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Priest/Treasure Effects

49,093 bytes added, 13:36, 25 May 2018
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Priest/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Priests || <b>Tier 7</b> - Priest Base Damage +23% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Priest Base Damage +3
*; Tier 2
:Priest Base Damage +8%
*; Tier 3
:Priest Base Damage +11%
*; Tier 4
:Priest Base Damage +14%
*; Tier 5
:Priest Base Damage +17%
*; Tier 6
:Priest Base Damage +20%
*; Tier 7
:Priest Base Damage +23%
}}
|-
| || of Dodgy Priesting || <b>Tier 7</b> - Chance to Evade Bursts +33% when Priest is active || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance to Evade Bursts +15% when Priest is active
*; Tier 2
:Chance to Evade Bursts +18% when Priest is active
*; Tier 3
:Chance to Evade Bursts +21% when Priest is active
*; Tier 4
:Chance to Evade Bursts +24% when Priest is active
*; Tier 5
:Chance to Evade Bursts +27% when Priest is active
*; Tier 6
:Chance to Evade Bursts +30% when Priest is active
*; Tier 7
:Chance to Evade Bursts +33% when Priest is active
}}
|-
| Pacifist's || of Powerful Pacifism || <b>Tier 7</b> - If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat) || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +5 Power every 5 seconds (in and out of combat)
*; Tier 2
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +6 Power every 5 seconds (in and out of combat)
*; Tier 3
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +7 Power every 5 seconds (in and out of combat)
*; Tier 4
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +8 Power every 5 seconds (in and out of combat)
*; Tier 5
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +9 Power every 5 seconds (in and out of combat)
*; Tier 6
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +10 Power every 5 seconds (in and out of combat)
*; Tier 7
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat)
}}
|-
| || || <b>Tier 14</b> - Direct Fire Damage +31 when Priest is active || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Fire Damage +5 when Priest is active
*; Tier 2
:Direct Fire Damage +7 when Priest is active
*; Tier 3
:Direct Fire Damage +9 when Priest is active
*; Tier 4
:Direct Fire Damage +11 when Priest is active
*; Tier 5
:Direct Fire Damage +13 when Priest is active
*; Tier 6
:Direct Fire Damage +15 when Priest is active
*; Tier 7
:Direct Fire Damage +17 when Priest is active
*; Tier 8
:Direct Fire Damage +19 when Priest is active
*; Tier 9
:Direct Fire Damage +21 when Priest is active
*; Tier 10
:Direct Fire Damage +23 when Priest is active
*; Tier 11
:Direct Fire Damage +25 when Priest is active
*; Tier 12
:Direct Fire Damage +27 when Priest is active
*; Tier 13
:Direct Fire Damage +29 when Priest is active
*; Tier 14
:Direct Fire Damage +31 when Priest is active
}}
|-
| Admonisher's || of Admonishment || <b>Tier 7</b> - The maximum Power restored by Admonish increases +9 || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:The maximum Power restored by Admonish increases +3
*; Tier 2
:The maximum Power restored by Admonish increases +4
*; Tier 3
:The maximum Power restored by Admonish increases +5
*; Tier 4
:The maximum Power restored by Admonish increases +6
*; Tier 5
:The maximum Power restored by Admonish increases +7
*; Tier 6
:The maximum Power restored by Admonish increases +8
*; Tier 7
:The maximum Power restored by Admonish increases +9
}}
|-
| || || <b>Tier 14</b> - Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself) || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Admonish boosts your Priest Damage +1 for 10 seconds (this effect does not stack with itself)
*; Tier 2
:Admonish boosts your Priest Damage +2 for 10 seconds (this effect does not stack with itself)
*; Tier 3
:Admonish boosts your Priest Damage +3 for 10 seconds (this effect does not stack with itself)
*; Tier 4
:Admonish boosts your Priest Damage +4 for 10 seconds (this effect does not stack with itself)
*; Tier 5
:Admonish boosts your Priest Damage +5 for 10 seconds (this effect does not stack with itself)
*; Tier 6
:Admonish boosts your Priest Damage +6 for 10 seconds (this effect does not stack with itself)
*; Tier 7
:Admonish boosts your Priest Damage +7 for 10 seconds (this effect does not stack with itself)
*; Tier 8
:Admonish boosts your Priest Damage +8 for 10 seconds (this effect does not stack with itself)
*; Tier 9
:Admonish boosts your Priest Damage +9 for 10 seconds (this effect does not stack with itself)
*; Tier 10
:Admonish boosts your Priest Damage +10 for 10 seconds (this effect does not stack with itself)
*; Tier 11
:Admonish boosts your Priest Damage +11 for 10 seconds (this effect does not stack with itself)
*; Tier 12
:Admonish boosts your Priest Damage +12 for 10 seconds (this effect does not stack with itself)
*; Tier 13
:Admonish boosts your Priest Damage +13 for 10 seconds (this effect does not stack with itself)
*; Tier 14
:Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself)
}}
|-
| || || <b>Tier 7</b> - Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself) || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Admonish makes the target 1% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 2
:Admonish makes the target 2% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 3
:Admonish makes the target 3% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 4
:Admonish makes the target 4% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 5
:Admonish makes the target 5% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 6
:Admonish makes the target 6% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 7
:Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - Castigate Damage +85 || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate Damage +7
*; Tier 2
:Castigate Damage +13
*; Tier 3
:Castigate Damage +19
*; Tier 4
:Castigate Damage +25
*; Tier 5
:Castigate Damage +31
*; Tier 6
:Castigate Damage +37
*; Tier 7
:Castigate Damage +43
*; Tier 8
:Castigate Damage +49
*; Tier 9
:Castigate Damage +55
*; Tier 10
:Castigate Damage +61
*; Tier 11
:Castigate Damage +67
*; Tier 12
:Castigate Damage +73
*; Tier 13
:Castigate Damage +79
*; Tier 14
:Castigate Damage +85
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - Castigate Damage +49% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate Damage +10%
*; Tier 2
:Castigate Damage +13%
*; Tier 3
:Castigate Damage +16%
*; Tier 4
:Castigate Damage +19%
*; Tier 5
:Castigate Damage +22%
*; Tier 6
:Castigate Damage +25%
*; Tier 7
:Castigate Damage +28%
*; Tier 8
:Castigate Damage +31%
*; Tier 9
:Castigate Damage +34%
*; Tier 10
:Castigate Damage +37%
*; Tier 11
:Castigate Damage +40%
*; Tier 12
:Castigate Damage +43%
*; Tier 13
:Castigate Damage +46%
*; Tier 14
:Castigate Damage +49%
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:When Castigate is used on an undead target, it has a 25% chance to stun the target
*; Tier 2
:When Castigate is used on an undead target, it has a 25% chance to deal +20 damage and stun the target
*; Tier 3
:When Castigate is used on an undead target, it has a 25% chance to deal +40 damage and stun the target
*; Tier 4
:When Castigate is used on an undead target, it has a 25% chance to deal +60 damage and stun the target
*; Tier 5
:When Castigate is used on an undead target, it has a 25% chance to deal +80 damage and stun the target
*; Tier 6
:When Castigate is used on an undead target, it has a 25% chance to deal +100 damage and stun the target
*; Tier 7
:When Castigate is used on an undead target, it has a 25% chance to deal +120 damage and stun the target
*; Tier 8
:When Castigate is used on an undead target, it has a 25% chance to deal +140 damage and stun the target
*; Tier 9
:When Castigate is used on an undead target, it has a 25% chance to deal +160 damage and stun the target
*; Tier 10
:When Castigate is used on an undead target, it has a 25% chance to deal +180 damage and stun the target
*; Tier 11
:When Castigate is used on an undead target, it has a 25% chance to deal +200 damage and stun the target
*; Tier 12
:When Castigate is used on an undead target, it has a 25% chance to deal +220 damage and stun the target
*; Tier 13
:When Castigate is used on an undead target, it has a 25% chance to deal +240 damage and stun the target
*; Tier 14
:When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
}}
|-
| || of Burning Heretics || <b>Tier 14</b> - Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate deals Fire damage instead of Psychic, and deals +10% damage to Aberrations
*; Tier 2
:Castigate deals Fire damage instead of Psychic, and deals +15% damage to Aberrations
*; Tier 3
:Castigate deals Fire damage instead of Psychic, and deals +20% damage to Aberrations
*; Tier 4
:Castigate deals Fire damage instead of Psychic, and deals +25% damage to Aberrations
*; Tier 5
:Castigate deals Fire damage instead of Psychic, and deals +30% damage to Aberrations
*; Tier 6
:Castigate deals Fire damage instead of Psychic, and deals +35% damage to Aberrations
*; Tier 7
:Castigate deals Fire damage instead of Psychic, and deals +40% damage to Aberrations
*; Tier 8
:Castigate deals Fire damage instead of Psychic, and deals +45% damage to Aberrations
*; Tier 9
:Castigate deals Fire damage instead of Psychic, and deals +50% damage to Aberrations
*; Tier 10
:Castigate deals Fire damage instead of Psychic, and deals +55% damage to Aberrations
*; Tier 11
:Castigate deals Fire damage instead of Psychic, and deals +60% damage to Aberrations
*; Tier 12
:Castigate deals Fire damage instead of Psychic, and deals +65% damage to Aberrations
*; Tier 13
:Castigate deals Fire damage instead of Psychic, and deals +70% damage to Aberrations
*; Tier 14
:Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations
}}
|-
| || || <b>Tier 14</b> - Castigate boosts your Nice Attack Damage +84 for 8 seconds || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate boosts your Nice Attack Damage +6 for 8 seconds
*; Tier 2
:Castigate boosts your Nice Attack Damage +12 for 8 seconds
*; Tier 3
:Castigate boosts your Nice Attack Damage +18 for 8 seconds
*; Tier 4
:Castigate boosts your Nice Attack Damage +24 for 8 seconds
*; Tier 5
:Castigate boosts your Nice Attack Damage +30 for 8 seconds
*; Tier 6
:Castigate boosts your Nice Attack Damage +36 for 8 seconds
*; Tier 7
:Castigate boosts your Nice Attack Damage +42 for 8 seconds
*; Tier 8
:Castigate boosts your Nice Attack Damage +48 for 8 seconds
*; Tier 9
:Castigate boosts your Nice Attack Damage +54 for 8 seconds
*; Tier 10
:Castigate boosts your Nice Attack Damage +60 for 8 seconds
*; Tier 11
:Castigate boosts your Nice Attack Damage +66 for 8 seconds
*; Tier 12
:Castigate boosts your Nice Attack Damage +72 for 8 seconds
*; Tier 13
:Castigate boosts your Nice Attack Damage +78 for 8 seconds
*; Tier 14
:Castigate boosts your Nice Attack Damage +84 for 8 seconds
}}
|-
| || of Exhilaration || <b>Tier 14</b> - Exhilarate Healing +31 || MainHand, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate Healing +5
*; Tier 2
:Exhilarate Healing +7
*; Tier 3
:Exhilarate Healing +9
*; Tier 4
:Exhilarate Healing +11
*; Tier 5
:Exhilarate Healing +13
*; Tier 6
:Exhilarate Healing +15
*; Tier 7
:Exhilarate Healing +17
*; Tier 8
:Exhilarate Healing +19
*; Tier 9
:Exhilarate Healing +21
*; Tier 10
:Exhilarate Healing +23
*; Tier 11
:Exhilarate Healing +25
*; Tier 12
:Exhilarate Healing +27
*; Tier 13
:Exhilarate Healing +29
*; Tier 14
:Exhilarate Healing +31
}}
|-
| || of Exhilaration || <b>Tier 14</b> - For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +5 Health
*; Tier 2
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +7 Health
*; Tier 3
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +9 Health
*; Tier 4
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +11 Health
*; Tier 5
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +13 Health
*; Tier 6
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +15 Health
*; Tier 7
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +17 Health
*; Tier 8
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +19 Health
*; Tier 9
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +21 Health
*; Tier 10
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +23 Health
*; Tier 11
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +25 Health
*; Tier 12
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +27 Health
*; Tier 13
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +29 Health
*; Tier 14
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
}}
|-
| || of Exhilaration || <b>Tier 14</b> - Exhilarate restores 56 Armor over 8 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate restores 4 Armor over 8 seconds
*; Tier 2
:Exhilarate restores 8 Armor over 8 seconds
*; Tier 3
:Exhilarate restores 12 Armor over 8 seconds
*; Tier 4
:Exhilarate restores 16 Armor over 8 seconds
*; Tier 5
:Exhilarate restores 20 Armor over 8 seconds
*; Tier 6
:Exhilarate restores 24 Armor over 8 seconds
*; Tier 7
:Exhilarate restores 28 Armor over 8 seconds
*; Tier 8
:Exhilarate restores 32 Armor over 8 seconds
*; Tier 9
:Exhilarate restores 36 Armor over 8 seconds
*; Tier 10
:Exhilarate restores 40 Armor over 8 seconds
*; Tier 11
:Exhilarate restores 44 Armor over 8 seconds
*; Tier 12
:Exhilarate restores 48 Armor over 8 seconds
*; Tier 13
:Exhilarate restores 52 Armor over 8 seconds
*; Tier 14
:Exhilarate restores 56 Armor over 8 seconds
}}
|-
| || of Enhanced Care || <b>Tier 7</b> - Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate, Triage, and Invigorate restore +5 Health if you haven't been attacked in the past 15 seconds
*; Tier 2
:Exhilarate, Triage, and Invigorate restore +11 Health if you haven't been attacked in the past 15 seconds
*; Tier 3
:Exhilarate, Triage, and Invigorate restore +17 Health if you haven't been attacked in the past 15 seconds
*; Tier 4
:Exhilarate, Triage, and Invigorate restore +23 Health if you haven't been attacked in the past 15 seconds
*; Tier 5
:Exhilarate, Triage, and Invigorate restore +29 Health if you haven't been attacked in the past 15 seconds
*; Tier 6
:Exhilarate, Triage, and Invigorate restore +35 Health if you haven't been attacked in the past 15 seconds
*; Tier 7
:Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
}}
|-
| || || <b>Tier 14</b> - Mend Flesh Healing +66 || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh Healing +14
*; Tier 2
:Mend Flesh Healing +18
*; Tier 3
:Mend Flesh Healing +22
*; Tier 4
:Mend Flesh Healing +26
*; Tier 5
:Mend Flesh Healing +30
*; Tier 6
:Mend Flesh Healing +34
*; Tier 7
:Mend Flesh Healing +38
*; Tier 8
:Mend Flesh Healing +42
*; Tier 9
:Mend Flesh Healing +46
*; Tier 10
:Mend Flesh Healing +50
*; Tier 11
:Mend Flesh Healing +54
*; Tier 12
:Mend Flesh Healing +58
*; Tier 13
:Mend Flesh Healing +62
*; Tier 14
:Mend Flesh Healing +66
}}
|-
| || || <b>Tier 14</b> - Mend Flesh Armor Healing +98 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh Armor Healing +30
*; Tier 2
:Mend Flesh Armor Healing +35
*; Tier 3
:Mend Flesh Armor Healing +40
*; Tier 4
:Mend Flesh Armor Healing +45
*; Tier 5
:Mend Flesh Armor Healing +50
*; Tier 6
:Mend Flesh Armor Healing +55
*; Tier 7
:Mend Flesh Armor Healing +60
*; Tier 8
:Mend Flesh Armor Healing +65
*; Tier 9
:Mend Flesh Armor Healing +70
*; Tier 10
:Mend Flesh Armor Healing +75
*; Tier 11
:Mend Flesh Armor Healing +80
*; Tier 12
:Mend Flesh Armor Healing +86
*; Tier 13
:Mend Flesh Armor Healing +92
*; Tier 14
:Mend Flesh Armor Healing +98
}}
|-
| || || <b>Tier 7</b> - Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh gives the target +3 mitigation against physical attacks for 12 seconds
*; Tier 2
:Mend Flesh gives the target +4 mitigation against physical attacks for 12 seconds
*; Tier 3
:Mend Flesh gives the target +5 mitigation against physical attacks for 12 seconds
*; Tier 4
:Mend Flesh gives the target +6 mitigation against physical attacks for 12 seconds
*; Tier 5
:Mend Flesh gives the target +7 mitigation against physical attacks for 12 seconds
*; Tier 6
:Mend Flesh gives the target +8 mitigation against physical attacks for 12 seconds
*; Tier 7
:Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds
}}
|-
| Unfettered || of Freedom || <b>Tier 7</b> - Unfetter grants immunity to Knockback effects for 12 seconds || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter grants immunity to Knockback effects for 6 seconds
*; Tier 2
:Unfetter grants immunity to Knockback effects for 7 seconds
*; Tier 3
:Unfetter grants immunity to Knockback effects for 8 seconds
*; Tier 4
:Unfetter grants immunity to Knockback effects for 9 seconds
*; Tier 5
:Unfetter grants immunity to Knockback effects for 10 seconds
*; Tier 6
:Unfetter grants immunity to Knockback effects for 11 seconds
*; Tier 7
:Unfetter grants immunity to Knockback effects for 12 seconds
}}
|-
| Free-Flying || of Boundless Skies || <b>Tier 7</b> - Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds || Necklace, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.3 m/s for 20 seconds
*; Tier 2
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.6 m/s for 20 seconds
*; Tier 3
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.9 m/s for 20 seconds
*; Tier 4
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.2 m/s for 20 seconds
*; Tier 5
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.5 m/s for 20 seconds
*; Tier 6
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.8 m/s for 20 seconds
*; Tier 7
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds
}}
|-
| Swimmer's || || <b>Tier 7</b> - Unfetter boosts swim speed +2.8 m/s for 20 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter boosts swim speed +0.4 m/s for 20 seconds
*; Tier 2
:Unfetter boosts swim speed +0.8 m/s for 20 seconds
*; Tier 3
:Unfetter boosts swim speed +1.2 m/s for 20 seconds
*; Tier 4
:Unfetter boosts swim speed +1.6 m/s for 20 seconds
*; Tier 5
:Unfetter boosts swim speed +2 m/s for 20 seconds
*; Tier 6
:Unfetter boosts swim speed +2.4 m/s for 20 seconds
*; Tier 7
:Unfetter boosts swim speed +2.8 m/s for 20 seconds
}}
|-
| || of Unfettered Power || <b>Tier 14</b> - Unfetter restores 45 Power over 9 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter restores 6 Power over 9 seconds
*; Tier 2
:Unfetter restores 9 Power over 9 seconds
*; Tier 3
:Unfetter restores 12 Power over 9 seconds
*; Tier 4
:Unfetter restores 15 Power over 9 seconds
*; Tier 5
:Unfetter restores 18 Power over 9 seconds
*; Tier 6
:Unfetter restores 21 Power over 9 seconds
*; Tier 7
:Unfetter restores 24 Power over 9 seconds
*; Tier 8
:Unfetter restores 27 Power over 9 seconds
*; Tier 9
:Unfetter restores 30 Power over 9 seconds
*; Tier 10
:Unfetter restores 33 Power over 9 seconds
*; Tier 11
:Unfetter restores 36 Power over 9 seconds
*; Tier 12
:Unfetter restores 39 Power over 9 seconds
*; Tier 13
:Unfetter restores 42 Power over 9 seconds
*; Tier 14
:Unfetter restores 45 Power over 9 seconds
}}
|-
| || of Corrupted Hate || <b>Tier 14</b> - Corrupt Hate Damage +207 || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate Damage +25
*; Tier 2
:Corrupt Hate Damage +39
*; Tier 3
:Corrupt Hate Damage +53
*; Tier 4
:Corrupt Hate Damage +67
*; Tier 5
:Corrupt Hate Damage +81
*; Tier 6
:Corrupt Hate Damage +95
*; Tier 7
:Corrupt Hate Damage +109
*; Tier 8
:Corrupt Hate Damage +123
*; Tier 9
:Corrupt Hate Damage +137
*; Tier 10
:Corrupt Hate Damage +151
*; Tier 11
:Corrupt Hate Damage +165
*; Tier 12
:Corrupt Hate Damage +179
*; Tier 13
:Corrupt Hate Damage +193
*; Tier 14
:Corrupt Hate Damage +207
}}
|-
| || of Corrupted Hate || <b>Tier 14</b> - Corrupt Hate Damage +85% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate Damage +20%
*; Tier 2
:Corrupt Hate Damage +25%
*; Tier 3
:Corrupt Hate Damage +30%
*; Tier 4
:Corrupt Hate Damage +35%
*; Tier 5
:Corrupt Hate Damage +40%
*; Tier 6
:Corrupt Hate Damage +45%
*; Tier 7
:Corrupt Hate Damage +50%
*; Tier 8
:Corrupt Hate Damage +55%
*; Tier 9
:Corrupt Hate Damage +60%
*; Tier 10
:Corrupt Hate Damage +65%
*; Tier 11
:Corrupt Hate Damage +70%
*; Tier 12
:Corrupt Hate Damage +75%
*; Tier 13
:Corrupt Hate Damage +80%
*; Tier 14
:Corrupt Hate Damage +85%
}}
|-
| || of Self-Hate || <b>Tier 14</b> - Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack || OffHand, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate causes the target to deal 18 Psychic damage to themselves the next time they use a Rage attack
*; Tier 2
:Corrupt Hate causes the target to deal 36 Psychic damage to themselves the next time they use a Rage attack
*; Tier 3
:Corrupt Hate causes the target to deal 54 Psychic damage to themselves the next time they use a Rage attack
*; Tier 4
:Corrupt Hate causes the target to deal 72 Psychic damage to themselves the next time they use a Rage attack
*; Tier 5
:Corrupt Hate causes the target to deal 90 Psychic damage to themselves the next time they use a Rage attack
*; Tier 6
:Corrupt Hate causes the target to deal 108 Psychic damage to themselves the next time they use a Rage attack
*; Tier 7
:Corrupt Hate causes the target to deal 126 Psychic damage to themselves the next time they use a Rage attack
*; Tier 8
:Corrupt Hate causes the target to deal 144 Psychic damage to themselves the next time they use a Rage attack
*; Tier 9
:Corrupt Hate causes the target to deal 162 Psychic damage to themselves the next time they use a Rage attack
*; Tier 10
:Corrupt Hate causes the target to deal 180 Psychic damage to themselves the next time they use a Rage attack
*; Tier 11
:Corrupt Hate causes the target to deal 198 Psychic damage to themselves the next time they use a Rage attack
*; Tier 12
:Corrupt Hate causes the target to deal 216 Psychic damage to themselves the next time they use a Rage attack
*; Tier 13
:Corrupt Hate causes the target to deal 234 Psychic damage to themselves the next time they use a Rage attack
*; Tier 14
:Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack
}}
|-
| || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Healing +48 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Healing +9
*; Tier 2
:Relentless Hope Healing +12
*; Tier 3
:Relentless Hope Healing +15
*; Tier 4
:Relentless Hope Healing +18
*; Tier 5
:Relentless Hope Healing +21
*; Tier 6
:Relentless Hope Healing +24
*; Tier 7
:Relentless Hope Healing +27
*; Tier 8
:Relentless Hope Healing +30
*; Tier 9
:Relentless Hope Healing +33
*; Tier 10
:Relentless Hope Healing +36
*; Tier 11
:Relentless Hope Healing +39
*; Tier 12
:Relentless Hope Healing +42
*; Tier 13
:Relentless Hope Healing +45
*; Tier 14
:Relentless Hope Healing +48
}}
|-
| || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Power Restoration +31 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Power Restoration +5
*; Tier 2
:Relentless Hope Power Restoration +7
*; Tier 3
:Relentless Hope Power Restoration +9
*; Tier 4
:Relentless Hope Power Restoration +11
*; Tier 5
:Relentless Hope Power Restoration +13
*; Tier 6
:Relentless Hope Power Restoration +15
*; Tier 7
:Relentless Hope Power Restoration +17
*; Tier 8
:Relentless Hope Power Restoration +19
*; Tier 9
:Relentless Hope Power Restoration +21
*; Tier 10
:Relentless Hope Power Restoration +23
*; Tier 11
:Relentless Hope Power Restoration +25
*; Tier 12
:Relentless Hope Power Restoration +27
*; Tier 13
:Relentless Hope Power Restoration +29
*; Tier 14
:Relentless Hope Power Restoration +31
}}
|-
| || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Armor Healing +75 || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Armor Healing +10
*; Tier 2
:Relentless Hope Armor Healing +15
*; Tier 3
:Relentless Hope Armor Healing +20
*; Tier 4
:Relentless Hope Armor Healing +25
*; Tier 5
:Relentless Hope Armor Healing +30
*; Tier 6
:Relentless Hope Armor Healing +35
*; Tier 7
:Relentless Hope Armor Healing +40
*; Tier 8
:Relentless Hope Armor Healing +45
*; Tier 9
:Relentless Hope Armor Healing +50
*; Tier 10
:Relentless Hope Armor Healing +55
*; Tier 11
:Relentless Hope Armor Healing +60
*; Tier 12
:Relentless Hope Armor Healing +65
*; Tier 13
:Relentless Hope Armor Healing +70
*; Tier 14
:Relentless Hope Armor Healing +75
}}
|-
| Righteous || of Righteous Flame || <b>Tier 14</b> - Righteous Flame Direct Damage +135 || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame Direct Damage +18
*; Tier 2
:Righteous Flame Direct Damage +27
*; Tier 3
:Righteous Flame Direct Damage +36
*; Tier 4
:Righteous Flame Direct Damage +45
*; Tier 5
:Righteous Flame Direct Damage +54
*; Tier 6
:Righteous Flame Direct Damage +63
*; Tier 7
:Righteous Flame Direct Damage +72
*; Tier 8
:Righteous Flame Direct Damage +81
*; Tier 9
:Righteous Flame Direct Damage +90
*; Tier 10
:Righteous Flame Direct Damage +99
*; Tier 11
:Righteous Flame Direct Damage +108
*; Tier 12
:Righteous Flame Direct Damage +117
*; Tier 13
:Righteous Flame Direct Damage +126
*; Tier 14
:Righteous Flame Direct Damage +135
}}
|-
| Righteous || of Righteous Flame || <b>Tier 14</b> - Righteous Flame Direct Damage +56% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame Direct Damage +4%
*; Tier 2
:Righteous Flame Direct Damage +8%
*; Tier 3
:Righteous Flame Direct Damage +12%
*; Tier 4
:Righteous Flame Direct Damage +16%
*; Tier 5
:Righteous Flame Direct Damage +20%
*; Tier 6
:Righteous Flame Direct Damage +24%
*; Tier 7
:Righteous Flame Direct Damage +28%
*; Tier 8
:Righteous Flame Direct Damage +32%
*; Tier 9
:Righteous Flame Direct Damage +36%
*; Tier 10
:Righteous Flame Direct Damage +40%
*; Tier 11
:Righteous Flame Direct Damage +44%
*; Tier 12
:Righteous Flame Direct Damage +48%
*; Tier 13
:Righteous Flame Direct Damage +52%
*; Tier 14
:Righteous Flame Direct Damage +56%
}}
|-
| || || <b>Tier 14</b> - Righteous Flame deals +185 Fire damage over 10 seconds || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame deals +55 Fire damage over 10 seconds
*; Tier 2
:Righteous Flame deals +65 Fire damage over 10 seconds
*; Tier 3
:Righteous Flame deals +75 Fire damage over 10 seconds
*; Tier 4
:Righteous Flame deals +85 Fire damage over 10 seconds
*; Tier 5
:Righteous Flame deals +95 Fire damage over 10 seconds
*; Tier 6
:Righteous Flame deals +105 Fire damage over 10 seconds
*; Tier 7
:Righteous Flame deals +115 Fire damage over 10 seconds
*; Tier 8
:Righteous Flame deals +125 Fire damage over 10 seconds
*; Tier 9
:Righteous Flame deals +135 Fire damage over 10 seconds
*; Tier 10
:Righteous Flame deals +145 Fire damage over 10 seconds
*; Tier 11
:Righteous Flame deals +155 Fire damage over 10 seconds
*; Tier 12
:Righteous Flame deals +165 Fire damage over 10 seconds
*; Tier 13
:Righteous Flame deals +175 Fire damage over 10 seconds
*; Tier 14
:Righteous Flame deals +185 Fire damage over 10 seconds
}}
|-
| || || <b>Tier 14</b> - Flamestrike Damage +290 || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike Damage +30
*; Tier 2
:Flamestrike Damage +50
*; Tier 3
:Flamestrike Damage +70
*; Tier 4
:Flamestrike Damage +90
*; Tier 5
:Flamestrike Damage +110
*; Tier 6
:Flamestrike Damage +130
*; Tier 7
:Flamestrike Damage +150
*; Tier 8
:Flamestrike Damage +170
*; Tier 9
:Flamestrike Damage +190
*; Tier 10
:Flamestrike Damage +210
*; Tier 11
:Flamestrike Damage +230
*; Tier 12
:Flamestrike Damage +250
*; Tier 13
:Flamestrike Damage +270
*; Tier 14
:Flamestrike Damage +290
}}
|-
| || || <b>Tier 14</b> - Flamestrike Damage +62% || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike Damage +10%
*; Tier 2
:Flamestrike Damage +14%
*; Tier 3
:Flamestrike Damage +18%
*; Tier 4
:Flamestrike Damage +22%
*; Tier 5
:Flamestrike Damage +26%
*; Tier 6
:Flamestrike Damage +30%
*; Tier 7
:Flamestrike Damage +34%
*; Tier 8
:Flamestrike Damage +38%
*; Tier 9
:Flamestrike Damage +42%
*; Tier 10
:Flamestrike Damage +46%
*; Tier 11
:Flamestrike Damage +50%
*; Tier 12
:Flamestrike Damage +54%
*; Tier 13
:Flamestrike Damage +58%
*; Tier 14
:Flamestrike Damage +62%
}}
|-
| || || <b>Tier 14</b> - Flamestrike deals 425 Fire damage over 10 seconds || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike deals 100 Fire damage over 10 seconds
*; Tier 2
:Flamestrike deals 125 Fire damage over 10 seconds
*; Tier 3
:Flamestrike deals 150 Fire damage over 10 seconds
*; Tier 4
:Flamestrike deals 175 Fire damage over 10 seconds
*; Tier 5
:Flamestrike deals 200 Fire damage over 10 seconds
*; Tier 6
:Flamestrike deals 225 Fire damage over 10 seconds
*; Tier 7
:Flamestrike deals 250 Fire damage over 10 seconds
*; Tier 8
:Flamestrike deals 275 Fire damage over 10 seconds
*; Tier 9
:Flamestrike deals 300 Fire damage over 10 seconds
*; Tier 10
:Flamestrike deals 325 Fire damage over 10 seconds
*; Tier 11
:Flamestrike deals 350 Fire damage over 10 seconds
*; Tier 12
:Flamestrike deals 375 Fire damage over 10 seconds
*; Tier 13
:Flamestrike deals 400 Fire damage over 10 seconds
*; Tier 14
:Flamestrike deals 425 Fire damage over 10 seconds
}}
|-
| || of Triaging || <b>Tier 14</b> - Triage Healing +39 || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage Healing +11
*; Tier 2
:Triage Healing +13
*; Tier 3
:Triage Healing +15
*; Tier 4
:Triage Healing +17
*; Tier 5
:Triage Healing +19
*; Tier 6
:Triage Healing +21
*; Tier 7
:Triage Healing +23
*; Tier 8
:Triage Healing +25
*; Tier 9
:Triage Healing +27
*; Tier 10
:Triage Healing +29
*; Tier 11
:Triage Healing +31
*; Tier 12
:Triage Healing +33
*; Tier 13
:Triage Healing +36
*; Tier 14
:Triage Healing +39
}}
|-
| || of Evasive Medicine || <b>Tier 14</b> - Triage gives the target +23.5% Melee Evasion for 10 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage gives the target +4% Melee Evasion for 10 seconds
*; Tier 2
:Triage gives the target +5.5% Melee Evasion for 10 seconds
*; Tier 3
:Triage gives the target +7% Melee Evasion for 10 seconds
*; Tier 4
:Triage gives the target +8.5% Melee Evasion for 10 seconds
*; Tier 5
:Triage gives the target +10% Melee Evasion for 10 seconds
*; Tier 6
:Triage gives the target +11.5% Melee Evasion for 10 seconds
*; Tier 7
:Triage gives the target +13% Melee Evasion for 10 seconds
*; Tier 8
:Triage gives the target +14.5% Melee Evasion for 10 seconds
*; Tier 9
:Triage gives the target +16% Melee Evasion for 10 seconds
*; Tier 10
:Triage gives the target +17.5% Melee Evasion for 10 seconds
*; Tier 11
:Triage gives the target +19% Melee Evasion for 10 seconds
*; Tier 12
:Triage gives the target +20.5% Melee Evasion for 10 seconds
*; Tier 13
:Triage gives the target +22% Melee Evasion for 10 seconds
*; Tier 14
:Triage gives the target +23.5% Melee Evasion for 10 seconds
}}
|-
| || of Evasive Medicine || <b>Tier 14</b> - Triage gives the target +29% Burst Evasion for 10 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage gives the target +3% Burst Evasion for 10 seconds
*; Tier 2
:Triage gives the target +5% Burst Evasion for 10 seconds
*; Tier 3
:Triage gives the target +7% Burst Evasion for 10 seconds
*; Tier 4
:Triage gives the target +9% Burst Evasion for 10 seconds
*; Tier 5
:Triage gives the target +11% Burst Evasion for 10 seconds
*; Tier 6
:Triage gives the target +13% Burst Evasion for 10 seconds
*; Tier 7
:Triage gives the target +15% Burst Evasion for 10 seconds
*; Tier 8
:Triage gives the target +17% Burst Evasion for 10 seconds
*; Tier 9
:Triage gives the target +19% Burst Evasion for 10 seconds
*; Tier 10
:Triage gives the target +21% Burst Evasion for 10 seconds
*; Tier 11
:Triage gives the target +23% Burst Evasion for 10 seconds
*; Tier 12
:Triage gives the target +25% Burst Evasion for 10 seconds
*; Tier 13
:Triage gives the target +27% Burst Evasion for 10 seconds
*; Tier 14
:Triage gives the target +29% Burst Evasion for 10 seconds
}}
|-
| Careful || of Careful Triaging || <b>Tier 14</b> - Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage costs no Power to cast and restores +5 Health, but takes +1 second to channel
*; Tier 2
:Triage costs no Power to cast and restores +7 Health, but takes +1 second to channel
*; Tier 3
:Triage costs no Power to cast and restores +9 Health, but takes +1 second to channel
*; Tier 4
:Triage costs no Power to cast and restores +11 Health, but takes +1 second to channel
*; Tier 5
:Triage costs no Power to cast and restores +13 Health, but takes +1 second to channel
*; Tier 6
:Triage costs no Power to cast and restores +15 Health, but takes +1 second to channel
*; Tier 7
:Triage costs no Power to cast and restores +17 Health, but takes +1 second to channel
*; Tier 8
:Triage costs no Power to cast and restores +19 Health, but takes +1 second to channel
*; Tier 9
:Triage costs no Power to cast and restores +21 Health, but takes +1 second to channel
*; Tier 10
:Triage costs no Power to cast and restores +23 Health, but takes +1 second to channel
*; Tier 11
:Triage costs no Power to cast and restores +25 Health, but takes +1 second to channel
*; Tier 12
:Triage costs no Power to cast and restores +27 Health, but takes +1 second to channel
*; Tier 13
:Triage costs no Power to cast and restores +30 Health, but takes +1 second to channel
*; Tier 14
:Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel
}}
|-
| || of Recuperative Care || <b>Tier 14</b> - Triage restores 70 Health over 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage restores 5 Health over 15 seconds
*; Tier 2
:Triage restores 10 Health over 15 seconds
*; Tier 3
:Triage restores 15 Health over 15 seconds
*; Tier 4
:Triage restores 20 Health over 15 seconds
*; Tier 5
:Triage restores 25 Health over 15 seconds
*; Tier 6
:Triage restores 30 Health over 15 seconds
*; Tier 7
:Triage restores 35 Health over 15 seconds
*; Tier 8
:Triage restores 40 Health over 15 seconds
*; Tier 9
:Triage restores 45 Health over 15 seconds
*; Tier 10
:Triage restores 50 Health over 15 seconds
*; Tier 11
:Triage restores 55 Health over 15 seconds
*; Tier 12
:Triage restores 60 Health over 15 seconds
*; Tier 13
:Triage restores 65 Health over 15 seconds
*; Tier 14
:Triage restores 70 Health over 15 seconds
}}
|-
| || of Fire Suppression || <b>Tier 14</b> - Remedy removes ongoing Fire effects (up to 29 dmg/sec) || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy removes ongoing Fire effects (up to 3 dmg/sec)
*; Tier 2
:Remedy removes ongoing Fire effects (up to 5 dmg/sec)
*; Tier 3
:Remedy removes ongoing Fire effects (up to 7 dmg/sec)
*; Tier 4
:Remedy removes ongoing Fire effects (up to 9 dmg/sec)
*; Tier 5
:Remedy removes ongoing Fire effects (up to 11 dmg/sec)
*; Tier 6
:Remedy removes ongoing Fire effects (up to 13 dmg/sec)
*; Tier 7
:Remedy removes ongoing Fire effects (up to 15 dmg/sec)
*; Tier 8
:Remedy removes ongoing Fire effects (up to 17 dmg/sec)
*; Tier 9
:Remedy removes ongoing Fire effects (up to 19 dmg/sec)
*; Tier 10
:Remedy removes ongoing Fire effects (up to 21 dmg/sec)
*; Tier 11
:Remedy removes ongoing Fire effects (up to 23 dmg/sec)
*; Tier 12
:Remedy removes ongoing Fire effects (up to 25 dmg/sec)
*; Tier 13
:Remedy removes ongoing Fire effects (up to 27 dmg/sec)
*; Tier 14
:Remedy removes ongoing Fire effects (up to 29 dmg/sec)
}}
|-
| || of Fire Suppression || <b>Tier 14</b> - Remedy restores 58 Armor || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy restores 6 Armor
*; Tier 2
:Remedy restores 10 Armor
*; Tier 3
:Remedy restores 14 Armor
*; Tier 4
:Remedy restores 18 Armor
*; Tier 5
:Remedy restores 22 Armor
*; Tier 6
:Remedy restores 26 Armor
*; Tier 7
:Remedy restores 30 Armor
*; Tier 8
:Remedy restores 34 Armor
*; Tier 9
:Remedy restores 38 Armor
*; Tier 10
:Remedy restores 42 Armor
*; Tier 11
:Remedy restores 46 Armor
*; Tier 12
:Remedy restores 50 Armor
*; Tier 13
:Remedy restores 54 Armor
*; Tier 14
:Remedy restores 58 Armor
}}
|-
| || of Remedies || <b>Tier 14</b> - Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy restores 5 Armor and mitigates all damage over time by 1 per tick for 10 seconds
*; Tier 2
:Remedy restores 6 Armor and mitigates all damage over time by 1 per tick for 10 seconds
*; Tier 3
:Remedy restores 7 Armor and mitigates all damage over time by 2 per tick for 10 seconds
*; Tier 4
:Remedy restores 8 Armor and mitigates all damage over time by 2 per tick for 10 seconds
*; Tier 5
:Remedy restores 9 Armor and mitigates all damage over time by 3 per tick for 10 seconds
*; Tier 6
:Remedy restores 10 Armor and mitigates all damage over time by 3 per tick for 10 seconds
*; Tier 7
:Remedy restores 11 Armor and mitigates all damage over time by 4 per tick for 10 seconds
*; Tier 8
:Remedy restores 12 Armor and mitigates all damage over time by 4 per tick for 10 seconds
*; Tier 9
:Remedy restores 13 Armor and mitigates all damage over time by 5 per tick for 10 seconds
*; Tier 10
:Remedy restores 14 Armor and mitigates all damage over time by 5 per tick for 10 seconds
*; Tier 11
:Remedy restores 15 Armor and mitigates all damage over time by 6 per tick for 10 seconds
*; Tier 12
:Remedy restores 16 Armor and mitigates all damage over time by 6 per tick for 10 seconds
*; Tier 13
:Remedy restores 17 Armor and mitigates all damage over time by 7 per tick for 10 seconds
*; Tier 14
:Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds
}}
|-
| || of Fast-Acting Remedies || <b>Tier 14</b> - Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy costs -1 Power to cast, its reuse timer is -1 second, and it has a 10% chance to mend a broken bone in the target
*; Tier 2
:Remedy costs -2 Power to cast, its reuse timer is -1 second, and it has a 11% chance to mend a broken bone in the target
*; Tier 3
:Remedy costs -3 Power to cast, its reuse timer is -1 second, and it has a 12% chance to mend a broken bone in the target
*; Tier 4
:Remedy costs -4 Power to cast, its reuse timer is -1 second, and it has a 13% chance to mend a broken bone in the target
*; Tier 5
:Remedy costs -5 Power to cast, its reuse timer is -1 second, and it has a 14% chance to mend a broken bone in the target
*; Tier 6
:Remedy costs -6 Power to cast, its reuse timer is -1 second, and it has a 15% chance to mend a broken bone in the target
*; Tier 7
:Remedy costs -7 Power to cast, its reuse timer is -1 second, and it has a 16% chance to mend a broken bone in the target
*; Tier 8
:Remedy costs -8 Power to cast, its reuse timer is -1 second, and it has a 17% chance to mend a broken bone in the target
*; Tier 9
:Remedy costs -9 Power to cast, its reuse timer is -1 second, and it has a 18% chance to mend a broken bone in the target
*; Tier 10
:Remedy costs -10 Power to cast, its reuse timer is -1 second, and it has a 19% chance to mend a broken bone in the target
*; Tier 11
:Remedy costs -11 Power to cast, its reuse timer is -1 second, and it has a 20% chance to mend a broken bone in the target
*; Tier 12
:Remedy costs -12 Power to cast, its reuse timer is -1 second, and it has a 21% chance to mend a broken bone in the target
*; Tier 13
:Remedy costs -13 Power to cast, its reuse timer is -1 second, and it has a 22% chance to mend a broken bone in the target
*; Tier 14
:Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target
}}
|-
| || of Invigoration || <b>Tier 14</b> - Invigorate Healing +68 || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate Healing +16
*; Tier 2
:Invigorate Healing +20
*; Tier 3
:Invigorate Healing +24
*; Tier 4
:Invigorate Healing +28
*; Tier 5
:Invigorate Healing +32
*; Tier 6
:Invigorate Healing +36
*; Tier 7
:Invigorate Healing +40
*; Tier 8
:Invigorate Healing +44
*; Tier 9
:Invigorate Healing +48
*; Tier 10
:Invigorate Healing +52
*; Tier 11
:Invigorate Healing +56
*; Tier 12
:Invigorate Healing +60
*; Tier 13
:Invigorate Healing +64
*; Tier 14
:Invigorate Healing +68
}}
|-
| || of Invigoration || <b>Tier 14</b> - Invigorate Armor Healing +100 || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate Armor Healing +22
*; Tier 2
:Invigorate Armor Healing +28
*; Tier 3
:Invigorate Armor Healing +34
*; Tier 4
:Invigorate Armor Healing +40
*; Tier 5
:Invigorate Armor Healing +46
*; Tier 6
:Invigorate Armor Healing +52
*; Tier 7
:Invigorate Armor Healing +58
*; Tier 8
:Invigorate Armor Healing +64
*; Tier 9
:Invigorate Armor Healing +70
*; Tier 10
:Invigorate Armor Healing +76
*; Tier 11
:Invigorate Armor Healing +82
*; Tier 12
:Invigorate Armor Healing +88
*; Tier 13
:Invigorate Armor Healing +94
*; Tier 14
:Invigorate Armor Healing +100
}}
|-
| || of Invigoration || <b>Tier 14</b> - Invigorate restores +20 Health, Armor, and Power || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate restores +7 Health, Armor, and Power
*; Tier 2
:Invigorate restores +8 Health, Armor, and Power
*; Tier 3
:Invigorate restores +9 Health, Armor, and Power
*; Tier 4
:Invigorate restores +10 Health, Armor, and Power
*; Tier 5
:Invigorate restores +11 Health, Armor, and Power
*; Tier 6
:Invigorate restores +12 Health, Armor, and Power
*; Tier 7
:Invigorate restores +13 Health, Armor, and Power
*; Tier 8
:Invigorate restores +14 Health, Armor, and Power
*; Tier 9
:Invigorate restores +15 Health, Armor, and Power
*; Tier 10
:Invigorate restores +16 Health, Armor, and Power
*; Tier 11
:Invigorate restores +17 Health, Armor, and Power
*; Tier 12
:Invigorate restores +18 Health, Armor, and Power
*; Tier 13
:Invigorate restores +19 Health, Armor, and Power
*; Tier 14
:Invigorate restores +20 Health, Armor, and Power
}}
|-
| || of Warm Blessings || <b>Tier 14</b> - Give Warmth restores 55 Health and +15 Body Heat || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth restores 3 Health and +2 Body Heat
*; Tier 2
:Give Warmth restores 7 Health and +3 Body Heat
*; Tier 3
:Give Warmth restores 11 Health and +4 Body Heat
*; Tier 4
:Give Warmth restores 15 Health and +5 Body Heat
*; Tier 5
:Give Warmth restores 19 Health and +6 Body Heat
*; Tier 6
:Give Warmth restores 23 Health and +7 Body Heat
*; Tier 7
:Give Warmth restores 27 Health and +8 Body Heat
*; Tier 8
:Give Warmth restores 31 Health and +9 Body Heat
*; Tier 9
:Give Warmth restores 35 Health and +10 Body Heat
*; Tier 10
:Give Warmth restores 39 Health and +11 Body Heat
*; Tier 11
:Give Warmth restores 43 Health and +12 Body Heat
*; Tier 12
:Give Warmth restores 47 Health and +13 Body Heat
*; Tier 13
:Give Warmth restores 51 Health and +14 Body Heat
*; Tier 14
:Give Warmth restores 55 Health and +15 Body Heat
}}
|-
| || of Hot Tidings || <b>Tier 14</b> - Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth causes the target's next attack to deal +13 damage if it is a Fire attack
*; Tier 2
:Give Warmth causes the target's next attack to deal +26 damage if it is a Fire attack
*; Tier 3
:Give Warmth causes the target's next attack to deal +39 damage if it is a Fire attack
*; Tier 4
:Give Warmth causes the target's next attack to deal +52 damage if it is a Fire attack
*; Tier 5
:Give Warmth causes the target's next attack to deal +65 damage if it is a Fire attack
*; Tier 6
:Give Warmth causes the target's next attack to deal +78 damage if it is a Fire attack
*; Tier 7
:Give Warmth causes the target's next attack to deal +91 damage if it is a Fire attack
*; Tier 8
:Give Warmth causes the target's next attack to deal +104 damage if it is a Fire attack
*; Tier 9
:Give Warmth causes the target's next attack to deal +117 damage if it is a Fire attack
*; Tier 10
:Give Warmth causes the target's next attack to deal +130 damage if it is a Fire attack
*; Tier 11
:Give Warmth causes the target's next attack to deal +143 damage if it is a Fire attack
*; Tier 12
:Give Warmth causes the target's next attack to deal +156 damage if it is a Fire attack
*; Tier 13
:Give Warmth causes the target's next attack to deal +169 damage if it is a Fire attack
*; Tier 14
:Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack
}}
|-
| || || <b>Tier 7</b> - Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth boosts the target's fire damage-over-time by +3 per tick for 60 seconds
*; Tier 2
:Give Warmth boosts the target's fire damage-over-time by +4 per tick for 60 seconds
*; Tier 3
:Give Warmth boosts the target's fire damage-over-time by +5 per tick for 60 seconds
*; Tier 4
:Give Warmth boosts the target's fire damage-over-time by +6 per tick for 60 seconds
*; Tier 5
:Give Warmth boosts the target's fire damage-over-time by +7 per tick for 60 seconds
*; Tier 6
:Give Warmth boosts the target's fire damage-over-time by +8 per tick for 60 seconds
*; Tier 7
:Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds
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