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Mentalism/Treasure Effects

165 bytes added, 21:57, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Mentalism/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Mentalist's || of Mentalism || <b>Tier 7</b> - Mentalism Base Damage +23% || Head, Necklace || {{Spoiler|
*; Tier 1
*:Mentalism Damage +3
*; Tier 2
*:Mentalism Base Damage +8%
*; Tier 3
*:Mentalism Base Damage +11%
*; Tier 4
*:Mentalism Base Damage +14%
*; Tier 5
*:Mentalism Base Damage +17%
*; Tier 6
*:Mentalism Base Damage +20%
*; Tier 7
*:Mentalism Base Damage +23%
|Expand}}
|-
| Wavemaster's || of Effortless Waves || <b>Tier 14</b> - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health || Chest, Feet || {{Spoiler|
*; Tier 1
*:All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
*; Tier 2
*:All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
*; Tier 3
*:All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
*; Tier 4
*:All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
*; Tier 5
*:All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
*; Tier 6
*:All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
*; Tier 7
*:All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
*; Tier 8
*:All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
*; Tier 9
*:All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
*; Tier 10
*:All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
*; Tier 11
*:All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
*; Tier 12
*:All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
*; Tier 13
*:All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health
*; Tier 14
*:All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health
|Expand}}
|-
| || of Lingering Mindreaves || <b>Tier 14</b> - Mindreave deals +24 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler|
*; Tier 1
*:Mindreave deals +2 damage and deals Electricity damage instead of Psychic
*; Tier 2
*:Mindreave deals +4 damage and deals Electricity damage instead of Psychic
*; Tier 3
*:Mindreave deals +5 damage and deals Electricity damage instead of Psychic
*; Tier 4
*:Mindreave deals +7 damage and deals Electricity damage instead of Psychic
*; Tier 5
*:Mindreave deals +9 damage and deals Electricity damage instead of Psychic
*; Tier 6
*:Mindreave deals +11 damage and deals Electricity damage instead of Psychic
*; Tier 7
*:Mindreave deals +12 damage and deals Electricity damage instead of Psychic
*; Tier 8
*:Mindreave deals +14 damage and deals Electricity damage instead of Psychic
*; Tier 9
*:Mindreave deals +15 damage and deals Electricity damage instead of Psychic
*; Tier 10
*:Mindreave deals +17 damage and deals Electricity damage instead of Psychic
*; Tier 11
*:Mindreave deals +19 damage and deals Electricity damage instead of Psychic
*; Tier 12
*:Mindreave deals +20 damage and deals Electricity damage instead of Psychic
*; Tier 13
*:Mindreave deals +22 damage and deals Electricity damage instead of Psychic
*; Tier 14
*:Mindreave deals +24 damage and deals Electricity damage instead of Psychic
|Expand}}
|-
| || of Shocking Dissemination || <b>Tier 14</b> - Electrify stuns the target and deals +28 damage || Hands || {{Spoiler|
*; Tier 1
*:Electrify stuns the target and deals +2 damage
*; Tier 2
*:Electrify stuns the target and deals +4 damage
*; Tier 3
*:Electrify stuns the target and deals +6 damage
*; Tier 4
*:Electrify stuns the target and deals +8 damage
*; Tier 5
*:Electrify stuns the target and deals +10 damage
*; Tier 6
*:Electrify stuns the target and deals +12 damage
*; Tier 7
*:Electrify stuns the target and deals +14 damage
*; Tier 8
*:Electrify stuns the target and deals +16 damage
*; Tier 9
*:Electrify stuns the target and deals +18 damage
*; Tier 10
*:Electrify stuns the target and deals +20 damage
*; Tier 11
*:Electrify stuns the target and deals +22 damage
*; Tier 12
*:Electrify stuns the target and deals +24 damage
*; Tier 13
*:Electrify stuns the target and deals +26 damage
*; Tier 14
*:Electrify stuns the target and deals +28 damage
|Expand}}
|-
| || of Mind Shocks || <b>Tier 14</b> - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay || Feet || {{Spoiler|
*; Tier 1
*:Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
*; Tier 2
*:Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
*; Tier 3
*:Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
*; Tier 4
*:Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
*; Tier 5
*:Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
*; Tier 6
*:Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
*; Tier 7
*:Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
*; Tier 8
*:Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
*; Tier 9
*:Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
*; Tier 10
*:Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
*; Tier 11
*:Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
*; Tier 12
*:Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
*; Tier 13
*:Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay
*; Tier 14
*:Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay
|Expand}}
|-
| || of Unsuspecting Mindreaves || <b>Tier 14</b> - Mindreave Taunt -360 || Necklace || {{Spoiler|
*; Tier 1
*:Mindreave Taunt -40
*; Tier 2
*:Mindreave Taunt -60
*; Tier 3
*:Mindreave Taunt -80
*; Tier 4
*:Mindreave Taunt -100
*; Tier 5
*:Mindreave Taunt -120
*; Tier 6
*:Mindreave Taunt -140
*; Tier 7
*:Mindreave Taunt -160
*; Tier 8
*:Mindreave Taunt -180
*; Tier 9
*:Mindreave Taunt -200
*; Tier 10
*:Mindreave Taunt -220
*; Tier 11
*:Mindreave Taunt -240
*; Tier 12
*:Mindreave Taunt -260
*; Tier 13
*:Mindreave Taunt -310
*; Tier 14
*:Mindreave Taunt -360
|Expand}}
|-
| || || <b>Tier 14</b> - Agonize deals +425 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*:Agonize deals +50 Psychic damage over 10 seconds
*; Tier 2
*:Agonize deals +75 Psychic damage over 10 seconds
*; Tier 3
*:Agonize deals +100 Psychic damage over 10 seconds
*; Tier 4
*:Agonize deals +125 Psychic damage over 10 seconds
*; Tier 5
*:Agonize deals +150 Psychic damage over 10 seconds
*; Tier 6
*:Agonize deals +175 Psychic damage over 10 seconds
*; Tier 7
*:Agonize deals +200 Psychic damage over 10 seconds
*; Tier 8
*:Agonize deals +225 Psychic damage over 10 seconds
*; Tier 9
*:Agonize deals +250 Psychic damage over 10 seconds
*; Tier 10
*:Agonize deals +275 Psychic damage over 10 seconds
*; Tier 11
*:Agonize deals +300 Psychic damage over 10 seconds
*; Tier 12
*:Agonize deals +325 Psychic damage over 10 seconds
*; Tier 13
*:Agonize deals +375 Psychic damage over 10 seconds
*; Tier 14
*:Agonize deals +425 Psychic damage over 10 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) || MainHand || {{Spoiler|
*; Tier 1
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
*; Tier 2
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
*; Tier 3
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
*; Tier 4
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
*; Tier 5
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
*; Tier 6
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
*; Tier 7
*:For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself)
|Expand}}
|-
| || of Critical Hits || <b>Tier 14</b> - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active || Head, Chest || {{Spoiler|
*; Tier 1
*:Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
*; Tier 2
*:Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
*; Tier 3
*:Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
*; Tier 4
*:Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
*; Tier 5
*:Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
*; Tier 6
*:Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
*; Tier 7
*:Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
*; Tier 8
*:Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
*; Tier 9
*:Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
*; Tier 10
*:Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
*; Tier 11
*:Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
*; Tier 12
*:Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
*; Tier 13
*:Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active
*; Tier 14
*:Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active
|Expand}}
|-
| || of Effortless Pain || <b>Tier 14</b> - Pain Bubble Power Cost -34 || MainHand || {{Spoiler|
*; Tier 1
*:Pain Bubble Power Cost -2
*; Tier 2
*:Pain Bubble Power Cost -4
*; Tier 3
*:Pain Bubble Power Cost -6
*; Tier 4
*:Pain Bubble Power Cost -8
*; Tier 5
*:Pain Bubble Power Cost -10
*; Tier 6
*:Pain Bubble Power Cost -12
*; Tier 7
*:Pain Bubble Power Cost -14
*; Tier 8
*:Pain Bubble Power Cost -17
*; Tier 9
*:Pain Bubble Power Cost -20
*; Tier 10
*:Pain Bubble Power Cost -23
*; Tier 11
*:Pain Bubble Power Cost -26
*; Tier 12
*:Pain Bubble Power Cost -30
*; Tier 13
*:Pain Bubble Power Cost -32
*; Tier 14
*:Pain Bubble Power Cost -34
|Expand}}
|-
| || of System Shock || <b>Tier 14</b> - System Shock Damage +44% || Legs, MainHand || {{Spoiler|
*; Tier 1
*:System Shock Damage +10%
*; Tier 2
*:System Shock Damage +12%
*; Tier 3
*:System Shock Damage +14%
*; Tier 4
*:System Shock Damage +16%
*; Tier 5
*:System Shock Damage +18%
*; Tier 6
*:System Shock Damage +20%
*; Tier 7
*:System Shock Damage +22%
*; Tier 8
*:System Shock Damage +24%
*; Tier 9
*:System Shock Damage +26%
*; Tier 10
*:System Shock Damage +28%
*; Tier 11
*:System Shock Damage +30%
*; Tier 12
*:System Shock Damage +32%
*; Tier 13
*:System Shock Damage +38%
*; Tier 14
*:System Shock Damage +44%
|Expand}}
|-
| || of Aftershocks || <b>Tier 14</b> - System Shock deals +42 Psychic damage and 100 more over 10 seconds || Head, OffHand, Hands || {{Spoiler|
*; Tier 1
*:System Shock deals +3 Psychic damage and 40 more over 10 seconds
*; Tier 2
*:System Shock deals +6 Psychic damage and 40 more over 10 seconds
*; Tier 3
*:System Shock deals +9 Psychic damage and 40 more over 10 seconds
*; Tier 4
*:System Shock deals +12 Psychic damage and 40 more over 10 seconds
*; Tier 5
*:System Shock deals +15 Psychic damage and 40 more over 10 seconds
*; Tier 6
*:System Shock deals +18 Psychic damage and 60 more over 10 seconds
*; Tier 7
*:System Shock deals +21 Psychic damage and 60 more over 10 seconds
*; Tier 8
*:System Shock deals +24 Psychic damage and 60 more over 10 seconds
*; Tier 9
*:System Shock deals +27 Psychic damage and 80 more over 10 seconds
*; Tier 10
*:System Shock deals +30 Psychic damage and 80 more over 10 seconds
*; Tier 11
*:System Shock deals +33 Psychic damage and 80 more over 10 seconds
*; Tier 12
*:System Shock deals +36 Psychic damage and 80 more over 10 seconds
*; Tier 13
*:System Shock deals +39 Psychic damage and 100 more over 10 seconds
*; Tier 14
*:System Shock deals +42 Psychic damage and 100 more over 10 seconds
|Expand}}
|-
| || of Calming Shocks || <b>Tier 14</b> - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 || Legs, Ring || {{Spoiler|
*; Tier 1
*:System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
*; Tier 2
*:System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
*; Tier 3
*:System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
*; Tier 4
*:System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
*; Tier 5
*:System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
*; Tier 6
*:System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
*; Tier 7
*:System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
*; Tier 8
*:System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
*; Tier 9
*:System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
*; Tier 10
*:System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
*; Tier 11
*:System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
*; Tier 12
*:System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
*; Tier 13
*:System Shock deals +33 damage, generates no Rage, and reduces Rage by 270
*; Tier 14
*:System Shock deals +42 damage, generates no Rage, and reduces Rage by 290
|Expand}}
|-
| || || <b>Tier 14</b> - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds || MainHand, Ring || {{Spoiler|
*; Tier 1
*:System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
*; Tier 2
*:System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
*; Tier 3
*:System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
*; Tier 4
*:System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
*; Tier 5
*:System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
*; Tier 6
*:System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
*; Tier 7
*:System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
*; Tier 8
*:System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
*; Tier 9
*:System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
*; Tier 10
*:System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
*; Tier 11
*:System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
*; Tier 12
*:System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
*; Tier 13
*:System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds
*; Tier 14
*:System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 14</b> - System Shock restores 38 Armor to you || Head, Hands || {{Spoiler|
*; Tier 1
*:System Shock restores 10 Armor to you
*; Tier 2
*:System Shock restores 12 Armor to you
*; Tier 3
*:System Shock restores 14 Armor to you
*; Tier 4
*:System Shock restores 16 Armor to you
*; Tier 5
*:System Shock restores 18 Armor to you
*; Tier 6
*:System Shock restores 20 Armor to you
*; Tier 7
*:System Shock restores 22 Armor to you
*; Tier 8
*:System Shock restores 24 Armor to you
*; Tier 9
*:System Shock restores 26 Armor to you
*; Tier 10
*:System Shock restores 28 Armor to you
*; Tier 11
*:System Shock restores 30 Armor to you
*; Tier 12
*:System Shock restores 32 Armor to you
*; Tier 13
*:System Shock restores 35 Armor to you
*; Tier 14
*:System Shock restores 38 Armor to you
|Expand}}
|-
| || of Reconstruction || <b>Tier 14</b> - Reconstruct Healing +84 || OffHand, Feet, Ring || {{Spoiler|
*; Tier 1
*:Reconstruct Healing +6
*; Tier 2
*:Reconstruct Healing +12
*; Tier 3
*:Reconstruct Healing +18
*; Tier 4
*:Reconstruct Healing +24
*; Tier 5
*:Reconstruct Healing +30
*; Tier 6
*:Reconstruct Healing +36
*; Tier 7
*:Reconstruct Healing +42
*; Tier 8
*:Reconstruct Healing +48
*; Tier 9
*:Reconstruct Healing +54
*; Tier 10
*:Reconstruct Healing +60
*; Tier 11
*:Reconstruct Healing +66
*; Tier 12
*:Reconstruct Healing +72
*; Tier 13
*:Reconstruct Healing +78
*; Tier 14
*:Reconstruct Healing +84
|Expand}}
|-
| || of Revitalization || <b>Tier 14</b> - Revitalize Healing +42 || Legs, MainHand, Head || {{Spoiler|
*; Tier 1
*:Revitalize Healing +3
*; Tier 2
*:Revitalize Healing +6
*; Tier 3
*:Revitalize Healing +9
*; Tier 4
*:Revitalize Healing +12
*; Tier 5
*:Revitalize Healing +15
*; Tier 6
*:Revitalize Healing +18
*; Tier 7
*:Revitalize Healing +21
*; Tier 8
*:Revitalize Healing +24
*; Tier 9
*:Revitalize Healing +27
*; Tier 10
*:Revitalize Healing +30
*; Tier 11
*:Revitalize Healing +33
*; Tier 12
*:Revitalize Healing +36
*; Tier 13
*:Revitalize Healing +39
*; Tier 14
*:Revitalize Healing +42
|Expand}}
|-
| || of Reinforced Reconstruction || <b>Tier 7</b> - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler|
*; Tier 1
*:Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
*; Tier 2
*:Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
*; Tier 3
*:Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
*; Tier 4
*:Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
*; Tier 5
*:Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
*; Tier 6
*:Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
*; Tier 7
*:Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds
|Expand}}
|-
| || of Mind Protection || <b>Tier 7</b> - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 2
*:Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 3
*:Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 4
*:Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 5
*:Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 6
*:Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 7
*:Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Reconstruct restores 45 Power to the target || Legs || {{Spoiler|
*; Tier 1
*:Reconstruct restores 6 Power to the target
*; Tier 2
*:Reconstruct restores 9 Power to the target
*; Tier 3
*:Reconstruct restores 12 Power to the target
*; Tier 4
*:Reconstruct restores 15 Power to the target
*; Tier 5
*:Reconstruct restores 18 Power to the target
*; Tier 6
*:Reconstruct restores 21 Power to the target
*; Tier 7
*:Reconstruct restores 24 Power to the target
*; Tier 8
*:Reconstruct restores 27 Power to the target
*; Tier 9
*:Reconstruct restores 30 Power to the target
*; Tier 10
*:Reconstruct restores 33 Power to the target
*; Tier 11
*:Reconstruct restores 36 Power to the target
*; Tier 12
*:Reconstruct restores 39 Power to the target
*; Tier 13
*:Reconstruct restores 42 Power to the target
*; Tier 14
*:Reconstruct restores 45 Power to the target
|Expand}}
|-
| || of Organ Repair || <b>Tier 14</b> - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler|
*; Tier 1
*:Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
*; Tier 2
*:Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
*; Tier 3
*:Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
*; Tier 4
*:Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
*; Tier 5
*:Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
*; Tier 6
*:Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
*; Tier 7
*:Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
*; Tier 8
*:Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
*; Tier 9
*:Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
*; Tier 10
*:Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
*; Tier 11
*:Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
*; Tier 12
*:Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
*; Tier 13
*:Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
*; Tier 14
*:Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
|Expand}}
|-
| || of Reconstructed Feet || <b>Tier 14</b> - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds || Feet || {{Spoiler|
*; Tier 1
*:Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
*; Tier 2
*:Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
*; Tier 3
*:Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
*; Tier 4
*:Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
*; Tier 5
*:Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
*; Tier 6
*:Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
*; Tier 7
*:Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
*; Tier 8
*:Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
*; Tier 9
*:Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
*; Tier 10
*:Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
*; Tier 11
*:Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
*; Tier 12
*:Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
*; Tier 13
*:Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds
*; Tier 14
*:Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds
|Expand}}
|-
| || of Armored Reconstruction || <b>Tier 14</b> - Revitalize restores 59 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
*; Tier 1
*:Revitalize restores 7 armor to YOU (regardless of the target of the ability)
*; Tier 2
*:Revitalize restores 11 armor to YOU (regardless of the target of the ability)
*; Tier 3
*:Revitalize restores 15 armor to YOU (regardless of the target of the ability)
*; Tier 4
*:Revitalize restores 19 armor to YOU (regardless of the target of the ability)
*; Tier 5
*:Revitalize restores 23 armor to YOU (regardless of the target of the ability)
*; Tier 6
*:Revitalize restores 27 armor to YOU (regardless of the target of the ability)
*; Tier 7
*:Revitalize restores 31 armor to YOU (regardless of the target of the ability)
*; Tier 8
*:Revitalize restores 35 armor to YOU (regardless of the target of the ability)
*; Tier 9
*:Revitalize restores 39 armor to YOU (regardless of the target of the ability)
*; Tier 10
*:Revitalize restores 43 armor to YOU (regardless of the target of the ability)
*; Tier 11
*:Revitalize restores 47 armor to YOU (regardless of the target of the ability)
*; Tier 12
*:Revitalize restores 51 armor to YOU (regardless of the target of the ability)
*; Tier 13
*:Revitalize restores 55 armor to YOU (regardless of the target of the ability)
*; Tier 14
*:Revitalize restores 59 armor to YOU (regardless of the target of the ability)
|Expand}}
|-
| || || <b>Tier 14</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
*; Tier 2
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
*; Tier 3
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
*; Tier 4
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
*; Tier 5
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
*; Tier 6
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
*; Tier 7
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
*; Tier 8
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
*; Tier 9
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
*; Tier 10
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
*; Tier 11
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
*; Tier 12
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
*; Tier 13
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health
*; Tier 14
*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health
|Expand}}
|-
| || of Miraculous Health Waves || <b>Tier 14</b> - Psi Health Wave heals all targets for 66 health after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Psi Health Wave heals all targets for 14 health after a 25 second delay
*; Tier 2
*:Psi Health Wave heals all targets for 18 health after a 25 second delay
*; Tier 3
*:Psi Health Wave heals all targets for 22 health after a 25 second delay
*; Tier 4
*:Psi Health Wave heals all targets for 26 health after a 25 second delay
*; Tier 5
*:Psi Health Wave heals all targets for 30 health after a 25 second delay
*; Tier 6
*:Psi Health Wave heals all targets for 34 health after a 25 second delay
*; Tier 7
*:Psi Health Wave heals all targets for 38 health after a 25 second delay
*; Tier 8
*:Psi Health Wave heals all targets for 42 health after a 25 second delay
*; Tier 9
*:Psi Health Wave heals all targets for 46 health after a 25 second delay
*; Tier 10
*:Psi Health Wave heals all targets for 50 health after a 25 second delay
*; Tier 11
*:Psi Health Wave heals all targets for 54 health after a 25 second delay
*; Tier 12
*:Psi Health Wave heals all targets for 58 health after a 25 second delay
*; Tier 13
*:Psi Health Wave heals all targets for 62 health after a 25 second delay
*; Tier 14
*:Psi Health Wave heals all targets for 66 health after a 25 second delay
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health || Hands, Ring || {{Spoiler|
*; Tier 1
*:Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
*; Tier 2
*:Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
*; Tier 3
*:Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
*; Tier 4
*:Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
*; Tier 5
*:Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
*; Tier 6
*:Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
*; Tier 7
*:Psi Health Wave and Psi Armor Wave instantly heal you for 41 health
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*:Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 2
*:Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 3
*:Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 4
*:Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 5
*:Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 6
*:Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 7
*:Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
|Expand}}
|-
| || of Health Waves || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
*; Tier 2
*:Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
*; Tier 3
*:Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
*; Tier 4
*:Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
*; Tier 5
*:Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
*; Tier 6
*:Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
*; Tier 7
*:Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler|
*; Tier 1
*:Psi Armor Wave instantly restores 7 armor to all targets
*; Tier 2
*:Psi Armor Wave instantly restores 10 armor to all targets
*; Tier 3
*:Psi Armor Wave instantly restores 13 armor to all targets
*; Tier 4
*:Psi Armor Wave instantly restores 16 armor to all targets
*; Tier 5
*:Psi Armor Wave instantly restores 19 armor to all targets
*; Tier 6
*:Psi Armor Wave instantly restores 22 armor to all targets
*; Tier 7
*:Psi Armor Wave instantly restores 25 armor to all targets
*; Tier 8
*:Psi Armor Wave instantly restores 28 armor to all targets
*; Tier 9
*:Psi Armor Wave instantly restores 31 armor to all targets
*; Tier 10
*:Psi Armor Wave instantly restores 34 armor to all targets
*; Tier 11
*:Psi Armor Wave instantly restores 37 armor to all targets
*; Tier 12
*:Psi Armor Wave instantly restores 40 armor to all targets
*; Tier 13
*:Psi Armor Wave instantly restores 43 armor to all targets
*; Tier 14
*:Psi Armor Wave instantly restores 46 armor to all targets
|Expand}}
|-
| || of Armor Surprises || <b>Tier 14</b> - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
*; Tier 2
*:Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
*; Tier 3
*:Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
*; Tier 4
*:Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
*; Tier 5
*:Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
*; Tier 6
*:Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
*; Tier 7
*:Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
*; Tier 8
*:Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
*; Tier 9
*:Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
*; Tier 10
*:Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
*; Tier 11
*:Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
*; Tier 12
*:Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
*; Tier 13
*:Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay
*; Tier 14
*:Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay
|Expand}}
|-
| || of Waves of Instant Armor || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
*; Tier 2
*:Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
*; Tier 3
*:Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
*; Tier 4
*:Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
*; Tier 5
*:Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
*; Tier 6
*:Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
*; Tier 7
*:Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you
|Expand}}
|-
| || of Shielding Agony || <b>Tier 14</b> - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler|
*; Tier 1
*:Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2
*:Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3
*:Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4
*:Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 5
*:Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 6
*:Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 7
*:Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 8
*:Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 9
*:Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 10
*:Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 11
*:Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 12
*:Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 13
*:Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 14
*:Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
|Expand}}
|-
| || of Mental Prowess || <b>Tier 7</b> - Max Power +35 when Mentalism is active || Hands, OffHand || {{Spoiler|
*; Tier 1
*:Max Power +5 when Mentalism is active
*; Tier 2
*:Max Power +10 when Mentalism is active
*; Tier 3
*:Max Power +15 when Mentalism is active
*; Tier 4
*:Max Power +20 when Mentalism is active
*; Tier 5
*:Max Power +25 when Mentalism is active
*; Tier 6
*:Max Power +30 when Mentalism is active
*; Tier 7
*:Max Power +35 when Mentalism is active
|Expand}}
|-
| || || <b>Tier 14</b> - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
*; Tier 2
*:Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
*; Tier 3
*:Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
*; Tier 4
*:Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
*; Tier 5
*:Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
*; Tier 6
*:Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
*; Tier 7
*:Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
*; Tier 8
*:Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
*; Tier 9
*:Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
*; Tier 10
*:Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
*; Tier 11
*:Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
*; Tier 12
*:Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
*; Tier 13
*:Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay
*; Tier 14
*:Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay
|Expand}}
|-
| || of Sudden Power Overloads || <b>Tier 14</b> - Psi Power Wave instantly restores 24 power to all targets || Head, Hands || {{Spoiler|
*; Tier 1
*:Psi Power Wave instantly restores 5 power to all targets
*; Tier 2
*:Psi Power Wave instantly restores 6 power to all targets
*; Tier 3
*:Psi Power Wave instantly restores 7 power to all targets
*; Tier 4
*:Psi Power Wave instantly restores 8 power to all targets
*; Tier 5
*:Psi Power Wave instantly restores 10 power to all targets
*; Tier 6
*:Psi Power Wave instantly restores 11 power to all targets
*; Tier 7
*:Psi Power Wave instantly restores 12 power to all targets
*; Tier 8
*:Psi Power Wave instantly restores 14 power to all targets
*; Tier 9
*:Psi Power Wave instantly restores 15 power to all targets
*; Tier 10
*:Psi Power Wave instantly restores 16 power to all targets
*; Tier 11
*:Psi Power Wave instantly restores 18 power to all targets
*; Tier 12
*:Psi Power Wave instantly restores 20 power to all targets
*; Tier 13
*:Psi Power Wave instantly restores 22 power to all targets
*; Tier 14
*:Psi Power Wave instantly restores 24 power to all targets
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
*; Tier 2
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
*; Tier 3
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
*; Tier 4
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
*; Tier 5
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
*; Tier 6
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
*; Tier 7
*:Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler|
*; Tier 1
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
*; Tier 2
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
*; Tier 3
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
*; Tier 4
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
*; Tier 5
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
*; Tier 6
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
*; Tier 7
*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Max Health +54 when Mentalism is active || Legs, OffHand || {{Spoiler|
*; Tier 1
*:Max Health +12 when Mentalism is active
*; Tier 2
*:Max Health +19 when Mentalism is active
*; Tier 3
*:Max Health +26 when Mentalism is active
*; Tier 4
*:Max Health +33 when Mentalism is active
*; Tier 5
*:Max Health +40 when Mentalism is active
*; Tier 6
*:Max Health +47 when Mentalism is active
*; Tier 7
*:Max Health +54 when Mentalism is active
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
*; Tier 1
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
*; Tier 2
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
*; Tier 3
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
*; Tier 4
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
*; Tier 5
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
*; Tier 6
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
*; Tier 7
*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
*; Tier 2
*:Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
*; Tier 3
*:Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
*; Tier 4
*:Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
*; Tier 5
*:Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
*; Tier 6
*:Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
*; Tier 7
*:Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
*; Tier 2
*:Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
*; Tier 3
*:Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
*; Tier 4
*:Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
*; Tier 5
*:Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
*; Tier 6
*:Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
*; Tier 7
*:Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
*; Tier 2
*:Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
*; Tier 3
*:Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
*; Tier 4
*:Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
*; Tier 5
*:Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
*; Tier 6
*:Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
*; Tier 7
*:Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
|Expand}}
|-
| || of Agonizing Feedback || <b>Tier 7</b> - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU || MainHand || {{Spoiler|
*; Tier 1
*:Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
*; Tier 2
*:Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
*; Tier 3
*:Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
*; Tier 4
*:Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
*; Tier 5
*:Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
*; Tier 6
*:Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
*; Tier 7
*:Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU
|Expand}}
|-
| Agonizing || of Agony || <b>Tier 14</b> - Agonize Damage +59% || Chest, Hands || {{Spoiler|
*; Tier 1
*:Agonize Damage +7%
*; Tier 2
*:Agonize Damage +11%
*; Tier 3
*:Agonize Damage +15%
*; Tier 4
*:Agonize Damage +19%
*; Tier 5
*:Agonize Damage +23%
*; Tier 6
*:Agonize Damage +27%
*; Tier 7
*:Agonize Damage +31%
*; Tier 8
*:Agonize Damage +35%
*; Tier 9
*:Agonize Damage +39%
*; Tier 10
*:Agonize Damage +43%
*; Tier 11
*:Agonize Damage +47%
*; Tier 12
*:Agonize Damage +51%
*; Tier 13
*:Agonize Damage +55%
*; Tier 14
*:Agonize Damage +59%
|Expand}}
|-
| || of System Shock || <b>Tier 14</b> - Panic Charge Damage +109% || Ring, Feet || {{Spoiler|
*; Tier 1
*:Panic Charge Damage +5%
*; Tier 2
*:Panic Charge Damage +13%
*; Tier 3
*:Panic Charge Damage +21%
*; Tier 4
*:Panic Charge Damage +29%
*; Tier 5
*:Panic Charge Damage +37%
*; Tier 6
*:Panic Charge Damage +45%
*; Tier 7
*:Panic Charge Damage +53%
*; Tier 8
*:Panic Charge Damage +61%
*; Tier 9
*:Panic Charge Damage +69%
*; Tier 10
*:Panic Charge Damage +77%
*; Tier 11
*:Panic Charge Damage +85%
*; Tier 12
*:Panic Charge Damage +93%
*; Tier 13
*:Panic Charge Damage +101%
*; Tier 14
*:Panic Charge Damage +109%
|Expand}}
|-
| || of System Shock || <b>Tier 14</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler|
*; Tier 1
*:Panic Charge boosts the damage of all your attacks +2 for 20 seconds
*; Tier 2
*:Panic Charge boosts the damage of all your attacks +3 for 20 seconds
*; Tier 3
*:Panic Charge boosts the damage of all your attacks +4 for 20 seconds
*; Tier 4
*:Panic Charge boosts the damage of all your attacks +6 for 20 seconds
*; Tier 5
*:Panic Charge boosts the damage of all your attacks +7 for 20 seconds
*; Tier 6
*:Panic Charge boosts the damage of all your attacks +9 for 20 seconds
*; Tier 7
*:Panic Charge boosts the damage of all your attacks +10 for 20 seconds
*; Tier 8
*:Panic Charge boosts the damage of all your attacks +11 for 20 seconds
*; Tier 9
*:Panic Charge boosts the damage of all your attacks +12 for 20 seconds
*; Tier 10
*:Panic Charge boosts the damage of all your attacks +14 for 20 seconds
*; Tier 11
*:Panic Charge boosts the damage of all your attacks +16 for 20 seconds
*; Tier 12
*:Panic Charge boosts the damage of all your attacks +17 for 20 seconds
*; Tier 13
*:Panic Charge boosts the damage of all your attacks +17 for 20 seconds
*; Tier 14
*:Panic Charge boosts the damage of all your attacks +17 for 20 seconds
|Expand}}
|-
| || of Panicked Healing || <b>Tier 14</b> - Panic Charge knocks all targets back and restores 58 armor to you || Feet, Head || {{Spoiler|
*; Tier 1
*:Panic Charge knocks all targets back and restores 6 armor to you
*; Tier 2
*:Panic Charge knocks all targets back and restores 10 armor to you
*; Tier 3
*:Panic Charge knocks all targets back and restores 14 armor to you
*; Tier 4
*:Panic Charge knocks all targets back and restores 18 armor to you
*; Tier 5
*:Panic Charge knocks all targets back and restores 22 armor to you
*; Tier 6
*:Panic Charge knocks all targets back and restores 26 armor to you
*; Tier 7
*:Panic Charge knocks all targets back and restores 30 armor to you
*; Tier 8
*:Panic Charge knocks all targets back and restores 34 armor to you
*; Tier 9
*:Panic Charge knocks all targets back and restores 38 armor to you
*; Tier 10
*:Panic Charge knocks all targets back and restores 42 armor to you
*; Tier 11
*:Panic Charge knocks all targets back and restores 46 armor to you
*; Tier 12
*:Panic Charge knocks all targets back and restores 50 armor to you
*; Tier 13
*:Panic Charge knocks all targets back and restores 54 armor to you
*; Tier 14
*:Panic Charge knocks all targets back and restores 58 armor to you
|Expand}}
|-
| || of Electrification || <b>Tier 14</b> - Electrify Damage +44% || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Electrify Damage +5%
*; Tier 2
*:Electrify Damage +8%
*; Tier 3
*:Electrify Damage +11%
*; Tier 4
*:Electrify Damage +14%
*; Tier 5
*:Electrify Damage +17%
*; Tier 6
*:Electrify Damage +20%
*; Tier 7
*:Electrify Damage +23%
*; Tier 8
*:Electrify Damage +26%
*; Tier 9
*:Electrify Damage +29%
*; Tier 10
*:Electrify Damage +32%
*; Tier 11
*:Electrify Damage +35%
*; Tier 12
*:Electrify Damage +38%
*; Tier 13
*:Electrify Damage +41%
*; Tier 14
*:Electrify Damage +44%
|Expand}}
|-
| || || <b>Tier 14</b> - Pain Bubble deals +70 damage and restores 40 armor to you || Chest, Hands || {{Spoiler|
*; Tier 1
*:Pain Bubble deals +5 damage and restores 40 armor to you
*; Tier 2
*:Pain Bubble deals +10 damage and restores 40 armor to you
*; Tier 3
*:Pain Bubble deals +15 damage and restores 40 armor to you
*; Tier 4
*:Pain Bubble deals +20 damage and restores 40 armor to you
*; Tier 5
*:Pain Bubble deals +25 damage and restores 40 armor to you
*; Tier 6
*:Pain Bubble deals +30 damage and restores 40 armor to you
*; Tier 7
*:Pain Bubble deals +35 damage and restores 40 armor to you
*; Tier 8
*:Pain Bubble deals +40 damage and restores 40 armor to you
*; Tier 9
*:Pain Bubble deals +45 damage and restores 40 armor to you
*; Tier 10
*:Pain Bubble deals +50 damage and restores 40 armor to you
*; Tier 11
*:Pain Bubble deals +55 damage and restores 40 armor to you
*; Tier 12
*:Pain Bubble deals +60 damage and restores 40 armor to you
*; Tier 13
*:Pain Bubble deals +65 damage and restores 40 armor to you
*; Tier 14
*:Pain Bubble deals +70 damage and restores 40 armor to you
|Expand}}
|-
| || of Calming Shocks || <b>Tier 14</b> - Electrify generates no rage and removes 900 Rage || Necklace, Chest || {{Spoiler|
*; Tier 1
*:Electrify generates no rage and removes 250 Rage
*; Tier 2
*:Electrify generates no rage and removes 300 Rage
*; Tier 3
*:Electrify generates no rage and removes 350 Rage
*; Tier 4
*:Electrify generates no rage and removes 400 Rage
*; Tier 5
*:Electrify generates no rage and removes 450 Rage
*; Tier 6
*:Electrify generates no rage and removes 500 Rage
*; Tier 7
*:Electrify generates no rage and removes 550 Rage
*; Tier 8
*:Electrify generates no rage and removes 600 Rage
*; Tier 9
*:Electrify generates no rage and removes 650 Rage
*; Tier 10
*:Electrify generates no rage and removes 700 Rage
*; Tier 11
*:Electrify generates no rage and removes 750 Rage
*; Tier 12
*:Electrify generates no rage and removes 800 Rage
*; Tier 13
*:Electrify generates no rage and removes 850 Rage
*; Tier 14
*:Electrify generates no rage and removes 900 Rage
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 14</b> - Electrify restores 56 Health to you || Feet, Ring || {{Spoiler|
*; Tier 1
*:Electrify restores 8 Health to you
*; Tier 2
*:Electrify restores 11 Health to you
*; Tier 3
*:Electrify restores 14 Health to you
*; Tier 4
*:Electrify restores 17 Health to you
*; Tier 5
*:Electrify restores 20 Health to you
*; Tier 6
*:Electrify restores 24 Health to you
*; Tier 7
*:Electrify restores 28 Health to you
*; Tier 8
*:Electrify restores 32 Health to you
*; Tier 9
*:Electrify restores 36 Health to you
*; Tier 10
*:Electrify restores 40 Health to you
*; Tier 11
*:Electrify restores 44 Health to you
*; Tier 12
*:Electrify restores 48 Health to you
*; Tier 13
*:Electrify restores 52 Health to you
*; Tier 14
*:Electrify restores 56 Health to you
|Expand}}
|-
| || || <b>Tier 7</b> - Reconstruct Reuse Timer -4 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Reconstruct Reuse Timer -1
*; Tier 2
*:Reconstruct Reuse Timer -1.5
*; Tier 3
*:Reconstruct Reuse Timer -2
*; Tier 4
*:Reconstruct Reuse Timer -2.5
*; Tier 5
*:Reconstruct Reuse Timer -3
*; Tier 6
*:Reconstruct Reuse Timer -3.5
*; Tier 7
*:Reconstruct Reuse Timer -4
|Expand}}
|-
| || of Recharging Shocks || <b>Tier 14</b> - Electrify restores 36 power to you || Head || {{Spoiler|
*; Tier 1
*:Electrify restores 3 power to you
*; Tier 2
*:Electrify restores 5 power to you
*; Tier 3
*:Electrify restores 8 power to you
*; Tier 4
*:Electrify restores 10 power to you
*; Tier 5
*:Electrify restores 13 power to you
*; Tier 6
*:Electrify restores 15 power to you
*; Tier 7
*:Electrify restores 18 power to you
*; Tier 8
*:Electrify restores 20 power to you
*; Tier 9
*:Electrify restores 23 power to you
*; Tier 10
*:Electrify restores 25 power to you
*; Tier 11
*:Electrify restores 27 power to you
*; Tier 12
*:Electrify restores 30 power to you
*; Tier 13
*:Electrify restores 33 power to you
*; Tier 14
*:Electrify restores 36 power to you
|Expand}}
|-
| || of Painful Bubbles || <b>Tier 14</b> - Pain Bubble Damage +192 || Necklace, OffHand || {{Spoiler|
*; Tier 1
*:Pain Bubble Damage +12
*; Tier 2
*:Pain Bubble Damage +24
*; Tier 3
*:Pain Bubble Damage +36
*; Tier 4
*:Pain Bubble Damage +48
*; Tier 5
*:Pain Bubble Damage +60
*; Tier 6
*:Pain Bubble Damage +72
*; Tier 7
*:Pain Bubble Damage +84
*; Tier 8
*:Pain Bubble Damage +96
*; Tier 9
*:Pain Bubble Damage +108
*; Tier 10
*:Pain Bubble Damage +120
*; Tier 11
*:Pain Bubble Damage +132
*; Tier 12
*:Pain Bubble Damage +144
*; Tier 13
*:Pain Bubble Damage +168
*; Tier 14
*:Pain Bubble Damage +192
|Expand}}
|-
| || of Bursting Bubbles || <b>Tier 14</b> - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds || Ring, Feet || {{Spoiler|
*; Tier 1
*:Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
*; Tier 2
*:Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
*; Tier 3
*:Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
*; Tier 4
*:Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
*; Tier 5
*:Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
*; Tier 6
*:Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
*; Tier 7
*:Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
*; Tier 8
*:Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
*; Tier 9
*:Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
*; Tier 10
*:Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
*; Tier 11
*:Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
*; Tier 12
*:Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
*; Tier 13
*:Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds
*; Tier 14
*:Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds
|Expand}}
|}
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