12
edits
Changes
→Minerals & Metal
|border=orange
|type=Greetings lost traveler.
|info=<span style="color:#000000; font-weight:bold;font-size:15px;">You may be feeling somewhat confused. Don’t worry, that’s normal around these parts. You’re without memories in a land filled with mystery and wonder, following a branching path many before you have set forth upon. Within these writings, those with patience may find the near-lost history of a land ravaged by time. Others seek wisdom, glimpses at their future potential. If this is your first time visiting this library, be aware that everything recorded has been so through the contributions of generous adventurers. Perhaps one day you too shall will record knowledge here!
(Most pages on the Project: Gorgon Wiki contain open spoilers. The page for Anagoge Island is formatted to allow for new players seeking specific answers to retain an essence of exploration and discovery).
There's a backpack nearby with some useful stuff. Pick it up!
}}
[[Anagoge Island]] is a remote storm-blown island off the coast of the Council Lands of [[Alharth]]. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby [[Serbule]] region. In recent years, an increased number of mind-wiped adventurers have been showing up in [[Serbule]] and the surrounding duchies. Many of these individuals claim to have washed ashore on [[Anagoge]] with nothing but the clothes on their back. While mostly barren, [[Anagoge Island]] is rumored to have been the site of a Council Academy for those deemed [[Prodigy|Prodigies]]. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island. Marooned Adventurers who attempt to swim off the island will be met with deadly sharks and strong currents.
[[Anagoge Island]] is the starting area in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to leave the island, although it is advised to find the island's inhabitants first.
* [[Serbule Hills]]
{{Spoiler|Returning to [[Anagoge Island]]|
Travelers insistent on returning to [[Anagoge Island]] should speak with [[Juri Jurl the Boatman]] at the [[Serbule]] dock. Ask him ''"Where else can you take me?"''
}}
== Points of Interest ==
====Pedestal Puzzle====
The Pedestal Puzzle was designed to test the critical thinking skills of students under [[Elmetaph]]'s tutelage. It still seems operational. Perhaps a student left a clue somewhere...
{{Spoiler|Click for location of the Student's Clue|
In a shack nearby, a piece of paper can be found on the ground.
}}
{{Spoiler|Click for solution to the Pedestal Puzzle|
The hint "Help me, I'm sewn" suggests that the pedestals should be activated in the order South, East, West, North.
}}
{{Spoiler|Click to see reward to Pedestal Puzzle|
* {{Item|Instructions for Rat Taming}}
* {{Item|Mild Cheddar Cheese}} x5
* {{Item|Salt}} x5
* {{Item|Sugar}} x5
}}
==== Teleportation Platform ====
A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you might be able to use it to escape.
{{Spoiler| Finding Extra Teleportation Necessities|
Prodigies recovering their memories of Teleportation may find themselves in need of additional {{Item|Amethyst}}. The easiest source is from a pair of dropped sacks on the island. One sack can be found in a shack east of the Teleportation Platform. The other sack is found next to the Teleportation Platform. Whichever sack is opened first will have an Amethyst inside.
}}
==== Obelisks ====
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|
The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers; a list of possible destinations is [[Teleportation Machine|here]], though the codes do not actually correspond in a direct way and should not be trusted.
}}
==== The Enchanted Dummy ====
Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.
As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.
}}
== Dungeons ==
<dpl>
There are two Council constructed Teleportation Circles on [[Anagoge Island]]. Unfortunately, one appears to be damaged beyond repair.
* Found among the southern hills of the island.
== Anagoge Island {{msg:BASEPAGENAME}} Inhabitants ======FriendsFriendly NPCs ====
<dpl>
category = Anagoge NPCs
notcategory = Dungeon NPCs
mode = unordered
columns = 3
</dpl>
==== Event NPCs ====There are no Event related NPCs on Anagoge Island.<!--<dpl>category = Anagoge NPCscategory = Event NPCsmode = unorderedcolumns = 3</dpl>-->==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====<dpl>category = Anagoge NPCscategory = Dungeon NPCsnotcategory = Event NPCsmode = unorderedcolumns = 3</dpl>===Foes====
<dpl>
category = Anagoge Creatures
notnamespace=User
mode = unordered
columns = 3
includetrim = true
</dpl>
There are no monsters on Anagoge Island that grant [[Notoriety]] when defeated.
<!--
|}
==== Fruit ====
==== Plants ====
None
==== Mushrooms ====
{|
|{{Item|Parasol Mushroom}}
|}
==== Minerals & Metal ====
Welcome to the region of [[Serbule]]!}}<!-- An introduction and link to Anagoge Travel Log can be placed in this section oncecompleted! -->===== New Character Checklist =====
{{Spoiler|[[Anagoge Island]] offers many opportunities to learn new skills, recipes, and abilities.|
Skills that can be learned on the island: [[Teleportation]], [[Psychology]], [[Archery]], [[Mycology]], [[Skinning]], [[Anatomy]], [[Sword]], [[Unarmed]], [[Alchemy]], [[Fishing]], [[Dying]], [[Endurance]], [[Gourmand]], [[Lore]], [[Carpentry]], [[Foraging]], [[Butchering]], [[Cartography]].
Abilities: Learn [[Charm Rat]], [[Brain Scrub]], [[Spore Bomb 1]], [[Shutdown Automaton]], [[Psychoanalyze]].
Notoriety: Defeat [[Gajus the Big-Headed]] under the island.
}}
[[Category:Zones]]