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Anatomy

957 bytes added, 22:35, 15 December 2023
m
Added Animal Handling to the Boni from Bear, Feline and Rodent anatomy.
| [[Arthropod]] Anatomy || Butchery, Skinning || Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
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| [[Bear and Bugbear]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning || Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
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| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
| [[Fae]] Anatomy || Anatomy, Archery || Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
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| [[Feline]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning || Knowledge of the physiology of cats of all types.
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| [[Fish and Snail]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of fish. Also snails. They're very similar. Really.
| [[Reptile]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of reptiles.
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| [[Rodent]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning || Knowledge of the physiology of rodents.
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| [[Ruminant]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
== {{msg:BASEPAGENAME}} Mechanics ==
=== Targeting ===
As [[Anatomy]] and its sub-skills are raisedleveled, the amount of information provided in an enemy's target window will increase.* When Level 5 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.* When Level 25 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.* When Level 50 is reached in an [[Anatomy]] sub-skill, ''Loot Level'' (average level of loot dropped by that creature) and ''Mitigation at Max Armor'' becomes visible for creatures of that anatomy type.
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
===Equipment===
Other levels of While the introductory [[Autopsy Kit]]s can be purchased from various NPC shopkeepers, it can also be crafted by through [[Toolcrafting| Toolcrafters]]. :* Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn [[Forensic Inspection KitToolcrafting]]themselves.<dpl> category = Items/AutopsyBasic include = {ITEM infobox}:description reset = categories columns = 1 mode = userformat format = ,\n* [[Forensic Analysis Kit]]{{Item|%PAGE%}}: ,, allowcachedresults=true</dpl>
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Anatomy {{msg:BASEPAGENAME}} Experience Table =={{Spoiler|Click Expand to view the Experience Table for Anatomy{{msg:BASEPAGENAME}}|{{:Xptables/TypicalNoncombatSkillNone}}
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