Bard/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Bard skill.

Icon Level Name Description Special Effects Stats Source
icon_3676.png 1 Disharmony An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3663.png 2 Song of Resurgence Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 7 Health to Nearby Allies Every 4 seconds
Power Cost: 13
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3675.png 3 Entrancing Lullaby A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 6 Psychic Power Cost: 11
Range: 30
Cooldown: 30
Leveling
icon_3671.png 4 Blast of Fury You blast anger through your horn's song. You must have a horn equipped. Damage: 20 Nature Power Cost: 15
Range: 30
Cooldown: 12
Leveling
icon_3666.png 5 Rally Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 60 Health to Target Power Cost: 13
Range: 25
Cooldown: 30
Leveling
icon_3672.png 6 Blast of Despair You blast sadness through your horn's song. You must have a horn equipped. Damage: 12 Nature
Dmg to Vulnerable Targets: 12 Nature
Reduces Rage: -50
Enrages Target: 0%
Power Cost: 11
Range: 30
Cooldown: 6
Leveling
icon_3664.png 6 Song of Bravery Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -3 For All Nearby Allies
Power Cost: 10
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png 8 Thunderous Note Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 20 Trauma Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3665.png 9 Song of Discord Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 10 Damage every 2 seconds
Power Cost: 15
Range: 3
Cooldown: 2
Leveling
icon_3670.png 10 Moment of Resolve At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks
Restores: 28 Armor to Nearby Allies
Power Cost: 19
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png 11 Disharmony 2 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 12 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3663.png 12 Song of Resurgence 2 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 9 Health to Nearby Allies Every 4 seconds
Power Cost: 17
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3671.png 14 Blast of Fury 2 You blast anger through your horn's song. You must have a horn equipped. Damage: 43 Nature Power Cost: 21
Range: 30
Cooldown: 12
Leveling
icon_3667.png 15 Anthem of Avoidance Your music gives all nearby allies extra agility for a short time. All nearby allies gain +25% Projectile Evasion for 8 seconds Power Cost: 15
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3673.png 15 Blast of Defiance You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 20
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 25 Nature Power Cost: 26
Range: 30
Cooldown: 12
Training: Rappanel
icon_3666.png 15 Rally 2 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 90 Health to Target Power Cost: 19
Range: 25
Cooldown: 30
Leveling
icon_3664.png 16 Song of Bravery 2 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -4 For All Nearby Allies
Power Cost: 15
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png 17 Thunderous Note 2 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 36 Trauma Power Cost: 16
Range: 20
Cooldown: 8
Leveling
icon_3672.png 18 Blast of Despair 2 You blast sadness through your horn's song. You must have a horn equipped. Damage: 30 Nature
Dmg to Vulnerable Targets: 30 Nature
Reduces Rage: -90
Enrages Target: 0%
Power Cost: 16
Range: 30
Cooldown: 6
Leveling
icon_3665.png 19 Song of Discord 2 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 21 Damage every 2 seconds
Power Cost: 20
Range: 3
Cooldown: 2
Leveling
icon_3668.png 20 Virtuoso's Ballad Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power Power Cost: 34
Range: 30
Cooldown: 60
Leveling
icon_3670.png 21 Moment of Resolve 2 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 35% less damage from Crushing/Slashing/Piercing attacks
Restores: 36 Armor to Nearby Allies
Power Cost: 24
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png 22 Disharmony 3 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 19 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3675.png 23 Entrancing Lullaby 2 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 31 Psychic Power Cost: 18
Range: 30
Cooldown: 30
Leveling
icon_3671.png 24 Blast of Fury 3 You blast anger through your horn's song. You must have a horn equipped. Damage: 70 Nature Power Cost: 26
Range: 30
Cooldown: 12
Leveling
icon_3673.png 25 Blast of Defiance 2 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 40
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 45 Nature Power Cost: 32
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png 25 Song of Resurgence 3 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 11 Health to Nearby Allies Every 4 seconds
Power Cost: 22
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3666.png 26 Rally 3 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 110 Health to Target Power Cost: 26
Range: 25
Cooldown: 30
Leveling
icon_3664.png 26 Song of Bravery 3 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -5 For All Nearby Allies
Power Cost: 21
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png 28 Thunderous Note 3 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 60 Trauma Power Cost: 19
Range: 20
Cooldown: 8
Leveling
icon_3665.png 29 Song of Discord 3 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 34 Damage every 2 seconds
Power Cost: 24
Range: 3
Cooldown: 2
Leveling
icon_3667.png 30 Anthem of Avoidance 2 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +30% Projectile Evasion for 8 seconds Power Cost: 20
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3672.png 30 Blast of Despair 3 You blast sadness through your horn's song. You must have a horn equipped. Damage: 52 Nature
Dmg to Vulnerable Targets: 52 Nature
Reduces Rage: -170
Enrages Target: 0%
Power Cost: 20
Range: 30
Cooldown: 6
Leveling
icon_3676.png 31 Disharmony 4 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 27 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3670.png 32 Moment of Resolve 3 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks
Restores: 44 Armor to Nearby Allies
Power Cost: 30
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3663.png 33 Song of Resurgence 4 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 13 Health to Nearby Allies Every 4 seconds
Power Cost: 26
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3671.png 34 Blast of Fury 4 You blast anger through your horn's song. You must have a horn equipped. Damage: 105 Nature Power Cost: 32
Range: 30
Cooldown: 12
Leveling
icon_3673.png 35 Blast of Defiance 3 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 60
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 65 Nature Power Cost: 39
Range: 30
Cooldown: 12
Training: Rappanel
icon_3668.png 35 Virtuoso's Ballad 2 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +25% direct damage and cost -8 Power Power Cost: 46
Range: 30
Cooldown: 60
Leveling
icon_3664.png 36 Song of Bravery 4 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -6 For All Nearby Allies
Power Cost: 26
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3666.png 37 Rally 4 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 130 Health to Target Power Cost: 33
Range: 25
Cooldown: 30
Leveling
icon_3674.png 38 Thunderous Note 4 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 89 Trauma Power Cost: 23
Range: 20
Cooldown: 8
Leveling
icon_3665.png 39 Song of Discord 4 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 52 Damage every 2 seconds
Power Cost: 28
Range: 3
Cooldown: 2
Leveling
icon_3670.png 40 Moment of Resolve 4 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks
Restores: 52 Armor to Nearby Allies
Power Cost: 34
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png 41 Disharmony 5 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power)
Damage: 39 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3672.png 42 Blast of Despair 4 You blast sadness through your horn's song. You must have a horn equipped. Damage: 86 Nature
Dmg to Vulnerable Targets: 86 Nature
Reduces Rage: -270
Enrages Target: 0%
Power Cost: 24
Range: 30
Cooldown: 6
Leveling
icon_3675.png 43 Entrancing Lullaby 3 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 76 Psychic Power Cost: 25
Range: 30
Cooldown: 30
Leveling
icon_3671.png 44 Blast of Fury 5 You blast anger through your horn's song. You must have a horn equipped. Damage: 160 Nature Power Cost: 36
Range: 30
Cooldown: 12
Leveling
icon_3667.png 45 Anthem of Avoidance 3 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +35% Projectile Evasion for 8 seconds Power Cost: 25
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3673.png 45 Blast of Defiance 4 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 80
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 100 Nature Power Cost: 44
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png 45 Song of Resurgence 5 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 15 Health to Nearby Allies Every 4 seconds
Power Cost: 31
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3664.png 46 Song of Bravery 5 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -7 For All Nearby Allies
Power Cost: 31
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3666.png 47 Rally 5 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 150 Health to Target Power Cost: 37
Range: 25
Cooldown: 30
Leveling
icon_3674.png 48 Thunderous Note 5 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 137 Trauma Power Cost: 26
Range: 20
Cooldown: 8
Leveling
icon_3665.png 49 Song of Discord 5 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 82 Damage every 2 seconds
Power Cost: 32
Range: 3
Cooldown: 2
Leveling
icon_3669.png 50 Hymn of Resurrection A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!).

Note: to use this ability, you must be wearing a piece of equipment that enables it.
Eligible dead allies return to life with 50% of their Max Health.
Can Be On Sidebar
Enrages Target: 0% Power Cost: 87
Range: 30
AoE: 30
Cooldown: 1800
 ???
icon_3670.png 50 Moment of Resolve 5 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 50% less damage from Crushing/Slashing/Piercing attacks
Restores: 60 Armor to Nearby Allies
Power Cost: 39
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3668.png 50 Virtuoso's Ballad 3 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +30% direct damage and cost -11 Power Power Cost: 56
Range: 30
Cooldown: 60
Leveling
icon_3676.png 51 Disharmony 6 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Damage: 60 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3672.png 54 Blast of Despair 5 You blast sadness through your horn's song. You must have a horn equipped. Damage: 138 Nature
Dmg to Vulnerable Targets: 138 Nature
Reduces Rage: -450
Enrages Target: 0%
Power Cost: 28
Range: 30
Cooldown: 6
Training: Percussa
icon_3671.png 54 Blast of Fury 6 You blast anger through your horn's song. You must have a horn equipped. Damage: 234 Nature Power Cost: 41
Range: 30
Cooldown: 12
Training: Percussa
icon_3673.png 55 Blast of Defiance 5 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 100
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 145 Nature Power Cost: 49
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png 55 Song of Resurgence 6 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 17 Health to Nearby Allies Every 4 seconds
Power Cost: 34
Range: 30
AoE: 30
Cooldown: 2
Training: Percussa
icon_3664.png 56 Song of Bravery 6 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -9 For All Nearby Allies
Power Cost: 35
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png 58 Thunderous Note 6 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 189 Trauma Power Cost: 30
Range: 20
Cooldown: 8
Training: Percussa
icon_3665.png 59 Song of Discord 6 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 112 Damage every 2 seconds
Power Cost: 36
Range: 3
Cooldown: 2
Training: Percussa
icon_3667.png 60 Anthem of Avoidance 4 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +40% Projectile Evasion for 8 seconds Power Cost: 30
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3670.png 60 Moment of Resolve 6 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 55% less damage from Crushing/Slashing/Piercing attacks
Restores: 68 Armor to Nearby Allies
Power Cost: 43
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3666.png 60 Rally 6 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 170 Health to Target Power Cost: 43
Range: 25
Cooldown: 30
Training: Percussa
icon_3668.png 60 Virtuoso's Ballad 4 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +35% direct damage and cost -13 Power Power Cost: 62
Range: 30
Cooldown: 60
Training: Percussa
icon_3676.png 61 Disharmony 7 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power)
Damage: 81 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3675.png 63 Entrancing Lullaby 4 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 151 Psychic Power Cost: 31
Range: 30
Cooldown: 30
Training: Percussa
icon_3671.png 64 Blast of Fury 7 You blast anger through your horn's song. You must have a horn equipped. Damage: 306 Nature Power Cost: 45
Range: 30
Cooldown: 12
Training: Percussa
icon_3673.png 65 Blast of Defiance 6 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 120
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 188 Nature Power Cost: 55
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png 65 Song of Resurgence 7 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 19 Health to Nearby Allies Every 4 seconds
Power Cost: 38
Range: 30
AoE: 30
Cooldown: 2
Training: Percussa
icon_3672.png 66 Blast of Despair 6 You blast sadness through your horn's song. You must have a horn equipped. Damage: 191 Nature
Dmg to Vulnerable Targets: 191 Nature
Reduces Rage: -600
Enrages Target: 0%
Power Cost: 32
Range: 30
Cooldown: 6
Training: Percussa
icon_3664.png 66 Song of Bravery 7 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -10 For All Nearby Allies
Power Cost: 39
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png 68 Thunderous Note 7 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 242 Trauma Power Cost: 33
Range: 20
Cooldown: 8
Training: Percussa
icon_3665.png 69 Song of Discord 7 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 144 Damage every 2 seconds
Power Cost: 40
Range: 3
Cooldown: 2
Training: Percussa
icon_3667.png 70 Anthem of Avoidance 5 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +45% Projectile Evasion for 8 seconds Power Cost: 34
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3669.png 70 Hymn of Resurrection 2 A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!).

Note: to use this ability, you must be wearing a piece of equipment that enables it.
Eligible dead allies return to life with 100% of their Max Health.
Can Be On Sidebar
Enrages Target: 0% Power Cost: 108
Range: 30
AoE: 30
Cooldown: 1800
 ???
icon_3670.png 70 Moment of Resolve 7 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 60% less damage from Crushing/Slashing/Piercing attacks
Restores: 76 Armor to Nearby Allies
Power Cost: 48
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3666.png 70 Rally 7 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 190 Health to Target Power Cost: 48
Range: 25
Cooldown: 30
Training: Percussa
icon_3668.png 70 Virtuoso's Ballad 5 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +40% direct damage and cost -15 Power Power Cost: 69
Range: 30
Cooldown: 60
Training: Percussa
icon_3676.png 71 Disharmony 8 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Damage: 103 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3671.png 74 Blast of Fury 8 You blast anger through your horn's song. You must have a horn equipped. Damage: 388 Nature Power Cost: 50
Range: 30
Cooldown: 12
Training: Raina
icon_3673.png 75 Blast of Defiance 7 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 140
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 238 Nature Power Cost: 61
Range: 30
Cooldown: 12
Training: Raina
icon_3663.png 75 Song of Resurgence 8 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 21 Health to Nearby Allies Every 4 seconds
Power Cost: 43
Range: 30
AoE: 30
Cooldown: 2
Training: Raina
icon_3664.png 76 Song of Bravery 8 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -11 For All Nearby Allies
Power Cost: 43
Range: 30
AoE: 30
Cooldown: 2
Training: Raina
icon_3672.png 78 Blast of Despair 7 You blast sadness through your horn's song. You must have a horn equipped. Damage: 251 Nature
Dmg to Vulnerable Targets: 251 Nature
Reduces Rage: -800
Enrages Target: 0%
Power Cost: 36
Range: 30
Cooldown: 6
Training: Raina
icon_3674.png 78 Thunderous Note 8 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 304 Trauma Power Cost: 36
Range: 20
Cooldown: 8
Training: Raina
icon_3665.png 79 Song of Discord 8 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 180 Damage every 2 seconds
Power Cost: 44
Range: 3
Cooldown: 2
Training: Raina
icon_3667.png 80 Anthem of Avoidance 6 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +50% Projectile Evasion for 8 seconds Power Cost: 37
Range: 30
AoE: 30
Cooldown: 30
Training: Raina
icon_3670.png 80 Moment of Resolve 8 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 65% less damage from Crushing/Slashing/Piercing attacks
Restores: 84 Armor to Nearby Allies
Power Cost: 53
Range: 30
AoE: 30
Cooldown: 60
Training: Raina
icon_3666.png 80 Rally 8 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 210 Health to Target Power Cost: 53
Range: 25
Cooldown: 30
Training: Raina
icon_3668.png 80 Virtuoso's Ballad 6 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +45% direct damage and cost -18 Power Power Cost: 77
Range: 30
Cooldown: 60
Training: Raina
icon_3676.png 81 Disharmony 9 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Damage: 128 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Raina
icon_3675.png 83 Entrancing Lullaby 5 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 30 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 237 Psychic Power Cost: 38
Range: 30
Cooldown: 30
Training: Raina