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{{Quote| source = Welcome Message |
Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.
[[Anagoge Island]] is the starting area in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to leave the island, although it is advised to find the island's inhabitants first.
== Neighboring Regions ==
* [[Serbule]]
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|
The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers; a list of possible destinations is [[Teleportation Machine|here]], though the codes do not actually correspond in a direct way and should not be trusted.
}}
==== The Enchanted Dummy ====
Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.
There are two Council constructed Teleportation Circles on [[Anagoge Island]]. Unfortunately, one appears to be damaged beyond repair.
* Found among the southern hills of the island.
== Anagoge Island {{msg:BASEPAGENAME}} Inhabitants ======FriendsFriendly NPCs ====
<dpl>
category = Anagoge NPCs
notcategory = Dungeon NPCs
mode = unordered
columns = 3
</dpl>
==== Event NPCs ====There are no Event related NPCs on Anagoge Island.<!--<dpl>category = Anagoge NPCscategory = Event NPCsmode = unorderedcolumns = 3</dpl>-->==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====<dpl>category = Anagoge NPCscategory = Dungeon NPCsnotcategory = Event NPCsmode = unorderedcolumns = 3</dpl>===Foes====
<dpl>
category = Anagoge Creatures
notnamespace=User
mode = unordered
columns = 3
includetrim = true
</dpl>
There are no monsters on Anagoge Island that grant [[Notoriety]] when defeated.
<!--
|}
==== Fruit ====
==== Plants ====
None
==== Minerals & Metal ====
None
==== Miscellaneous ====
{|
|{{Item|Empty Bottle}}
|{{Item|Goblet}}
|{{Item|Plate}}
|{{Item|Spoon}}
|-
|{{Item|Ancient Sketchbook}}
|{{Item|Ancient Tutorial}}
|{{Item|Elven Verse}}
|{{Item|Genealogy Chart}}
|-
|{{Item|Goblin Orders}}
|{{Item|Plea For Food}}
|}
== Guides ==
=====ANAGOGE ISLAND SPEED PASS=====
<blockquote><i><b>NOTE:</b> I can not stress enough that a big part of this game is about exploration and discovery.
Please approach the game with that mindset whenever possible.</i></blockquote>
{{Spoiler|That being said, if it is NOT your first time on the island and you just wanna use a "Speed Pass" to get to the main game as fast as possible, then follow the steps hidden below.|
Escaping the Island in six easy steps::# Wake up on '''Anagoge Island'''.:# Head to the broken <Strange Platform> just past [[Lawara]] and loot an {{Item|Amethyst}} from the nearby <Dropped sack>.:# Head to the Lighthouse and speak to [[Elmetaph]] to learn the [[Teleportation|Teleportation Skill]] and the 'Bind Circle' recipe.:# Head to the working <Strange Platform> and cast 'Bind Circle' which should then get you the 'Recall Circle' recipe.:# Head back to [[Elmetaph]] and go through the prompts until you can tell him the Obelisk's code ( 6 9 1 8 ) so he can change your Recall point.:# Head back to the working <Strange Platform> and cast 'Recall Circle' to be teleported to the northern side of [[Serbule_Keep|Serbule Keep]]. Welcome to the region of [[Serbule]]!}}<!-- An introduction and link to Anagoge Travel Log can be placed in this section oncecompleted! -->===== New Character Checklist =====
{{Spoiler|[[Anagoge Island]] offers many opportunities to learn new skills, recipes, and abilities.|
Skills that can be learned on the island: [[Teleportation]], [[Psychology]], [[Archery]], [[Mycology]], [[Skinning]], [[Anatomy]], [[Sword]], [[Unarmed]], [[Alchemy]], [[Fishing]], [[Dying]], [[Endurance]], [[Gourmand]], [[Lore]], [[Carpentry]], [[Foraging]], [[Butchering]], [[Cartography]].
Abilities: Learn [[Charm Rat]].
Notoriety: Defeat [[Gajus the Big-Headed]] under the island.
}}
[[Category:Zones]]