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Augmentation

152 bytes added, 18:24, 29 July 2016
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Using [[Weapon Augmentation]] as an example, a player would have to first travel to [[Malgath]] and gain his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
Sometime during During the first 10 levels of [[Weapon Augmentation]], the player learns to extract effects from weapons, and then apply them to other weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page.
For instance, to extract a psychology effect from a sword that requires psychology, the player would use [[tourmaline]] as the crystalin the extract augment recipe. The weapon and crystal are both destroyedin the process, but it may result in the creation of create an augment oil if the that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill is high enoughlevel should be within 10 levels of the weapon's level. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience.
The higher the item’s level, the more skill you need to successfully extract an augment. There’s a ten level margin of safety, and after that your chances drop off quickly. (A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway.
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