Difference between revisions of "All Skills/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v288, August 28, 2017 -->
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<!-- Updated as of patch v293, December 29, 2017 -->
 
==<!--start-->All Skills Paired List==
 
==<!--start-->All Skills Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
* In-Combat Health Regen +14<br>
+
* Health Regen (In-Combat) +14<br>
* In-Combat Health Regen +14<br>
+
* Health Regen (In-Combat) +14<br>
* In-Combat Health Regen +14<br>
+
* Health Regen (In-Combat) +14<br>
* In-Combat Health Regen +14<br>
+
* Health Regen (In-Combat) +14<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1<br>
* In-Combat Armor Regen +14<br>
+
* Armor Regen (In-Combat) +14<br>
* In-Combat Armor Regen +14<br>
+
* Armor Regen (In-Combat) +14<br>
* In-Combat Armor Regen +14<br>
+
* Armor Regen (In-Combat) +14<br>
* In-Combat Armor Regen +14<br>
+
* Armor Regen (In-Combat) +14<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>

Revision as of 11:28, 6 January 2018

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Health from Combat Refresh Abilities +34
  • Health from Combat Refresh Abilities +34
  • Health from Combat Refresh Abilities +34
  • Health from Combat Refresh Abilities +34
  • Power from Combat Refresh Abilities +16
  • Power from Combat Refresh Abilities +16
  • Power from Combat Refresh Abilities +16
  • Power from Combat Refresh Abilities +16
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • Armor from Combat Refresh Abilities +36
  • Health Regen (In-Combat) +14
  • Health Regen (In-Combat) +14
  • Health Regen (In-Combat) +14
  • Health Regen (In-Combat) +14
  • Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +14
  • Armor Regen (In-Combat) +14
  • Armor Regen (In-Combat) +14
  • Armor Regen (In-Combat) +14
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Inventory Slots +10
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Direct Electricity Damage Reduction +24
  • Direct Psychic Damage Reduction +24
  • Trauma Damage Reduction +7
  • Nature Damage Reduction +7
  • Poison Damage Reduction +7
  • Combat XP Boost +5%
  • Poison Damage +7
  • Trauma Damage +7
  • Nature Damage +7
  • Healing Received from Major Healing Abilities +44
  • Healing Received from Major Healing Abilities +44
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Accuracy Boost +18%
  • Accuracy Boost +18%
  • Fish Gut Damage +47%
  • Fish Gut Damage +47%
  • Stake The Heart Damage +75%
  • Stake The Heart Damage +75%
  • Spore Bomb Damage +30%
  • Spore Bomb Damage +30%
  • Crossbow Base Damage +41%
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Crossbow Reuse Timer -7.5
  • Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
  • Crossbow abilities restore 116 health after a 15 second delay
  • Crossbow abilities restore 166 armor after a 15 second delay
  • Healing of your Major Healing Abilities +49
  • Healing of your Major Healing Abilities +49
  • Major Healing abilities have a 65% chance to also restore 132 Armor
  • Major Healing abilities have a 65% chance to also restore 132 Armor
  • Major Healing abilities have a 65% chance to restore an additional 88 Health
  • Major Healing abilities have a 65% chance to restore an additional 88 Health