Difference between revisions of "Armor"

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(First draft summarizing Armor to address recurring questions.)
 
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Don't forget to mention [[Combat Refresh]] and Potions.
 
Don't forget to mention [[Combat Refresh]] and Potions.
  
{{Category:Mechanics}}{{Category:Gameplay}}
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[[Category:Mechanics]][[Category:Gameplay]]

Revision as of 10:20, 31 March 2018

Basics

Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in Combat, represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.

During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation potential. Some abilities and attacks specifically target and deplete armor, particularly acid type damage as used by Slimes and Acid Spiders.

Types of Armor

Cloth, Leather, Metal Pro/Con list and general description. Ideally this would include subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather. Links out to Items

Replenishing Armor

Short desc. Links out to Combat and likely Skills or Armor Patching specifically. Don't forget to mention Combat Refresh and Potions.