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Necromancy/Treasure Effects:By Slot

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<!-- Updated as of patch v307v304, September 21May 25, 2018 -->
==<!--start-->Necromancy Slot List==
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
* Life Steal restores 30 Health<br>
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Wave of Darkness Damage +7044%<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damageover 12 seconds<br>* Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 42 for 5 minutes (this effect stacks with each attackitself)<br>* Summoned Skeletal Swordsmen have 60-40% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>* All Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Summoned Skeletons Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
<b><u>Chest</u></b><br>
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br>
* Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>
* Life Steal reaps 31 additional health<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
* Rebuild Undead Healing +63<br>
* Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +30% for 168 health, 168 armor, and 33 power60 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +36% when Necromancy is active<br>* Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second<br>* All Summoned Skeletons have +54 44 health<br>* Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 135 for 60 seconds (and out of combatheals +135)<br>
* Life Steal reaps 31 additional health<br>
* Death's Hold Damage +100%<br>
* Spark of Death deals 144 156 Psychic damage over 12 seconds<br>* Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay<br>* Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +30% for 168 health, 168 armor, and 33 power60 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +36% when Necromancy is active<br>* Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second<br>* Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +28 19% damage with each attack<br>* Raised Zombies deal +22 35 damage with each attack and taunt as if they did 340+200% more damage<br>
<b><u>Hands</u></b><br>
* Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>* Life Steal targets all enemies within 10 meters and deals steals +48 damage 28 health, but reuse timer is +3 secondsand Power cost is +21<br>* Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Rebuild Undead restores 49 Health to you<br>
* Wave of Darkness deals +224 140 damage to sentient creatures<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Provoke Undead causes target undead to recover 58 ArmorDeathgaze deals +100 damage and reuse timer is -3 seconds<br>* Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +15 health every update, both in and out of combat36% when Necromancy is active<br>* Raised Zombies deal +28 19% damage with each attack<br>
<b><u>Feet</u></b><br>
* Death's Hold causes target to take +2612% damage from Slashing for 15 seconds<br>* Spark of Death Damage +6841%<br>* Wave of Darkness deals +224 140 damage to sentient creatures<br>* All Summoned Skeletons have +76 68 armor<br>* Summoned Skeletal Swordsmen have +109 92 armor<br>* Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds<br>* Provoke Undead causes target undead to recover 58 ArmorDeathgaze deals +100 damage and reuse timer is -3 seconds<br>* Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move +10 faster and deal +16 damage with each attackand speed is +10<br>
<b><u>MainHand</u></b><br>
* Necromancy Base Damage +23%<br>
* Life Steal deals 120 190 Psychic damage over 10 seconds<br>
* Death's Hold Damage +100%<br>
* Spark of Death Damage +6841%<br>* Wave of Darkness Damage +7044%<br>* Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 42 for 5 minutes (this effect stacks with each attackitself)<br>* Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>* Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds<br>* Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>
<b><u>OffHand</u></b><br>
* Necromancy Base Damage Summoned Skeletons deal +1415%direct damage<br>* Spark of Death deals +4628% damage and taunts +350<br>
* Rebuild Undead Healing +63<br>
* Rebuild Undead restores 49 Health to you<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damageover 12 seconds<br>* All Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +76 68 armor<br>* Summoned Skeletal Swordsmen have +109 92 armor<br>* Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
<b><u>Necklace</u></b><br>
* Necromancy Base Damage Summoned Skeletons deal +1415%direct damage<br>* Life Steal deals 120 190 Psychic damage over 10 seconds<br>* Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Death's Hold deals causes target to take +28 12% damage and Stuns target after a from Electricity for 15 second delayseconds<br>* Spark of Death deals +4628% damage and taunts +350<br>
* Rebuild Undead Power Cost -30<br>
* Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +15 health every update, both in and out of combat36% when Necromancy is active<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +22 35 damage with each attack and taunt as if they did 340+200% more damage<br>
* Life Steal restores 30 Health<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
* Spark of Death deals 144 156 Psychic damage over 12 seconds<br>* Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>* Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 135 for 60 seconds (and out of combatheals +135)<br>* Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>
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