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Augmentation

222 bytes added, 12:34, 17 December 2020
tried to add some clarity to the summary
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== {{msg:BASEPAGENAME}} Overview==
'''Augmentation''' is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, ; Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on from existing gearinto Augments, and Applying these Augments to different pieces of gear in order to add the extracted mods. There are 4 different types of Augmentation: Jewelry, Weapon(which includes Gloves), Armor(Chest and Legs), and Ancillary-Armor (Helms and Boots). Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.
While [[Transmutation]] lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston {{ItemCategory|Phlogiston}} and use a transmutation table to make changes. With Augmentation you ''decompose'' items into ornaments (jewelry), beads (weapons and gloves), baubles (chest and legs)), and contraptions (helms and boots), in order to extract a mod from one item and place it on onto a different item.
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
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