Difference between revisions of "All Skills/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v279, May 9, 2017 -->
+
<!-- Updated as of patch v284, June 09, 2017 -->
 
==<!--start-->All Skills Paired List==
 
==<!--start-->All Skills Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* In-Combat Armor Regen +14<br>
+
* Hygiene +1<br>
* In-Combat Armor Regen +14<br>
+
* Hygiene +1<br>
* In-Combat Armor Regen +14<br>
+
* Hygiene +1<br>
* In-Combat Armor Regen +14<br>
+
* Sprint Speed Boost +1<br>
* In-Combat Health Regen +14<br>
+
* Falling Damage -50%<br>
* In-Combat Health Regen +14<br>
+
* Max Underwater Held Breath +8<br>
* In-Combat Health Regen +14<br>
+
* Max Underwater Held Breath +8<br>
* In-Combat Health Regen +14<br>
+
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Max Underwater Held Breath +8<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 +
* Max Power +12<br>
 
* Max Health +20<br>
 
* Max Health +20<br>
 
* Max Health +20<br>
 
* Max Health +20<br>
Line 27: Line 51:
 
* Max Health +35<br>
 
* Max Health +35<br>
 
* Max Health +35<br>
 
* Max Health +35<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Power +12<br>
 
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
 
* Health from Combat Refresh Abilities +35<br>
 
* Health from Combat Refresh Abilities +35<br>
 
* Health from Combat Refresh Abilities +35<br>
 
* Health from Combat Refresh Abilities +35<br>
Line 56: Line 63:
 
* Power from Combat Refresh Abilities +17<br>
 
* Power from Combat Refresh Abilities +17<br>
 
* Power from Combat Refresh Abilities +17<br>
 
* Power from Combat Refresh Abilities +17<br>
 +
* Armor from Combat Refresh Abilities +36<br>
 +
* Armor from Combat Refresh Abilities +36<br>
 +
* Armor from Combat Refresh Abilities +36<br>
 +
* Armor from Combat Refresh Abilities +36<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Armor Regen +14<br>
 +
* In-Combat Armor Regen +14<br>
 +
* In-Combat Armor Regen +14<br>
 +
* In-Combat Armor Regen +14<br>
 +
* Healing Received From First Aid +49<br>
 +
* Healing Received From First Aid +49<br>
 +
* Healing Received From First Aid +49<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
 +
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
 +
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
 +
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
 +
* Inventory Slots +10<br>
 +
* Inventory Slots +10<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Taunt From Attack Damage +28%<br>
 
* Direct Electricity Damage Reduction +24<br>
 
* Direct Electricity Damage Reduction +24<br>
 
* Direct Psychic Damage Reduction +24<br>
 
* Direct Psychic Damage Reduction +24<br>
 +
* Trauma Damage Reduction +7<br>
 
* Nature Damage Reduction +7<br>
 
* Nature Damage Reduction +7<br>
 
* Poison Damage Reduction +7<br>
 
* Poison Damage Reduction +7<br>
* Trauma Damage Reduction +7<br>
+
* Combat XP Boost +5%<br>
* Nature Damage +7<br>
 
 
* Poison Damage +7<br>
 
* Poison Damage +7<br>
 
* Trauma Damage +7<br>
 
* Trauma Damage +7<br>
* Accuracy Boost +18%<br>
+
* Nature Damage +7<br>
* Accuracy Boost +18%<br>
 
* Combat XP Boost +5%<br>
 
* Falling Damage -50%<br>
 
 
* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
* Healing of your Major Healing Abilities +48<br>
 
* Healing of your Major Healing Abilities +48<br>
 
* Hygiene +1<br>
 
* Hygiene +1<br>
 
* Hygiene +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +10<br>
 
* Inventory Slots +10<br>
 
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
 
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
 
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
 
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
* Max Underwater Held Breath +8<br>
 
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
* Sprint Speed Boost +1<br>
+
* Accuracy Boost +18%<br>
* Taunt From Attack Damage +28%<br>
+
* Accuracy Boost +18%<br>
* Taunt From Attack Damage +28%<br>
 
* Taunt From Attack Damage +28%<br>
 
* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
 
 
* Fish Gut Damage +52%<br>
 
* Fish Gut Damage +52%<br>
 
* Fish Gut Damage +52%<br>
 
* Fish Gut Damage +52%<br>
 +
* Stake The Heart Damage +85%<br>
 +
* Stake The Heart Damage +85%<br>
 
* Spore Bomb Damage +34%<br>
 
* Spore Bomb Damage +34%<br>
 
* Spore Bomb Damage +34%<br>
 
* Spore Bomb Damage +34%<br>
* Stake The Heart Damage +85%<br>
 
* Stake The Heart Damage +85%<br>
 
 
* Crossbow Base Damage +41%<br>
 
* Crossbow Base Damage +41%<br>
 
* Crossbow Base Damage +41%<br>
 
* Crossbow Base Damage +41%<br>
 
* Crossbow Reuse Timer -7.5<br>
 
* Crossbow Reuse Timer -7.5<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
+
* Healing of your Major Healing Abilities +48<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
+
* Healing of your Major Healing Abilities +48<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
+
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
+
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
 
<br>
 
<br>

Revision as of 23:00, 10 June 2017

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Inventory Slots +10
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Direct Electricity Damage Reduction +24
  • Direct Psychic Damage Reduction +24
  • Trauma Damage Reduction +7
  • Nature Damage Reduction +7
  • Poison Damage Reduction +7
  • Combat XP Boost +5%
  • Poison Damage +7
  • Trauma Damage +7
  • Nature Damage +7
  • Healing Received from Major Healing Abilities +44
  • Healing Received from Major Healing Abilities +44
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Accuracy Boost +18%
  • Accuracy Boost +18%
  • Fish Gut Damage +52%
  • Fish Gut Damage +52%
  • Stake The Heart Damage +85%
  • Stake The Heart Damage +85%
  • Spore Bomb Damage +34%
  • Spore Bomb Damage +34%
  • Crossbow Base Damage +41%
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Healing of your Major Healing Abilities +48
  • Healing of your Major Healing Abilities +48
  • Major Healing abilities have a 70% chance to also restore 144 Armor
  • Major Healing abilities have a 70% chance to also restore 144 Armor
  • Major Healing abilities have a 65% chance to restore an additional 96 Health
  • Major Healing abilities have a 65% chance to restore an additional 96 Health