547
edits
Changes
Added Basic: UI & Controls, Combat, Levels, small changes to: Inventory & Items,
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<div style="text-align:center; padding:1em 0 0; color:#c80000;">'''''UNDER CONSTRUCTION'''''</div>==Basics== ===User Interface and Controls=== [[File:User interface right side.png|thumb|right|50px|Main UI Bar]]*So, for the current [[User Interface]] a player has 3 main windows that are not able to be closed. These are your Special Abilities(Left), Equipped Skills (Middle-Bottom), and your Main UI Bar(Right). **You can see the Main UI Bar on the right. These are, from Top to Bottom:***Account Status - Place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse***Inventory - Shows players current carried items***Chat - panel for talking to other players***Skills - panel that shows the players current skills and their level in each***Map - shows the map of the area the player is currently in, if applicable ***Quest - shows the players current quest, stuff to do, and a notepad ***Recipes - shows all recipes that the player has learned ***Pets - shows the players current pet(s)***Persona - shows current Equipment, Player Stats, Player Abilities ***Options - shows various things.. key commands, Mouse and Movement Parameters, Graphics, GUI and Windows, Sound, Special Settings, Logout, Quit Game***Social - shows players hunting group and Friends list**The [[Skills|Equipped Skills]] bars, are where you can see your currently equipped skills, be they combat, animal, performance ect. ***The [[Controls|default controls]] are numbers 1-6 for the top bar, and Ctrl + 1-6 for the bottom bar.**The Special Abilities bar holds, special action skills such as [[First Aid]], [[Armor Patching]], and even items basicsfrom your inventory, allowing you to switch instantly. *[[Controls|Player Controls]]**Movement Controls*** Standard WASD movement is Default ***Holding right-mousebutton + left-mousebutton will make your character move forward. *** Always Run/walk toggle is ` (the button left of #1 on a standard keyboard), alternatively holding down LeftShift or RightShift will make your character run.*** Auto Move Forward is Numlock by Default**GUI Controls***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)***turn off/on GUI is = by default.**For the complete list see [[Controls]]. ===Combat===Short and sweet version here check out [[Combat]] for a full run through of all buffs/equppmet/effects. [[File:Armor Health and Rage indicators.jpg||673px|Armor, Health and Power bars as of the alpha build]] Above, you can see your characters Armor, Health, and Power*Armor mitigates 1 point of damage for every 25 points of armor remaining.*Health is the current health of your character. Can be healed with potions and specific skills. *Power is consumed by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant if you hope to take on more than one enemy at once, or even solo dungeons. Running while in combat will drain power.*Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.*Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable. ===Levels===*A short explanation: (see [[Level]] for a thorough walk-through) **Most MMO's usually have a way for both the player's character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this. Skills are by Default at level 0, and do not show in the players skill panel, to get level 1(and a usable skill), the player will need to find the appropriate NPC that teaches the skill they desire.*Combat Level:**A player has two combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, 'hazy' view on what the effective level a player really is. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill's levels. NPC Foes are judged on a case-by-case basis, with none really having at true 'level', the player will have to make an educated guess by looking at the mob's stats, again see [[Level]] for complete details. ==Inventory and Items==
===Save everything!===
===Storage basics===
Hulon in Serbule Keep is the vaultmaster. You can use [[storage|store itemsstoreage ]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]]
===Empty bottles===
'''To fill an empty bottle with water''' you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.
'''You can also milk cows''' if you have an empty bottle (you can even [[Cow Form|milk player cows]] for better milk! *cough*).
==Quests and favor==