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| vineffective = Nature
}}
{{Quote|source={{lore|First Journal}}|icon=book|
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create.
I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.
}}
{{MOB Location
| location1 area = Serbule| desc1 location = Western Serbule, past the farm.| armor1 armor = 147| health1 health = 116| rage1 rage = 218| lootlevel = 10-13
}}
==Combat Abilities==
==Miscellaneous==
{|
{{Header|'''Skin''':[[Skinning]]}}|-
|None
|-
{{Header|'''Meat''':[[Butchering]]}}|-
|None
|-
{{Header|[[Butchering|'''Skull''':Extraction]]}}|-
|None
|}
==Reported Loot==
{|
{{Header|General Loot|4}}|-| {{ItemLoot|Mind Enhancement GemAugmented Mantis Claw}}| {{Loot|Brass Nail}}| {{ItemLoot|Large Strawberry}}| {{ItemLoot|Augmented Mantis ClawMind Enhancement Gem}}
|}
{|
{{Header|Equipment (Level 10-13)|4}}|-
| {{Loot|Amulet of Max Armor +10}}
| {{Loot|Ring of Armor Regeneration +5}}
| {{Loot|Ring of Staff Supremacy}}
|}
{|
{{Header|Augments (Level 10)|4}}|-
|{{Loot|Shoe Augment}}
|}
[[Category:Serbule Creatures]]