores 7 Armor to you
*; Tier 2
*:Leaping Smash restores 10 Armor to you
*; Tier 3
*:Leaping Smash restores 13 Armor to you
*; Tier 4
*:Leaping Smash restores 16 Armor to you
*; Tier 5
*:Leaping Smash restores 19 Armor to you
*; Tier 6
*:Leaping Smash restores 22 Armor to you
*; Tier 7
*:Leaping Smash restores 25 Armor to you
*; Tier 8
*:Leaping Smash restores 28 Armor to you
*; Tier 9
*:Leaping Smash restores 31 Armor to you
*; Tier 10
*:Leaping Smash restores 34 Armor to you
*; Tier 11
*:Leaping Smash restores 37 Armor to you
*; Tier 12
*:Leaping Smash restores 40 Armor to you
*; Tier 13
*:Leaping Smash restores 43 Armor to you
*; Tier 14
*:Leaping Smash restores 46 Armor to you
|Expand}}
|-
| || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +47% || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Rib Shatter Direct Damage +10%
*; Tier 2
*:Rib Shatter Direct Damage +13%
*; Tier 3
*:Rib Shatter Direct Damage +16%
*; Tier 4
*:Rib Shatter Direct Damage +19%
*; Tier 5
*:Rib Shatter Direct Damage +22%
*; Tier 6
*:Rib Shatter Direct Damage +25%
*; Tier 7
*:Rib Shatter Direct Damage +27%
*; Tier 8
*:Rib Shatter Direct Damage +29%
*; Tier 9
*:Rib Shatter Direct Damage +31%
*; Tier 10
*:Rib Shatter Direct Damage +33%
*; Tier 11
*:Rib Shatter Direct Damage +35%
*; Tier 12
*:Rib Shatter Direct Damage +37%
*; Tier 13
*:Rib Shatter Direct Damage +42%
*; Tier 14
*:Rib Shatter Direct Damage +47%
|Expand}}
|-
| || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +160 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
*; Tier 1
*:Rib Shatter deals +10 Trauma damage over 20 seconds
*; Tier 2
*:Rib Shatter deals +20 Trauma damage over 20 seconds
*; Tier 3
*:Rib Shatter deals +30 Trauma damage over 20 seconds
*; Tier 4
*:Rib Shatter deals +40 Trauma damage over 20 seconds
*; Tier 5
*:Rib Shatter deals +50 Trauma damage over 20 seconds
*; Tier 6
*:Rib Shatter deals +60 Trauma damage over 20 seconds
*; Tier 7
*:Rib Shatter deals +70 Trauma damage over 20 seconds
*; Tier 8
*:Rib Shatter deals +80 Trauma damage over 20 seconds
*; Tier 9
*:Rib Shatter deals +90 Trauma damage over 20 seconds
*; Tier 10
*:Rib Shatter deals +100 Trauma damage over 20 seconds
*; Tier 11
*:Rib Shatter deals +110 Trauma damage over 20 seconds
*; Tier 12
*:Rib Shatter deals +120 Trauma damage over 20 seconds
*; Tier 13
*:Rib Shatter deals +140 Trauma damage over 20 seconds
*; Tier 14
*:Rib Shatter deals +160 Trauma damage over 20 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Hurl Lightning Damage +48% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Hurl Lightning Damage +10% and Reuse Time -1
*; Tier 2
*:Hurl Lightning Damage +12% and Reuse Time -1
*; Tier 3
*:Hurl Lightning Damage +14% and Reuse Time -1
*; Tier 4
*:Hurl Lightning Damage +16% and Reuse Time -1
*; Tier 5
*:Hurl Lightning Damage +18% and Reuse Time -1
*; Tier 6
*:Hurl Lightning Damage +20% and Reuse Time -1
*; Tier 7
*:Hurl Lightning Damage +22% and Reuse Time -1
*; Tier 8
*:Hurl Lightning Damage +24% and Reuse Time -1
*; Tier 9
*:Hurl Lightning Damage +26% and Reuse Time -1
*; Tier 10
*:Hurl Lightning Damage +28% and Reuse Time -1
*; Tier 11
*:Hurl Lightning Damage +30% and Reuse Time -1
*; Tier 12
*:Hurl Lightning Damage +32% and Reuse Time -1
*; Tier 13
*:Hurl Lightning Damage +40% and Reuse Time -1
*; Tier 14
*:Hurl Lightning Damage +48% and Reuse Time -1
|Expand}}
|-
| || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +170 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Rib Shatter deals +20 damage to targets that are knocked down
*; Tier 2
*:Rib Shatter deals +30 damage to targets that are knocked down
*; Tier 3
*:Rib Shatter deals +40 damage to targets that are knocked down
*; Tier 4
*:Rib Shatter deals +50 damage to targets that are knocked down
*; Tier 5
*:Rib Shatter deals +60 damage to targets that are knocked down
*; Tier 6
*:Rib Shatter deals +70 damage to targets that are knocked down
*; Tier 7
*:Rib Shatter deals +80 damage to targets that are knocked down
*; Tier 8
*:Rib Shatter deals +90 damage to targets that are knocked down
*; Tier 9
*:Rib Shatter deals +100 damage to targets that are knocked down
*; Tier 10
*:Rib Shatter deals +110 damage to targets that are knocked down
*; Tier 11
*:Rib Shatter deals +120 damage to targets that are knocked down
*; Tier 12
*:Rib Shatter deals +130 damage to targets that are knocked down
*; Tier 13
*:Rib Shatter deals +150 damage to targets that are knocked down
*; Tier 14
*:Rib Shatter deals +170 damage to targets that are knocked down
|Expand}}
|-
| || || <b>Tier 7</b> - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|
*; Tier 1
*:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Tier 2
*:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
*; Tier 3
*:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
*; Tier 4
*:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
*; Tier 5
*:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
*; Tier 6
*:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
*; Tier 7
*:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
*; Tier 1
*:Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
*; Tier 2
*:Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
*; Tier 3
*:Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
*; Tier 4
*:Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
*; Tier 5
*:Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
*; Tier 6
*:Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
*; Tier 7
*:Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
*; Tier 8
*:Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
*; Tier 9
*:Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
*; Tier 10
*:Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
*; Tier 11
*:Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
*; Tier 12
*:Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
*; Tier 13
*:Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full
*; Tier 14
*:Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full
|Expand}}
|-
| || of Thunder Healing || <b>Tier 14</b> - Thunderstrike heals you for 33 health || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Thunderstrike heals you for 2 health
*; Tier 2
*:Thunderstrike heals you for 4 health
*; Tier 3
*:Thunderstrike heals you for 6 health
*; Tier 4
*:Thunderstrike heals you for 8 health
*; Tier 5
*:Thunderstrike heals you for 10 health
*; Tier 6
*:Thunderstrike heals you for 12 health
*; Tier 7
*:Thunderstrike heals you for 14 health
*; Tier 8
*:Thunderstrike heals you for 16 health
*; Tier 9
*:Thunderstrike heals you for 18 health
*; Tier 10
*:Thunderstrike heals you for 20 health
*; Tier 11
*:Thunderstrike heals you for 24 health
*; Tier 12
*:Thunderstrike heals you for 28 health
*; Tier 13
*:Thunderstrike heals you for 30 health
*; Tier 14
*:Thunderstrike heals you for 33 health
|Expand}}
|-
| || of Discordant Thunder || <b>Tier 14</b> - Thunderstrike deals +18% damage and knocks all targets back || Hands, Feet || {{Spoiler|
*; Tier 1
*:Thunderstrike deals +5% damage and knocks all targets back
*; Tier 2
*:Thunderstrike deals +6% damage and knocks all targets back
*; Tier 3
*:Thunderstrike deals +7% damage and knocks all targets back
*; Tier 4
*:Thunderstrike deals +8% damage and knocks all targets back
*; Tier 5
*:Thunderstrike deals +9% damage and knocks all targets back
*; Tier 6
*:Thunderstrike deals +10% damage and knocks all targets back
*; Tier 7
*:Thunderstrike deals +11% damage and knocks all targets back
*; Tier 8
*:Thunderstrike deals +12% damage and knocks all targets back
*; Tier 9
*:Thunderstrike deals +13% damage and knocks all targets back
*; Tier 10
*:Thunderstrike deals +14% damage and knocks all targets back
*; Tier 11
*:Thunderstrike deals +15% damage and knocks all targets back
*; Tier 12
*:Thunderstrike deals +16% damage and knocks all targets back
*; Tier 13
*:Thunderstrike deals +17% damage and knocks all targets back
*; Tier 14
*:Thunderstrike deals +18% damage and knocks all targets back
|Expand}}
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +48% || MainHand, OffHand || {{Spoiler|
*; Tier 1
*:Thunderstrike Damage +7%
*; Tier 2
*:Thunderstrike Damage +10%
*; Tier 3
*:Thunderstrike Damage +13%
*; Tier 4
*:Thunderstrike Damage +16%
*; Tier 5
*:Thunderstrike Damage +19%
*; Tier 6
*:Thunderstrike Damage +22%
*; Tier 7
*:Thunderstrike Damage +25%
*; Tier 8
*:Thunderstrike Damage +28%
*; Tier 9
*:Thunderstrike Damage +31%
*; Tier 10
*:Thunderstrike Damage +34%
*; Tier 11
*:Thunderstrike Damage +37%
*; Tier 12
*:Thunderstrike Damage +40%
*; Tier 13
*:Thunderstrike Damage +44%
*; Tier 14
*:Thunderstrike Damage +48%
|Expand}}
|-
| Discharging || || <b>Tier 14</b> - Discharging Strike Damage +42% || Legs, MainHand || {{Spoiler|
*; Tier 1
*:Discharging Strike Damage +8%
*; Tier 2
*:Discharging Strike Damage +10%
*; Tier 3
*:Discharging Strike Damage +12%
*; Tier 4
*:Discharging Strike Damage +14%
*; Tier 5
*:Discharging Strike Damage +16%
*; Tier 6
*:Discharging Strike Damage +18%
*; Tier 7
*:Discharging Strike Damage +20%
*; Tier 8
*:Discharging Strike Damage +22%
*; Tier 9
*:Discharging Strike Damage +24%
*; Tier 10
*:Discharging Strike Damage +26%
*; Tier 11
*:Discharging Strike Damage +30%
*; Tier 12
*:Discharging Strike Damage +34%
*; Tier 13
*:Discharging Strike Damage +38%
*; Tier 14
*:Discharging Strike Damage +42%
|Expand}}
|-
| || || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
*; Tier 1
*:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Tier 2
*:Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
*; Tier 3
*:Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
*; Tier 4
*:Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
*; Tier 5
*:Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
*; Tier 6
*:Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
*; Tier 7
*:Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
*; Tier 8
*:Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
*; Tier 9
*:Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
*; Tier 10
*:Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
*; Tier 11
*:Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
*; Tier 12
*:Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
*; Tier 13
*:Discharging Strike deals +12% damage plus 48% more damage if target's Rage meter is at least 66% full
*; Tier 14
*:Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full
|Expand}}
|-
| || || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
*; Tier 2
*:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
*; Tier 3
*:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
*; Tier 4
*:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
*; Tier 5
*:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
*; Tier 6
*:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
*; Tier 7
*:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
*; Tier 8
*:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
*; Tier 9
*:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
*; Tier 10
*:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
*; Tier 11
*:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
*; Tier 12
*:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
*; Tier 13
*:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
*; Tier 14
*:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
|Expand}}
|-
| || of Discount Discharges || <b>Tier 7</b> - Discharging Strike Power Cost -20 || Head, Chest || {{Spoiler|
*; Tier 1
*:Discharging Strike Power Cost -7
*; Tier 2
*:Discharging Strike Power Cost -9
*; Tier 3
*:Discharging Strike Power Cost -11
*; Tier 4
*:Discharging Strike Power Cost -13
*; Tier 5
*:Discharging Strike Power Cost -15
*; Tier 6
*:Discharging Strike Power Cost -17
*; Tier 7
*:Discharging Strike Power Cost -20
|Expand}}
|-
| || || <b>Tier 14</b> - Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
*; Tier 1
*:Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 2
*:Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 3
*:Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 4
*:Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 5
*:Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 6
*:Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 7
*:Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 8
*:Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 9
*:Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 10
*:Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 11
*:Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 12
*:Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 13
*:Hurl Lightning deals +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 14
*:Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
|Expand}}
|-
| Reckful || || <b>Tier 7</b> - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
*; Tier 2
*:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
*; Tier 3
*:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
*; Tier 4
*:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
*; Tier 5
*:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Tier 6
*:Reckless Slam boosts your direct damage mitigation +12 for 5 seconds
*; Tier 7
*:Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Hurl Lightning Damage +59% || Head, Feet || {{Spoiler|
*; Tier 1
*:Hurl Lightning Damage +10%
*; Tier 2
*:Hurl Lightning Damage +13%
*; Tier 3
*:Hurl Lightning Damage +16%
*; Tier 4
*:Hurl Lightning Damage +19%
*; Tier 5
*:Hurl Lightning Damage +22%
*; Tier 6
*:Hurl Lightning Damage +25%
*; Tier 7
*:Hurl Lightning Damage +28%
*; Tier 8
*:Hurl Lightning Damage +31%
*; Tier 9
*:Hurl Lightning Damage +34%
*; Tier 10
*:Hurl Lightning Damage +37%
*; Tier 11
*:Hurl Lightning Damage +40%
*; Tier 12
*:Hurl Lightning Damage +43%
*; Tier 13
*:Hurl Lightning Damage +51%
*; Tier 14
*:Hurl Lightning Damage +59%
|Expand}}
|-
| Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +51% || Chest, MainHand || {{Spoiler|
*; Tier 1
*:Reckless Slam Damage +10%
*; Tier 2
*:Reckless Slam Damage +12%
*; Tier 3
*:Reckless Slam Damage +14%
*; Tier 4
*:Reckless Slam Damage +16%
*; Tier 5
*:Reckless Slam Damage +18%
*; Tier 6
*:Reckless Slam Damage +20%
*; Tier 7
*:Reckless Slam Damage +22%
*; Tier 8
*:Reckless Slam Damage +24%
*; Tier 9
*:Reckless Slam Damage +26%
*; Tier 10
*:Reckless Slam Damage +28%
*; Tier 11
*:Reckless Slam Damage +30%
*; Tier 12
*:Reckless Slam Damage +37%
*; Tier 13
*:Reckless Slam Damage +44%
*; Tier 14
*:Reckless Slam Damage +51%
|Expand}}
|-
| || || <b>Tier 14</b> - Latent Charge Direct Damage +95% || Head, Legs || {{Spoiler|
*; Tier 1
*:Latent Charge Direct Damage +20%
*; Tier 2
*:Latent Charge Direct Damage +25%
*; Tier 3
*:Latent Charge Direct Damage +30%
*; Tier 4
*:Latent Charge Direct Damage +35%
*; Tier 5
*:Latent Charge Direct Damage +40%
*; Tier 6
*:Latent Charge Direct Damage +45%
*; Tier 7
*:Latent Charge Direct Damage +50%
*; Tier 8
*:Latent Charge Direct Damage +55%
*; Tier 9
*:Latent Charge Direct Damage +60%
*; Tier 10
*:Latent Charge Direct Damage +65%
*; Tier 11
*:Latent Charge Direct Damage +70%
*; Tier 12
*:Latent Charge Direct Damage +75%
*; Tier 13
*:Latent Charge Direct Damage +85%
*; Tier 14
*:Latent Charge Direct Damage +95%
|Expand}}
|-
| || || <b>Tier 14</b> - Reckless Slam deals +38% damage and taunts -320 || Necklace, Ring || {{Spoiler|
*; Tier 1
*:Reckless Slam deals +6% damage and taunts -60
*; Tier 2
*:Reckless Slam deals +8% damage and taunts -80
*; Tier 3
*:Reckless Slam deals +10% damage and taunts -100
*; Tier 4
*:Reckless Slam deals +12% damage and taunts -120
*; Tier 5
*:Reckless Slam deals +14% damage and taunts -140
*; Tier 6
*:Reckless Slam deals +16% damage and taunts -160
*; Tier 7
*:Reckless Slam deals +18% damage and taunts -180
*; Tier 8
*:Reckless Slam deals +20% damage and taunts -200
*; Tier 9
*:Reckless Slam deals +22% damage and taunts -220
*; Tier 10
*:Reckless Slam deals +24% damage and taunts -240
*; Tier 11
*:Reckless Slam deals +26% damage and taunts -260
*; Tier 12
*:Reckless Slam deals +28% damage and taunts -280
*; Tier 13
*:Reckless Slam deals +33% damage and taunts -300
*; Tier 14
*:Reckless Slam deals +38% damage and taunts -320
|Expand}}
|-
| || || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
*; Tier 2
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
*; Tier 3
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
*; Tier 4
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
*; Tier 5
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
*; Tier 6
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
*; Tier 7
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
*; Tier 8
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
*; Tier 9
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
*; Tier 10
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
*; Tier 11
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
*; Tier 12
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
*; Tier 13
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
*; Tier 14
*:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler|
*; Tier 1
*:Latent Charge deals +10 Electricity damage after a 15 second delay
*; Tier 2
*:Latent Charge deals +20 Electricity damage after a 15 second delay
*; Tier 3
*:Latent Charge deals +30 Electricity damage after a 15 second delay
*; Tier 4
*:Latent Charge deals +40 Electricity damage after a 15 second delay
*; Tier 5
*:Latent Charge deals +50 Electricity damage after a 15 second delay
*; Tier 6
*:Latent Charge deals +60 Electricity damage after a 15 second delay
*; Tier 7
*:Latent Charge deals +70 Electricity damage after a 15 second delay
*; Tier 8
*:Latent Charge deals +80 Electricity damage after a 15 second delay
*; Tier 9
*:Latent Charge deals +90 Electricity damage after a 15 second delay
*; Tier 10
*:Latent Charge deals +100 Electricity damage after a 15 second delay
*; Tier 11
*:Latent Charge deals +110 Electricity damage after a 15 second delay
*; Tier 12
*:Latent Charge deals +120 Electricity damage after a 15 second delay
*; Tier 13
*:Latent Charge deals +140 Electricity damage after a 15 second delay
*; Tier 14
*:Latent Charge deals +160 Electricity damage after a 15 second delay
|Expand}}
|-
| || of Taunting Reverberations || <b>Tier 14</b> - Reverberating Strike restores 28 armor to you and taunts -245 || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Reverberating Strike restores 2 armor to you and taunts -50
*; Tier 2
*:Reverberating Strike restores 4 armor to you and taunts -65
*; Tier 3
*:Reverberating Strike restores 6 armor to you and taunts -80
*; Tier 4
*:Reverberating Strike restores 8 armor to you and taunts -95
*; Tier 5
*:Reverberating Strike restores 10 armor to you and taunts -110
*; Tier 6
*:Reverberating Strike restores 12 armor to you and taunts -125
*; Tier 7
*:Reverberating Strike restores 14 armor to you and taunts -140
*; Tier 8
*:Reverberating Strike restores 16 armor to you and taunts -155
*; Tier 9
*:Reverberating Strike restores 18 armor to you and taunts -170
*; Tier 10
*:Reverberating Strike restores 20 armor to you and taunts -185
*; Tier 11
*:Reverberating Strike restores 22 armor to you and taunts -200
*; Tier 12
*:Reverberating Strike restores 24 armor to you and taunts -215
*; Tier 13
*:Reverberating Strike restores 26 armor to you and taunts -230
*; Tier 14
*:Reverberating Strike restores 28 armor to you and taunts -245
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