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Alcohol Tolerance

4,315 bytes added, 13:17, 15 December 2023
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{{Skill infobox
|title = Alcohol Tolerance
|image = [[File:AlcoholToleranceEmpty_Placeholder.png|300px]]
|caption = This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.
|skilltype = Other Skill
; Moderately Drunk
: You're feeling relaxed and uninhibited.
: Speech is impaired and things look fuzzy. Every so often you loose lose your sense of direction.
; Drunk
: You're feeling great!
: You've had too much to drink and you're feeling ill.
: Your speech, vision, sense of direction, and decisiveness are noticeably impaired.
; Extremely Intoxicated
: You're feeling extremely ill, and you know that drinking more could be fatal.
: Your speech, vision, sense of direction, and decisiveness are extremely impaired.
; Dangerously Intoxicated
: Your heart is beating irregularly and you can't tell what's going on.
; Extremely Fatally Intoxicated
: Your health is in free-fall and you're about to die.
; Ridiculously Fatally Intoxicated
: You feel terrible. You long for the sweet release of death. Fortunately, death is coming very soon.
; Absurdly Fatally Intoxicated
: You are unable to function and your internal organs are ruined. You are already dead; your body just hasn't noticed yet.
; Insanely Fatally Intoxicated
: Your deathwish has surely reached fruition... you can feel your organs shutting down...
=== Reduction of Drunkenness ===
* <span class="extimage32px">{{ItemAbility icon|Dwarven FixerSoberize}} This item </span> Soberize is sold a Level 60 [[First Aid]] ability taught by [[Mox Warcut]]. (For 15 minutes, the target's liver metabolizes alcohol two times faster than normal).
* <span class="extimage32px">{{Ability icon|Emergency Alcohol Treatment}}</span> Emergency Alcohol Treatment is a Level 70 [[First Aid]] ability taught by [[Mox Warcut]]. (Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal).
 
=== Reduction of Withdrawal Symptoms ===
* {{Item|Dwarven Fixer}} This item is sold by [[Mox Warcut]]. It lowers the withdrawal debuff to -1% max health and lasts for 3 hours.
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== Alcohol Tolerance Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Alcohol Tolerance|
{{:Xptables/AlcoholTolerance}}
}}
== Trivia ==
* Beer *hic* good. Liquorr iz behterr, um, yeah.
* [[Alcohol Tolerance]] is the first skill to grant bonuses to other skills based on character race. At level 10, you receive an [[Anatomy]] bonus level to either Human, Elf, Rakshasa, Orc, Fey, or Dwarf, depending on your race!
* Warning: If your eyes are easily prone to bright light or headaches, use caution in developing [[Alcohol Tolerance]], especially if you plan on drinking three beers and one shot of liquor (the maximum of each during any 15 minute period) at once to maximize the XP. The aftereffects of being fully intoxicated long enough to develop the alcoholism debuff include the UI becoming very bright white, which will effect your game-play and how well you can see in the world. As long as you avoid drinking three beers and one shot of liquor at the same time, you will avoid any chances of developing alcoholism. Also avoid layering the effects - even drinking 3 beers when you still have alcohol effects in your system will result in developing alcoholism. After the drink(s) are gone, alcohol remains in your system for about 15 minutes more.
*The bright world debuff is a permanent effect until the alcoholism debuff subsides. During the day in zones like [[Rahu]], [[Kur]], and [[Gazluk]], it will be very hard to see anything because the world will be painfully bright. There is no fix for this debuff in any graphics settings. You just have to spend the in-game time "getting clean," and you might want to limit your gameplay to darker locations such as dungeons or the various zones at night. (Alas, Alharth has no alcohol rehab facilities.)
*On top of that, if you develop alcoholism, you will have an additional debuff which reduces your HP by 30 percent. You can reduce this HP debuff to a mere 1 percent loss by using the [[Dwarven Fixer]] Each dose of [[Dwarven Fixer]] lasts 1 hour, after which you have to keep drinking it every hour to keep the debuff at bay until your alcoholism subsides.
*The alcoholism HP debuff has three decreasing stages over time, starting at 30 percent HP reduction. After a while it will drop to 15 percent, and finally 5 percent. Eventually the debuff will go away, as will the 'too-bright world' condition. There appears to be some random timer or other elements involved with how long it takes, including whether you stopped drinking after developing alcoholism.
*Dying does not remove the intoxication effects of alcohol. It's possible to die multiple times from the same intoxication effect. (Dying also does not remove the alcoholism debuff.) Drink Responsibly!
*A [[Minor Panacea]] most likely removes the alcoholism debuff, but is a rather expensive solution considering its relative rarity.
*Use "right click" for movement to avoid randomly changing directions when drunk.
*Wearing a [[Monger's Boon]] hat can prevent you from randomly changing direction (also known as "The Spinnies") while drunk, because it has a buff of -100% chance of changing direction when disoriented.
*There is nothing which can prevent your combat skill bars from becoming scrambled if you are sufficiently drunk (Debuff message: "You are unsure what abilities to use.") However, if you have skill and equipment loadouts, you can use those to quickly restore your combat bars to your preferred order. Otherwise, you will have to reorder them yourself.
 
== Gallery==
<gallery mode="nolines" widths=300px>
File:DrunkenCave.png|A drunken view of [[New Prestonbule Cave]].
</gallery>
 
[[Category:Skills]]
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