547
edits
Changes
m
grammar changes, added about Hardcore Mode
*** Standard WASD movement is Default
***Holding right-mouse-button + left-mouse-button will make your character move forward.
***Always Run/Walk toggle is " ` " (the button left of #1 on a standard keyboard), alternatively holding down Left-shift or Right-shift will make your character run.
***Auto Move Forward is Numlock by Default
***Move speed can be increased in several ways, equipment, skills, skill leveling, potions.. see [[Haste]].
**GUI Controls
***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)
***Turn off/on GUI is " = " by default.***At the bottom of the options panel, the player can see their current Ping, FPS, and Game Version.
***Using "/wiki some-item" in the game chat will open an internet browser and search the (this)wiki for 'some-item', quite helpful when first starting.
**For the complete list see [[Controls]].
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss' unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse.
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in. *One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.
==Inventory and Items==
*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.
*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
*Stacking Item effects: In general, mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that '''do''' stack. That being said % chance mods all roll their % chances to proc activate so if all of the % chances hit, they all hit...or miss. ;)
===Loot===
===Get every NPC on your side!===
*Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to have haveing a guiding "main quest line", this is where you can find some of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons.
*It is common that after completing a quest you'll find you still need to get a bit of favor to reach the next relationship level (for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small Talk''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them.