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Augmentation

2,834 bytes added, 15:56, 12 February 2019
{{msg:BASEPAGENAME}} Overview
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== {{msg:BASEPAGENAME}} Overview==
'''Augmentation''' is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.
While [[Transmutation]] lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' encompasses four different skills that allow lets you to assign specific '''add''' one additional treasure effects effect (mod) to itemsa piece of gear. The four categories are: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to With [[NightshadeTransmutation]]you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
Learning augmentation is a multi-step process. [[Nightshade]] sends players to visit four of his associates: Along with [[PoeTransmutation]], [[Malgath]], [[Syndra]], and [[Gribburn]Shamanic Infusion]. The player can then return to [[Nightshade]] to learn weapon augmentation, which makes it possible to train some abilities. The player then travels back to [[Poe]], [[Malgath]], [[Syndra]], or [[Gribburn]] '''Augmentation''' forms the mechanism for enchanting gear in order to learn individual types of augmentation. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. [[Malgath]], [[Poe]]), learning [[Goblinese]] and gaining favor with [[Hogan]](e.g. [[Gribburn]], and carrying wood for the campfire so [[Syndra]] is warm enough to talk to the playerProject Gorgon.
Using == Learning Augmentation ==Learning augmentation is a multi-step process. Visit [[Weapon AugmentationNightshade]] as an example, a player first travels to at the [[MalgathKur Mountains]] and gain his favor in order Outpost to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will begin a series of quests that allow the player you to take any enchanted (green or above) main hand weapon and break it down into "beads"augment gear. The level and rarity There are four subcategories of augmentation taught by the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].following NPCs:
During === Training {{msg:BASEPAGENAME}} ===:: [[Jewelry Augmentation]] - Neck Augments and Ring Augments::: Learn from [[Poe]] in the first 10 levels of [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].:: [[Weapon Augmentation]]- Main hand Augments, Glove Augments, and Off-Hand Augments::: Learn from [[Malgath]] in the player learns to extract effects [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].:: [[Armor Augmentation]] - Chest Augments and Leg Augments::: Learn from weapons[[Syndra]] in a barn in central [[Kur Mountains]]. Extracting a specific effect costs beadsRequires 25 [[Alchemy]], 25 [[Leatherworking]]. According to :: [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments::: Learn from [[Gribburn]] in the crafting menu, it can cost up to one bead per level basement of the effect(e[[Hogan's Keep]].g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect)Requires 25 [[Alchemy]], 25 [[Tailoring]].
Extracting Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem. To learn [[Weapon Augmentation]], for example, a specific effect requires player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]]. == Using Augmentation == Augmentation skills also allow you to extract "crystalmods" as wellfrom that specific equipment type. As an example, and [[Weapon Augmentation]] teaches the player to extract "mods" from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is unable usually specific to continue without using a crystal in the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menusays it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect). Extracting a specific effect requires a "crystal" as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page.
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A player with level N player Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience Assuming everything went right, the player receives an augment which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.) [[File:Augment.PNG]] == Applying Augmentation ==
Assuming everything went right in this example, The next step of augmentation is applying the player recieves extracted mod to another item. The attachment skills are learned from [[new exampleNightshade]] which once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can be applied apply only one augment to a different weaponan item using the lore recipe. (In applying an augment to an item costs 100 points on the pastitem, augmentation resulted in oilswhich is max points for normal loot items (120 for crafted). For additional enchanting options, which are no longer used in the mechanicplease see [[Transmutation]].)
The next step ===Augment-Installation Services===Some NPCs can now install Augments for you! By using one of augmentation is applying the extracted mod these NPCs, you do '''not''' need to another item. The attachment skills are have learned the various Augment Installation recipes from [[Nightshade, once you have sufficient favor]]. The Learning Nightshade's recipes will eventually be a cost-savings for attaching items fall under the LORE skillmax-line. The recipe uses level players who do a reagent specific to lot of augment-installing, but at the type current max level of augment70, most players will find it cheaper to just use these NPCs.The following NPCs can install Augments for you:::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.::-[[Amutasa]] in [[Rahu]] can install level 0-a ring 60 Augments for 650 Councils. You must be Friends or neck augment requires an ectoplasm better.::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for example2000 Councils.
==Augmentation Skills==
; [[Jewelry Augmentation]]
: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
; [[Weapon Augmentation]]
: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
; [[Armor Augmentation]]
: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
; [[Ancillary-Armor Augmentation]]
: Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
[[Category:Skills]][[Category:Trade SkillsMechanics]]
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