Changes

Jump to: navigation, search

Augmentation

301 bytes added, 14:49, 17 December 2020
Applying Augments: rewrote much of it
=== Applying Augments ===
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the [[Lore]] skill-line.
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. You can apply only one augment to an item using the lore recipe. Applying an augment to an item costs 100 points Enhancement Points on the item, which is max points for normal loot items (120 for crafted). For Therefore you can apply only one augment to an item. Other uses for Enhancement Points include [[Shamanic Infusion]], the addition of Pockets to chest/leg armor ([[Tailoring]] for cloth and leather or [[Blacksmithing]] for metal and organic) and various other improvements such as additional armor through reinforcing (Blacksmithing) or additional enchanting options, please see damage of a particular element ([[TransmutationTailoring]]).
Note that applying an augment will bind the item to your account, although . Despite the item text reading that the item says it is bound to the character that augmented it. Your , your other characters will be able to equip it. You can (currently) not augment an item that is bound to another character on your account. If you want to augment items without using the NPC install service you should make sure that all items are bound to the character that can apply augments, by using that character to transmute the item for the first time (other characters can then transmute the item without rebinding).
====Augment Application Recipes====
5,698
edits

Navigation menu