Difference between revisions of "All Skills/Treasure Effects:By Slot"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v272, December 17, 2016 -->
+
<!-- Updated as of patch v273, January 22, 2017 -->
 
==<!--start-->All Skills Slot List==
 
==<!--start-->All Skills Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Armor Received from Patch Armor +90<br>
+
* Max Underwater Held Breath +7<br>
* Taunt From Attack Damage +24%<br>
+
* Inventory Slots +1<br>
* Direct Psychic Damage Reduction +20<br>
+
* Max Power +12<br>
 +
* Max Health +20<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Direct Psychic Damage Reduction +24<br>
 
* Combat XP Boost +5%<br>
 
* Combat XP Boost +5%<br>
* Monster Rage Boost -6%<br>
+
* Monster Rage Boost -7%<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
+
* Spore Bomb Damage +34%<br>
 +
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
 
* Hygiene +1<br>
 
* Hygiene +1<br>
* Healing Received From First Aid +60<br>
+
* Max Underwater Held Breath +7<br>
* Armor Received from Patch Armor +90<br>
+
* Inventory Slots +1<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Max Power +12<br>
 +
* Max Health +20<br>
 +
* Healing Received From First Aid +49<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Inventory Slots +10<br>
 
* Inventory Slots +10<br>
* Taunt From Attack Damage +24%<br>
+
* Taunt From Attack Damage +28%<br>
* Poison Damage Reduction +6<br>
+
* Poison Damage Reduction +7<br>
* Healing Received from Major Healing Abilities +60<br>
+
* Healing Received from Major Healing Abilities +44<br>
* Accuracy Boost +15%<br>
+
* Accuracy Boost +18%<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
+
* Stake The Heart Damage +85%<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
  
  
Line 28: Line 39:
 
* Hygiene +1<br>
 
* Hygiene +1<br>
 
* Sprint Speed Boost +1<br>
 
* Sprint Speed Boost +1<br>
* Healing Received From First Aid +60<br>
+
* Max Underwater Held Breath +7<br>
 +
* Inventory Slots +1<br>
 +
* Max Power +12<br>
 +
* Max Health +20<br>
 +
* Healing Received From First Aid +49<br>
 
* Inventory Slots +10<br>
 
* Inventory Slots +10<br>
* Taunt From Attack Damage +24%<br>
+
* Taunt From Attack Damage +28%<br>
* Nature Damage Reduction +6<br>
+
* Nature Damage Reduction +7<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
+
* Stake The Heart Damage +85%<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Max Power +18<br>
+
* Max Underwater Held Breath +7<br>
* Trauma Damage Reduction +6<br>
+
* Inventory Slots +1<br>
* Poison Damage +10<br>
+
* Max Power +12<br>
* Trauma Damage +10<br>
+
* Max Health +20<br>
* Nature Damage +10<br>
+
* Max Power +22<br>
* Monster Rage Boost -6%<br>
+
* Trauma Damage Reduction +7<br>
* Healing of your Major Healing Abilities +60<br>
+
* Poison Damage +7<br>
 +
* Trauma Damage +7<br>
 +
* Nature Damage +7<br>
 +
* Monster Rage Boost -7%<br>
 +
* Fish Gut Damage +52%<br>
 +
* Healing of your Major Healing Abilities +48<br>
  
  
Line 48: Line 69:
 
* Hygiene +1<br>
 
* Hygiene +1<br>
 
* Falling Damage -50%<br>
 
* Falling Damage -50%<br>
* Max Health +30<br>
+
* Max Underwater Held Breath +7<br>
* Armor Received from Patch Armor +90<br>
+
* Inventory Slots +1<br>
 +
* Max Power +12<br>
 +
* Max Health +20<br>
 +
* Max Health +35<br>
 +
* Armor Received from Patch Armor +64<br>
 
* Direct Electricity Damage Reduction +24<br>
 
* Direct Electricity Damage Reduction +24<br>
 +
* Spore Bomb Damage +34%<br>
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Health from Combat Refresh Abilities +20<br>
+
* Max Underwater Held Breath +7<br>
* Power from Combat Refresh Abilities +12<br>
+
* Inventory Slots +1<br>
* Armor from Combat Refresh Abilities +30<br>
+
* Max Power +12<br>
* In-Combat Health Regen +12<br>
+
* Max Health +20<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
+
* Health from Combat Refresh Abilities +35<br>
* In-Combat Armor Regen +15<br>
+
* Power from Combat Refresh Abilities +17<br>
* Healing of your Major Healing Abilities +60<br>
+
* Armor from Combat Refresh Abilities +35<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Armor Regen +14<br>
 +
* Fish Gut Damage +52%<br>
 +
* Crossbow Reuse Timer -7.5<br>
 +
* Healing of your Major Healing Abilities +48<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Max Health +30<br>
+
* Max Underwater Held Breath +7<br>
* Max Power +18<br>
+
* Inventory Slots +1<br>
* Health from Combat Refresh Abilities +20<br>
+
* Max Power +12<br>
* Power from Combat Refresh Abilities +12<br>
+
* Max Health +20<br>
* Armor from Combat Refresh Abilities +30<br>
+
* Max Health +35<br>
* In-Combat Health Regen +12<br>
+
* Max Power +22<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
+
* Health from Combat Refresh Abilities +35<br>
* In-Combat Armor Regen +15<br>
+
* Power from Combat Refresh Abilities +17<br>
* Healing Received From First Aid +60<br>
+
* Armor from Combat Refresh Abilities +35<br>
* Healing Received from Major Healing Abilities +60<br>
+
* In-Combat Health Regen +14<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
+
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Armor Regen +14<br>
 +
* Healing Received From First Aid +49<br>
 +
* Healing Received from Major Healing Abilities +44<br>
 +
* Crossbow Base Damage +41%<br>
 +
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Max Health +30<br>
+
* Max Underwater Held Breath +7<br>
* Max Power +18<br>
+
* Inventory Slots +1<br>
* Health from Combat Refresh Abilities +20<br>
+
* Max Power +12<br>
* Power from Combat Refresh Abilities +12<br>
+
* Max Health +20<br>
* Armor from Combat Refresh Abilities +30<br>
+
* Max Health +35<br>
* In-Combat Health Regen +12<br>
+
* Max Power +22<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
+
* Health from Combat Refresh Abilities +35<br>
* In-Combat Armor Regen +15<br>
+
* Power from Combat Refresh Abilities +17<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Armor from Combat Refresh Abilities +35<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Armor Regen +14<br>
 +
* Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Accuracy Boost +15%<br>
+
* Accuracy Boost +18%<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* Max Health +30<br>
+
* Max Underwater Held Breath +7<br>
* Max Power +18<br>
+
* Inventory Slots +1<br>
* Health from Combat Refresh Abilities +20<br>
+
* Max Power +12<br>
* Power from Combat Refresh Abilities +12<br>
+
* Max Health +20<br>
* Armor from Combat Refresh Abilities +30<br>
+
* Max Health +35<br>
* In-Combat Health Regen +12<br>
+
* Max Power +22<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
+
* Health from Combat Refresh Abilities +35<br>
* In-Combat Armor Regen +15<br>
+
* Power from Combat Refresh Abilities +17<br>
 +
* Armor from Combat Refresh Abilities +35<br>
 +
* In-Combat Health Regen +14<br>
 +
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 +
* In-Combat Armor Regen +14<br>
 +
* Crossbow Base Damage +41%<br>
  
  

Revision as of 13:31, 23 January 2017

All Skills Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Armor Received from Patch Armor +64
  • Taunt From Attack Damage +28%
  • Direct Psychic Damage Reduction +24
  • Combat XP Boost +5%
  • Monster Rage Boost -7%
  • Spore Bomb Damage +34%
  • Major Healing abilities have a 70% chance to also restore 144 Armor


Chest

  • Hygiene +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Poison Damage Reduction +7
  • Healing Received from Major Healing Abilities +44
  • Accuracy Boost +18%
  • Stake The Heart Damage +85%
  • Major Healing abilities have a 65% chance to restore an additional 96 Health


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Healing Received From First Aid +49
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Nature Damage Reduction +7
  • Stake The Heart Damage +85%
  • Major Healing abilities have a 65% chance to restore an additional 96 Health


Hands

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Power +22
  • Trauma Damage Reduction +7
  • Poison Damage +7
  • Trauma Damage +7
  • Nature Damage +7
  • Monster Rage Boost -7%
  • Fish Gut Damage +52%
  • Healing of your Major Healing Abilities +48


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Armor Received from Patch Armor +64
  • Direct Electricity Damage Reduction +24
  • Spore Bomb Damage +34%


MainHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Armor from Combat Refresh Abilities +35
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Fish Gut Damage +52%
  • Crossbow Reuse Timer -7.5
  • Healing of your Major Healing Abilities +48


OffHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Armor from Combat Refresh Abilities +35
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Healing Received From First Aid +49
  • Healing Received from Major Healing Abilities +44
  • Crossbow Base Damage +41%
  • Major Healing abilities have a 70% chance to also restore 144 Armor


Necklace

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Armor from Combat Refresh Abilities +35
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Accuracy Boost +18%


Ring

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Armor from Combat Refresh Abilities +35
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Crossbow Base Damage +41%


Special1


Special2