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Augmentation

2,759 bytes added, 15:56, 12 February 2019
{{msg:BASEPAGENAME}} Overview
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Learn from == {{msg:BASEPAGENAME}} Overview=='''Augmentation''' is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below. While [[NightshadeTransmutation]] in lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Kur MountainsTransmutation]]you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
 
==Augmentation Skills==
; [[Jewelry Augmentation]]
: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
; [[Weapon Augmentation]]
: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
; [[Armor Augmentation]]
: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
; [[Ancillary-Armor Augmentation]]
: Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
== Learning Augmentation ==
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:
Learning augmentation is a multi=== Training {{msg:BASEPAGENAME}} ===:: [[Jewelry Augmentation]] -step process. Visit Neck Augments and Ring Augments::: Learn from [[NightshadePoe]] at in the Kur Mt[[Myconian Cave]]. Outpost to begin a series of quests that allow you to augment gearRequires 25 [[Alchemy]], 25 [[Toolcrafting]]. There are four subcategories of augmentation taught by the following NPCs::  ''' [[SyndraWeapon Augmentation]] in Kur Mts-Main hand Augments, Glove Augments, and Off-Armor (chest and legs)Hand Augments::: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].:: [[GribburnArmor Augmentation]] in Eltibule--Ancillary Armor (boots Chest Augments and helm)Leg Augments ::: Learn from [[PoeSyndra]] in Serbulea barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].:: [[Ancillary-Armor Augmentation]] -Jewelry (neck Helm Augments and ring)Boot Augments ::: Learn from [[MalgathGribburn]] in Kur Mts--Weapon (mainhandthe basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], offhand and gloves)'''25 [[Tailoring]].
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.
== Using Augmentation ==
Augmentation skills also allow you to extract "mods" from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract "mods" from weapons. Extracting a specific mod effect costs requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one bead material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
Extracting a specific effect requires a "crystal" as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page.
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A player with level N player Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience Assuming everything went right, the player receives an augment which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
Assuming everything went right, the player receives an augment [[new exampleFile:Augment.PNG]] which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
== Applying Augmentation ==
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade ]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply only one augment to an item using the lore recipe. applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].
===Augment-Installation Services===
Some NPCs can now install Augments for you! By using one of these NPCs, you do '''not''' need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade's recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.
The following NPCs can install Augments for you:
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.
[[Category:Skills]][[Category:Trade SkillsMechanics]]
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