Difference between revisions of "All Skills/Treasure Effects:By Slot"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v287, July 21, 2017 -->
+
<!-- Updated as of patch v288, August 28, 2017 -->
 
==<!--start-->All Skills Slot List==
 
==<!--start-->All Skills Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
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* Combat XP Boost +5%<br>
 
* Combat XP Boost +5%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
* Spore Bomb Damage +34%<br>
+
* Spore Bomb Damage +30%<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
+
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
  
  
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* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
 
* Accuracy Boost +18%<br>
 
* Accuracy Boost +18%<br>
* Stake The Heart Damage +85%<br>
+
* Stake The Heart Damage +75%<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
+
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
  
  
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* Taunt From Attack Damage +28%<br>
 
* Taunt From Attack Damage +28%<br>
 
* Nature Damage Reduction +7<br>
 
* Nature Damage Reduction +7<br>
* Stake The Heart Damage +85%<br>
+
* Stake The Heart Damage +75%<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
+
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
  
  
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* Nature Damage +7<br>
 
* Nature Damage +7<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
* Fish Gut Damage +52%<br>
+
* Fish Gut Damage +47%<br>
* Healing of your Major Healing Abilities +48<br>
+
* Healing of your Major Healing Abilities +49<br>
  
  
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* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
 
* Direct Electricity Damage Reduction +24<br>
 
* Direct Electricity Damage Reduction +24<br>
* Spore Bomb Damage +34%<br>
+
* Spore Bomb Damage +30%<br>
  
  
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* Max Power +12<br>
 
* Max Power +12<br>
 
* Max Health +20<br>
 
* Max Health +20<br>
* Health from Combat Refresh Abilities +35<br>
+
* Health from Combat Refresh Abilities +34<br>
* Power from Combat Refresh Abilities +17<br>
+
* Power from Combat Refresh Abilities +16<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* In-Combat Health Regen +14<br>
 
* In-Combat Health Regen +14<br>
 
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
 
* In-Combat Armor Regen +14<br>
 
* In-Combat Armor Regen +14<br>
* Fish Gut Damage +52%<br>
+
* Fish Gut Damage +47%<br>
* Healing of your Major Healing Abilities +48<br>
+
* Healing of your Major Healing Abilities +49<br>
  
  
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* Max Health +35<br>
 
* Max Health +35<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
* Health from Combat Refresh Abilities +35<br>
+
* Health from Combat Refresh Abilities +34<br>
* Power from Combat Refresh Abilities +17<br>
+
* Power from Combat Refresh Abilities +16<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* In-Combat Health Regen +14<br>
 
* In-Combat Health Regen +14<br>
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* Crossbow Base Damage +41%<br>
 
* Crossbow Base Damage +41%<br>
 
* Crossbow Reuse Timer -7.5<br>
 
* Crossbow Reuse Timer -7.5<br>
* Crossbow abilities boost your Epic Attack Damage +42% for 15 seconds<br>
+
* Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br>
 
* Crossbow abilities restore 116 health after a 15 second delay<br>
 
* Crossbow abilities restore 116 health after a 15 second delay<br>
* Crossbow abilities restore 174 armor after a 15 second delay<br>
+
* Crossbow abilities restore 166 armor after a 15 second delay<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
+
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
  
  
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* Max Health +35<br>
 
* Max Health +35<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
* Health from Combat Refresh Abilities +35<br>
+
* Health from Combat Refresh Abilities +34<br>
* Power from Combat Refresh Abilities +17<br>
+
* Power from Combat Refresh Abilities +16<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* In-Combat Health Regen +14<br>
 
* In-Combat Health Regen +14<br>
Line 143: Line 143:
 
* Max Health +35<br>
 
* Max Health +35<br>
 
* Max Power +22<br>
 
* Max Power +22<br>
* Health from Combat Refresh Abilities +35<br>
+
* Health from Combat Refresh Abilities +34<br>
* Power from Combat Refresh Abilities +17<br>
+
* Power from Combat Refresh Abilities +16<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* Armor from Combat Refresh Abilities +36<br>
 
* In-Combat Health Regen +14<br>
 
* In-Combat Health Regen +14<br>

Revision as of 13:57, 3 October 2017

All Skills Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Armor Received from Patch Armor +64
  • Taunt From Attack Damage +28%
  • Direct Psychic Damage Reduction +24
  • Combat XP Boost +5%
  • Monster Rage Boost -7%
  • Spore Bomb Damage +30%
  • Major Healing abilities have a 65% chance to also restore 132 Armor


Chest

  • Hygiene +1
  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Poison Damage Reduction +7
  • Healing Received from Major Healing Abilities +44
  • Accuracy Boost +18%
  • Stake The Heart Damage +75%
  • Major Healing abilities have a 65% chance to restore an additional 88 Health


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Healing Received From First Aid +49
  • Inventory Slots +10
  • Taunt From Attack Damage +28%
  • Nature Damage Reduction +7
  • Stake The Heart Damage +75%
  • Major Healing abilities have a 65% chance to restore an additional 88 Health


Hands

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Power +22
  • Trauma Damage Reduction +7
  • Poison Damage +7
  • Trauma Damage +7
  • Nature Damage +7
  • Monster Rage Boost -7%
  • Fish Gut Damage +47%
  • Healing of your Major Healing Abilities +49


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Armor Received from Patch Armor +64
  • Direct Electricity Damage Reduction +24
  • Spore Bomb Damage +30%


MainHand

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Health from Combat Refresh Abilities +34
  • Power from Combat Refresh Abilities +16
  • Armor from Combat Refresh Abilities +36
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Fish Gut Damage +47%
  • Healing of your Major Healing Abilities +49


OffHand

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +34
  • Power from Combat Refresh Abilities +16
  • Armor from Combat Refresh Abilities +36
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Healing Received From First Aid +49
  • Healing Received from Major Healing Abilities +44
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
  • Crossbow abilities restore 116 health after a 15 second delay
  • Crossbow abilities restore 166 armor after a 15 second delay
  • Major Healing abilities have a 65% chance to also restore 132 Armor


Necklace

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +34
  • Power from Combat Refresh Abilities +16
  • Armor from Combat Refresh Abilities +36
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Accuracy Boost +18%
  • Crossbow Reuse Timer -7.5


Ring

  • Max Underwater Held Breath +8
  • Inventory Slots +1
  • Max Power +12
  • Max Health +20
  • Max Health +35
  • Max Power +22
  • Health from Combat Refresh Abilities +34
  • Power from Combat Refresh Abilities +16
  • Armor from Combat Refresh Abilities +36
  • In-Combat Health Regen +14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Armor Regen +14
  • Crossbow Base Damage +41%