Difference between revisions of "Augmentation"

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(Updated formatting, and moved to Mechanics, as Augmentation is no longer an umbrella skill)
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Learn from  [[Nightshade]] in the [[Kur Mountains]].
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== {{msg:BASEPAGENAME}} Overview==
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'''Augmentation''' is not a skill itself, but is an important mechanic. While [[Transmutation]] lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
  
 
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
 
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
 
Transmutation lets you '''change''' the treasure effects (mods) on your gear, whereas Augmentation lets you '''add''' one additional treasure effect (mod) to a piece of gear. With Transmutation you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 
 
 
==Augmentation Skills==
 
; [[Jewelry Augmentation]]
 
: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
 
; [[Weapon Augmentation]]
 
: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
 
; [[Armor Augmentation]]
 
: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
 
; [[Ancillary-Armor Augmentation]]
 
: Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
 
 
 
== Learning Augmentation ==
 
== Learning Augmentation ==
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Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:
  
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the Kur Mt. Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:  
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=== Training {{msg:BASEPAGENAME}} ===
 
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:: * [[Jewelry Augmentation]] - Neck Augments and Ring Augments
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::: * Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
[[Syndra]] in Kur Mts--Armor (chest and legs)
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:: * [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments
 
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::: * Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
[[Gribburn]] in Eltibule--Ancillary Armor (boots and helm)
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:: * [[Armor Augmentation]] - Chest Augments and Leg Augments
 
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::: * Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
[[Poe]] in Serbule--Jewelry (neck and ring)
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:: * [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments
 
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::: * Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
[[Malgath]] in Kur Mts--Weapon (mainhand, offhand and gloves)'''
 
  
 
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.
 
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.
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[[Category:Skills]][[Category:Trade Skills]]
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[[Category:Mechanics]]

Revision as of 22:55, 2 January 2017

Augmentation Overview

Augmentation is not a skill itself, but is an important mechanic. While Transmutation lets you change the treasure effects (mods) on your gear, Augmentation lets you add one additional treasure effect (mod) to a piece of gear. With Transmutation you distill items into phlogiston and use a transmutation table to make changes. With Augmentation you decompose items into beads and baubles in order to extract a mod from one item and place it on a different item.

Along with Transmutation and Shamanic Infusion, Augmentation forms the mechanism for enchanting gear in Project Gorgon.

Learning Augmentation

Learning augmentation is a multi-step process. Visit Nightshade at the Kur Mountains Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:

Training Augmentation

* Jewelry Augmentation - Neck Augments and Ring Augments
* Learn from Poe in the Myconian Cave. Requires 25 Alchemy, 25 Toolcrafting.
* Weapon Augmentation - Main hand Augments, Glove Augments, and Off-Hand Augments
* Learn from Malgath in the Wolf Cave. Requires 25 Alchemy, 25 Blacksmithing.
* Armor Augmentation - Chest Augments and Leg Augments
* Learn from Syndra in a barn in central Kur Mountains. Requires 25 Alchemy, 25 Leatherworking.
* Ancillary-Armor Augmentation - Helm Augments and Boot Augments
* Learn from Gribburn in the basement of Hogan's Keep. Requires 25 Alchemy, 25 Tailoring.

Some challenges must be completed before receiving skills from these sub-trainers. For example, Malgath is reached after defeating multiple Wolf Cave mobs; Poe is in an obscure corner of Myconian cave; Gribburn requires learning Goblinese and gaining favor with Hogan; and Syndra requires resolving a problem.

To learn Weapon Augmentation, for example, a player travels to Malgath in the Wolf Cave and gains his favor in order to train the first level skill called "Decompose Main Hand Weapon". This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a Prism, which are reagents used in Transmutation.

Using Augmentation

Weapon Augmentation teaches the player to extract "mods" from weapons. Extracting a specific mod effect costs beads. The crafting menu says it costs up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).

Extracting a specific effect requires a "crystal" as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.

Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the gems page.

For instance, extracting a psychology effect from a sword, the player uses tourmaline as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience

Assuming everything went right, the player receives an augment new example which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)

Applying Augmentation

The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from Nightshade once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply one augment to an item using the lore recipe. For additional enchanting options, please see Transmutation.