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Augmentation

2,874 bytes added, 15:56, 12 February 2019
{{msg:BASEPAGENAME}} Overview
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== {{msg:BASEPAGENAME}} Overview==
'''Augmentation''' is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.
Please note--this page is in While [[Transmutation]] lets you '''change''' the process treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of revision 7/30/16gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
== Learning Augmentation ==
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:
Learning augmentation is a multi=== Training {{msg:BASEPAGENAME}} ===:: [[Jewelry Augmentation]] -step processNeck Augments and Ring Augments::: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]]. Visit :: [[NightshadeWeapon Augmentation]] at - Main hand Augments, Glove Augments, and Off-Hand Augments::: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].:: [[Armor Augmentation]] - Chest Augments and Leg Augments::: Learn from [[Syndra]] in a barn in central [[Kur MtMountains]]. Outpost to begin a series Requires 25 [[Alchemy]], 25 [[Leatherworking]].:: [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments::: Learn from [[Gribburn]] in the basement of quests that allow you to augment gear[[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]]. There are four subcategories of augmentation taught by the following NPCs:
'''Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [Syndra[Poe]] is in Kur Mts--Armor (chest an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and legs)[[Syndra]] requires resolving a problem.
To learn [[GribburnWeapon Augmentation]] , for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in Eltibule--Ancillary Armor order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (boots green or above) main hand weapon and helm)break it down into "beads". The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
• [[Poe]] in Serbule--Jewelry (neck and ring)== Using Augmentation ==
Augmentation skills also allow you to extract "mods" from that specific equipment type. As an example, [[MalgathWeapon Augmentation]] in Kur Mts--Weapon teaches the player to extract "mods" from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(mainhand, offhand and glovese.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect)'''.
To be able to talk to each Extracting a specific effect requires a "crystal" as well. Putting the wrong type of these sub-trainers, crystal(e.g. using a challenge must be completed. For example, [[Malgath]] is past mobs redwall crystal because they're more readily available) will result in the Wolf Cave; [[Poe]] is in a back corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] item and gaining favor with [[Hogan]]; crystal being destroyed, and[[Syndra]] has the player will receive a puzzle to solvemessage stating that they used the wrong type of crystal.
Using [[Weapon Augmentation]] as an example, the right type of crystal requires matching up a player travels to [[Malgath]] in the Wolf Cave specific gem's primary and gains his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow /or secondary effect with the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity effect of the weapon determine how many beads the player receivesitem. Decomposition also rarely results in These effects are notated on the creation of a [[Prism]], which are reagents used in [[Transmutationgems]]page.
For instance, extracting a psychology effect from a sword, the player uses [[Weapon Augmentationtourmaline]] teaches as the crystal in the player to extract "mods" from weaponsaugment recipe. Extracting a specific mod effect costs beadsThe weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The crafting menu says it costs up to one bead per player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the effectweapon's level.(e.g. A player with level N Augmentation has a 100% chance of extracting a staff that requires level 60 fire magic would cost up to 60 beads for N+10 power, but only a successful extraction 10% chance of extracting a fire magic effectlevel N+20 power, and a 0% chance of extracting anything higher.)If you fail to extract an augment, the item is lost anyway.Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience
Extracting Assuming everything went right, the player receives an augment which can be applied to a specific effect requires a "crystal" as welldifferent weapon. Putting (In the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result past, augmentation resulted in the item and crystal being destroyedoils, and the player will receive a message stating that they which are no longer used in the wrong type of crystalmechanic.)
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gemsFile:Augment.PNG]] page.
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon == Applying Augmentation experience==
Assuming everything went right, The next step of augmentation is applying the player receives an augment extracted mod to another item. The attachment skills are learned from [[new exampleNightshade]] which once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can be applied apply only one augment to a different weaponan item using the lore recipe. (In applying an augment to an item costs 100 points on the pastitem, augmentation resulted in oilswhich is max points for normal loot items (120 for crafted). For additional enchanting options, which are no longer used in the mechanicplease see [[Transmutation]].)
The next step ===Augment-Installation Services===Some NPCs can now install Augments for you! By using one of augmentation is applying the extracted mod these NPCs, you do '''not''' need to another item. The attachment skills are have learned the various Augment Installation recipes from [[Nightshade once you have sufficient favor]]. The Learning Nightshade's recipes will eventually be a cost-savings for attaching items fall under the lore skillmax-line. The recipe uses level players who do a reagent specific to lot of augment-installing, but at the type current max level of augment70, most players will find it cheaper to just use these NPCs.The following NPCs can install Augments for you:::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.::-[[Preta]] in [[Sun Vale]] can install level 0-a ring 50 Augments for 350 Councils. You must be Close Friends or neck augment requires an ectoplasm better.::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for examplefree. You must be Friends or better.::- [[Amutasa]] in [[Rahu]] can apply one augment to an item using the lore recipeinstall level 0-60 Augments for 650 Councils. You must be Friends or better. For additional enchanting options, please see ::- [[Nightshade]] in [[TransmutationKur Mountains]]can install level 0-100 Augments for 2000 Councils.
==Augmentation Skills==
; [[Jewelry Augmentation]]
: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
; [[Weapon Augmentation]]
: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
; [[Armor Augmentation]]
: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
; [[Ancillary-Armor Augmentation]]
: Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
[[Category:Skills]][[Category:Trade SkillsMechanics]]
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