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Augmentation

412 bytes added, 05:55, 15 January 2016
Added the success formula
For instance, to extract a psychology effect from a sword that requires psychology, the player would use [[tourmaline]] as the crystal. The weapon and crystal are both destroyed, but it may result in the creation of an augment oil if the player's skill is high enough. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience.
 
The higher the item’s level, the more skill you need to successfully extract an augment. There’s a ten level margin of safety, and after that your chances drop off quickly. (A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway.
Assuming everything went right in this example, the player may now have an oil such as [[Weapon Augment Oil Cruel Dialog L50]] which can be applied to a different weapon.
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