Weather Witching/Abilities
From Project: Gorgon Wiki
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | ||
1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack |
Damage: 12 Electricity | Power Cost: 9 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | ||
5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 | |
5 | Calm Skies 1 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | ||
5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 48 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | ||
5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 10 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | ||
10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | ||
10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 26 Electricity | Power Cost: 12 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | ||
10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 33 Nature | Power Cost: 20 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 | |
10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | ||
15 | Tsunami 1 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 68 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | ||
15 | Summon Sandstorm | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
15 | Summon Doomstorm | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm | ||
15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 64 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 22 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | ||
15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 14 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | ||
20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | ||
20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 44 Electricity | Power Cost: 15 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | ||
20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 53 Cold | Power Cost: 25 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 | |
20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 1 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 25 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | ||
25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 75 Nature | Power Cost: 27 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 111 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | ||
25 | Summon Sandstorm 2 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
25 | Summon Doomstorm 2 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 2 | ||
25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 27 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | ||
25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | ||
30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | ||
30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 68 Electricity | Power Cost: 19 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | ||
30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 88 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 30 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | ||
30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 19 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | ||
35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 110 Nature | Power Cost: 34 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 | |
35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 104 Cold | Power Cost: 34 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 | |
35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 34 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | ||
40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 99 Electricity | Power Cost: 22 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | ||
40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 205 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | ||
40 | Summon Sandstorm 3 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
40 | Summon Doomstorm 3 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 3 | ||
45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 168 Nature | Power Cost: 38 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 | |
45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 2 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 38 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | ||
45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 112 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 38 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | ||
45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 23 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | ||
50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | ||
50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 150 Electricity | Power Cost: 25 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | ||
50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 200 Cold | Power Cost: 40 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 | |
50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 14 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 40 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | ||
55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 243 Nature | Power Cost: 43 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 368 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | ||
55 | Summon Sandstorm 4 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
55 | Summon Doomstorm 4 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 4 | ||
55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 128 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 43 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | ||
55 | Storm Shield 2 | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | ||
60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | ||
60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 202 Electricity | Power Cost: 28 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | ||
60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 273 Cold | Power Cost: 45 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 | |
60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 28 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | ||
65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 315 Nature | Power Cost: 48 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 | |
65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 16 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 48 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 144 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 48 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | ||
65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | ||
70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 257 Electricity | Power Cost: 31 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | ||
70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 539 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | ||
70 | Summon Sandstorm 5 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
70 | Summon Doomstorm 5 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 5 | ||
70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 3 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 50 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | ||
75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 398 Nature | Power Cost: 53 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 | |
75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 160 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 53 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | ||
75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 33 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | ||
75 | Storm Shield 3 | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | ||
80 | Dampen 9 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | ||
80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 320 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 | ||
80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 436 Cold | Power Cost: 56 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 | |
80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 18 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 56 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | ||
85 | Deluge 8 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 486 Nature | Power Cost: 58 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Tsunami 6 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 741 Electricity | Power Cost: 96 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Summon Tornado 6 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | ||
85 | Summon Sandstorm 6 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
85 | Summon Doomstorm 6 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 6 | ||
85 | Wind Ward 8 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 176 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 58 Range: 4 Cooldown: 20 |
Weather Witching Research Level 85 | ||
90 | Dampen 10 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 157 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 90 | ||
90 | Lightning Bolt 10 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 385 Electricity | Power Cost: 38 Range: 30 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Hailstorm 7 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 526 Cold | Power Cost: 61 Range: 20 Cooldown: 15 |
Weather Witching Research Level 90 | |
90 | Shocking Grasp 7 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 385 Electricity | Power Cost: 38 Range: 4 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Cloud Trick 4 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 85 Range: 4 Cooldown: 30 |
Weather Witching Research Level 90 | ||
95 | Deluge 9 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 578 Nature | Power Cost: 64 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 95 | |
95 | Tempest Flight 4 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 4 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 64 Range: 4 Cooldown: 2 |
Weather Witching Research Level 95 | ||
95 | Calm Skies 7 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 20 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 64 Range: 4 Cooldown: 30 |
Weather Witching Research Level 95 | ||
95 | Wind Ward 9 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 192 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 64 Range: 4 Cooldown: 20 |
Weather Witching Research Level 95 | ||
95 | Storm Shield 4 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 89 Range: 20 Cooldown: 15 |
Weather Witching Research Level 95 | ||
100 | Dampen 11 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 184 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 100 | ||
100 | Lightning Bolt 11 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 451 Electricity | Power Cost: 41 Range: 30 Cooldown: 9 |
Weather Witching Research Level 100 | ||
100 | Tsunami 7 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 952 Electricity | Power Cost: 111 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | |
100 | Summon Tornado 7 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | ||
100 | Summon Sandstorm 7 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
100 | Summon Doomstorm 7 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found | ||
100 | Hailstorm 8 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 618 Cold | Power Cost: 67 Range: 20 Cooldown: 15 |
Weather Witching Research Level 100 | |
100 | Shocking Grasp 8 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 451 Electricity | Power Cost: 41 Range: 4 Cooldown: 9 |
Weather Witching Research Level 100 |