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Anagoge Island

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|type=Greetings lost traveler.
|info=<span style="color:#000000; font-weight:bold;font-size:15px;">You may be feeling somewhat confused. Don’t worry, that’s normal around these parts. You’re without memories in a land filled with mystery and wonder, following a branching path many before you have set forth upon. Within these writings, those with patience may find the near-lost history of a land ravaged by time. Others seek wisdom, glimpses at their future potential. If this is your first time visiting this library, be aware that everything recorded has been so through the contributions of generous adventurers. Perhaps one day you too will record knowledge here!
 
(Most pages on the Project: Gorgon Wiki contain open spoilers. The page for Anagoge Island is formatted to allow for new players seeking specific answers to retain an essence of exploration and discovery).
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</span>
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{{MAP infobox
| name = Anagoge Island | mapimage = [[File:ProjectGorgonNewbieIsland_labelledAnagogeMarkedMap.png|300pxjpg|Thanks to Kender400px]]
| portaldesc = Quest Given
| connects = [[Serbule]]
There's a backpack nearby with some useful stuff. Pick it up!
}}
Upon arriving to '''[[Anagoge Island''' players will start on ]] is a remote storm-blown island off the beach with nothing but coast of the clothes on their backCouncil Lands of [[Alharth]]. This is Few sailors are willing to tempt the starting area where you will learn basic skillstreacherous waters, and eventually teleport preferring to stick to the coast of the nearby [[Serbule]]region. The dungeon on this island contains In recent years, an increased number of mind-wiped adventurers have been showing up in [[Gajus the Big-HeadedSerbule]]and the surrounding duchiesIn order Many of these individuals claim to escape have washed ashore on [[Anagoge]] with nothing but the islandclothes on their back. While mostly barren, players must learn [[TeleportationAnagoge Island]] from is rumored to have been the site of a Council Academy for those deemed [[ElmetaphProdigy|Prodigies]]. Players must then cast Unlucky sailors report that ruins dot the spell '''"Bind Circle"''' on the teleport circle on coastline, and a lighthouse marks the southern side center of the island, then return . Marooned Adventurers who attempt to Elmetaph swim off the island will be met with deadly sharks and strong currents. [[Anagoge Island]] is the starting area in Project:Gorgon for further guidance[[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. Elmetaph You will then ask have the player opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to find leave the coordinates for a new teleportation bindisland, by looking up the four obelisks on although it is advised to find the island's inhabitants first. <spoiler> The code works out to: 6918 - although 9618 will put you in Serbule Keep</spoiler>  ==Points of InterestNeighboring Regions ==<!--* [[Serbule]]* [[Serbule Hills]]{{Spoiler|Returning to [[Anagoge Island]]| NOTE: This Travelers insistent on returning to [[Anagoge Island]] should be a brief overview of speak with [[Jurl the POIs as Boatman]] at the details are in individual articles and this will otherwise be too long[[Serbule]] dock.Ask him ''"Where else can you take me?"''-->}}== Points of Interest ==
===The Lighthouse===
An old [[Elven|Elf]] named [[Elmetaph]] makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, [[Elmetaph ]] may be your best hope at escaping the island.He sure has a lot of books.{{Spoiler|Elmetaph's Teachings|In order to escape the island, [[Teleportation]] may be learned from [[Elmetaph]]. The spell '''"Bind Circle"''' must be cast on the Teleportation Circle on the southern side of the island, then Elmetaph must be consulted for further guidance. [[Elmetaph]] will explain a problem, then ask you to discover the coordinates for a new Teleportation bind, by finding up the four obelisks on the island. }}====Riger's Shack near the pier====This is where [[Riger]] , a depressed elf, livesout of a small dilapidated shack near the [[Anagoge Island]] dock. {{Spoiler|A solution to Riger's woe.|The useful art of [[Alchemy]] can be learned inside the island's Lighthouse. He seems You may discover a little depresseduseful recipe using ingredients found across the island. Can you cheer him up ?}}====Lawara's camp====Why don't you try the [[Lawara]] is another amnesiac resident of [[Anagoge Island]]. She lives out of a small tent, staying alive through her retained knowledge of cooking porridge. And your first option Near her campfire, there is a locked chest she has been unable to store some items. Tho you will have to travel back to the island to collect themopen====Strange platform====Hmm..A raised, broken platform etched with strange symbols====Pedestal Puzzle====The Pedestal Puzzle is was designed to test the critical thinking skills of students at under [[Elmetaph]]'s schooltutelage. It still seems operational. Perhaps a student left a clue somewhere...{{Spoiler|Click for location of the Student's Clue|In a shack nearby, a piece of paper can be found on the ground.}}{{Spoiler|Click for solution to the Pedestal Puzzle|The hint "Help me, I'm sewn" suggests that the pedestals should be activated in the order South, East, West, North.}}{{Spoiler|Click to see reward to Pedestal Puzzle|* {{Item|Instructions for Rat Taming}}* {{Item|Mild Cheddar Cheese}} x5* {{Item|Salt}} x5* {{Item|Sugar}} x5}}===Teleport = Teleportation Platform====Elmetaph's quest A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you might be able to use it to escape.{{Spoiler| Finding Extra Teleportation Necessities|Prodigies recovering their memories of Teleportation may find themselves in need of additional {{Item|Amethyst}}. The easiest source is from a pair of dropped sacks on the island. One sack can be found in a shack east of the Teleportation Platform. The other sack is found next to the Teleportation Platform. Whichever sack is opened first will lead you herehave an Amethyst inside.}}==== Obelisks ====
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|
The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers.
}}
==== The Enchanted Dummy ====
Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.
{{Spoiler|Magical Trickery|
As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.
}}
=== A test of Magical affinity ===Resting on a small plateau in the southeast hills of '''Anagoge,''' an [[Enchanted Dummy]] Immune to Physical Attacks stands, despite the passage of time.=== Gajus's Basement ===[[Gajus the Big-Headed]], an angry goblin subjected to experiments, is trapped somewhere in this hidden dungeon, once part of the academy's basement. ==Dungeons==
<dpl>
category = Anagoge Dungeons
</dpl>
<!-- This is for formatting, otherwise a line break gets inserted here -->
==== Anagoge Training, Records, and Storage Facility ====The [[Anagoge Records Facility]] once served as a backup of Council records of Academy students. Faculty areas, storage rooms, and a golem maintained record complex are buried under the island.== Teleportation Circles ==There are two Council constructed Teleportation Circles on [[Anagoge Island]]. Unfortunately, one appears to be damaged beyond repair. * Found among the southern hills of the island.== {{msg:BASEPAGENAME}} Inhabitants ====== Friendly NPCs ====<dpl>category =Anagoge NPCsnotcategory =Dungeon NPCsmode =unorderedcolumns =Friends3</dpl>==== Event NPCs ====There are no Event related NPCs on Anagoge Island.<!--<dpl>category = Anagoge NPCscategory = Event NPCsmode = unorderedcolumns = 3</dpl>-->==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====
<dpl>
category = Anagoge NPCs
category = Dungeon NPCs
notcategory = Event NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
<dpl>
category = Anagoge Creatures
notnamespace=User
mode = unordered
columns = 3
includetrim = true
</dpl>
====Special Foes====There are no monsters on Anagoge Island that grant [[Notoriety]] when defeated.<!--
<dpl>
category = Anagoge Bosses
columns = 1
</dpl>
-->
==Harvestables==* [[Strange Dirt]]==== Fish ====* [[Parasol Mushroom]]{|* [[Tasty |{{Item|Crab]]}}|}==== Fruit ===={{Item|Red Apple}}
== Things to do ==Plants ====None==== Wood ====None==== Mushrooms ===={||{{Item|Strange Dirt}}|{{Item|Parasol Mushroom}}|}==== Minerals & Metal ====None==== Miscellaneous ===={||{{Item|Empty Bottle}}* Learn [[Charm Rat]]|{{Item|Goblet}}* [[Teleportation]] from [[Elmetaph]]|{{Item|Plate}}* Learn [[Archery]]|{{Item|Spoon}}* Kill, or get cursed by, [[Gajus the Big|-Headed]]* Learn [[Psychology]]|{{Item|Ancient Sketchbook}}|{{Item|Ancient Tutorial}}|{{Item|Elven Verse}}|{{Item|Genealogy Chart}}|-|{{Item|Goblin Orders}}|{{Item|Plea For Food}}* Learn [[Mycology]]|}
== Travel Guides =======ANAGOGE ISLAND SPEED PASS=====
Players <blockquote><i><b>NOTE:</b> I can return to '''Anagoge Island''' by talking to the [[Boatman]] north not stress enough that a big part of Serbule this game is about exploration and asking, ''"Where else can you take me?""''discovery.Please approach the game with that mindset whenever possible.</i></blockquote>
{{Spoiler|That being said, if it is NOT your first time on the island and you just wanna use a "Speed Pass" to get to the main game as fast as possible, then follow the steps hidden below.| Escaping the Island in six easy steps::# Wake up on '''Anagoge Island'''.:# Head to the broken <Strange Platform> just past [[Lawara]] and loot an {{Item|Amethyst}} from the nearby <Dropped sack>.:# Head to the Lighthouse and speak to [[Elmetaph]] to learn the [[Teleportation|Teleportation Skill]] and the 'Bind Circle' recipe.:# Head to the working <Strange Platform> and cast 'Bind Circle' which should then get you the 'Recall Circle' recipe.:# Head back to [[Elmetaph]] and go through the prompts until you can tell him the Obelisk's code ( 6 9 1 8 ) so he can change your Recall point.:# Head back to the working <Strange Platform> and cast 'Recall Circle' to be teleported to the northern side of [[Serbule_Keep|Serbule Keep]]. Welcome to the region of [[Serbule]]!}}<!-- This is for formattingAn introduction and link to Anagoge Travel Log can be placed in this section oncecompleted! -->===== New Character Checklist ====={{Spoiler|[[Anagoge Island]] offers many opportunities to learn new skills, recipes, and abilities.|Skills that can be learned on the island: [[Teleportation]], [[Psychology]], [[Archery]], [[Mycology]], [[Skinning]], [[Anatomy]], [[Sword]], [[Unarmed]], [[Alchemy]], [[Fishing]], [[Dying]], [[Endurance]], [[Gourmand]], [[Lore]], [[Carpentry]], [[Foraging]], [[Butchering]], otherwise [[Cartography]]. Abilities: Learn [[Charm Rat]]. Notoriety: Defeat [[Gajus the line break does not get inserted Big-->Headed]] under the island.}}[[Category:Zones]]
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