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Giant Plains Rat

833 bytes added, 12:52, 4 March 2023
m
General loot: Watercress
|image = [[File:Giant Plains Rat.jpg|300px]]
| type = Rodent
| health = 52
| armor = 29
| health = 52
| rage = 99
| effective = Fire, Electricity
| ineffective = Poison, Trauma
}}
[[Giant Plains Rat]]s are found around [[Eltibule]] and [[Serbule Hills]]. They are strikingly similar to the [[Giant Rat]]s of other regions.
== Locations ==
{{MOB Location
| area = Serbule Hills
| location = Found across the region.
| health = 53
| armor = 29
| rage = 99
}}
{{MOB Location
| area = Eltibule
| location = Found near the Serbule portal.
| health = 53
| armor = 29
| rage = 99
}}
{{MOB Location
| area = Borghild
| location = Main floor rooms.
| health = 52
| armor = 29
| rage = 99
| lootlevel = 12
}}
==Combat Abilities=='''Giant Plains RatEvasion, Projectile Evasion, Burst Evasion'''s are found around the hills of [[Eltibule]]. They are strikingly similar to the [[Giant Rat]]s of other regions.(Borghild){{:AIP:GiantRat}}==Miscellaneous=={||'''Skin''':|{{Loot|Shoddy Animal Skin}}|-|'''Bonus Skin''':|-
==Location==|'''Meat''':; [[Serbule Hills]]|{{Loot|Sinewy Beast Meat}}; [[Eltibule]]|-|'''Bonus Meat''':|{{Loot|Brain}}|-
|'''Skull''':
|{{Loot|Small Animal Skull}}
|}
==Combat AbilitiesReported Loot==* [[Image:Crushing.jpg]]Crushing Damage* [[Image:Rage-icon-20px.gif|Rage]] Heavy Slashing Damage===General loot===
==Miscellaneous=={|* Skin: Shoddy Animal Skin| {{Loot|Sinewy Beast Meat}}| {{Loot|Grass}}| {{Loot|Ancient Bronze Coin}}|-| {{Loot|Mandrake Root}}| {{Loot|Large Strawberry}}* Meat: Cheap Meat| {{Loot|Watercress}}* Skull: Small Animal Skull|}
==Reported LootAnimal Handling Stats ==* Cheap meat{{MOB AH* Grass| name = Giant Plains Rat| level to tame= 1| max bond level = 80| max happiness = 100| max enthusiasm = 10| bonus = Evasion* Ancient Bronze Coin| weaknesses = Electricity, Fire| resists = Poison, Trauma[[Category| profile =AIP:Eltibule Creatures]][[Category:Serbule Hills Creatures]]Rat Pet}}{{MOB AHVital| vital level= Tamed (12)| health = TODO| armor = TODO}}
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