Difference between revisions of "Battle Chemistry/Abilities"

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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
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==[[{{msg:BASEPAGENAME}}/Abilities|{{msg:BASEPAGENAME}} Complete Ability List]]==
 
</includeonly>
 
</includeonly>
<!-- This table is from patch v272, December 17, 2016 -->
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<!-- This table is from patch v273, January 22, 2017 -->
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Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
|-
 
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| 1 || Toxin Bomb || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 12 Poison || <b>Power Cost: </b>14<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
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| 1 || Toxin Bomb || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 12 Poison || <b>Power Cost: </b>14<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 2 || Mycotoxin Formula || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 12 Nature || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 2 || Mycotoxin Formula || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 12 Nature || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 3 || Acid Bomb || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>12 Acid || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 3 || Acid Bomb || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>12 Acid || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 4 || Freezing Mist || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 9 Cold || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 4 || Freezing Mist || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 9 Cold || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 4 || Healing Injection || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 25 Health. ||  || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 4 || Healing Injection || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 25 Health. ||  || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 4 || Healing Mist || Fling restorative chemicals onto yourself and nearby allies. || Restore 25 Health to you and nearby allies. ||  || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 4 || Healing Mist || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 25 Health to you and nearby allies. ||  || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|-
 
|-
| 6 || Mutation: Knee Spikes || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +3 damage. ||  || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 5 || Toxic Irritant || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) ||  || <b>Damage: </b> 10 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 
|-
 
|-
| 7 || Mutation: Extra Skin || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +1. ||  || <b>Power Cost: </b>12<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 6 || Mutation: Knee Spikes || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +5% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 8 || Mutation: Extra Heart || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +1, Out-Of-Combat Power Regeneration +3. ||  || <b>Power Cost: </b>12<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 7 || Mutation: Extra Skin || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +3, Indirect Damage Mitigation +1<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>12<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 9 || Mutation: Extra Toes || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) || Sprint +2. ||  || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 8 || Mutation: Extra Heart || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>12<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 10 || Toxin Bomb 2 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 26 Poison || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 9 || Mutation: Extra Toes || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) || Out-of-Combat Sprint Speed +2<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 11 || Create Primitive Golem || You concoct an automaton that can be given one command. ||  || || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 10 || Toxin Bomb 2 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 26 Poison || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 12 || Mycotoxin Formula 2 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 24 Nature || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 11 || Create Primitive Golem || You concoct an automaton that can be given one command. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 13 || Acid Bomb 2 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>24 Acid || <b>Power Cost: </b>14<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 12 || Mycotoxin Formula 2 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 24 Nature || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 14 || Freezing Mist 2 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 22 Cold || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 13 || Acid Bomb 2 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>24 Acid || <b>Power Cost: </b>14<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 14 || Healing Injection 2 || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 35 Health. ||  || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 14 || Freezing Mist 2 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 22 Cold || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 14 || Healing Mist 2 || Fling restorative chemicals onto yourself and nearby allies. || Restore 35 Health to you and nearby allies. ||  || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 14 || Healing Injection 2 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 35 Health. ||  || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 15 || Haste Concoction || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +6 for 6 seconds. ||  || <b>Power Cost: </b>10<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 14 || Healing Mist 2 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 35 Health to you and nearby allies. ||  || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|-
 
|-
| 16 || Mutation: Knee Spikes 2 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +5 damage. ||  || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 15 || Haste Concoction || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +6 for 6 seconds. ||  || <b>Power Cost: </b>10<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 17 || Mutation: Extra Skin 2 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +2. ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 15 || Toxic Irritant 2 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) ||  || <b>Damage: </b> 17 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 
|-
 
|-
| 18 || Mutation: Extra Heart 2 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +5. ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 16 || Mutation: Knee Spikes 2 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +10% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 19 || Mutation: Stretchy Spine || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +10. ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 17 || Mutation: Extra Skin 2 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +6, Indirect Damage Mitigation +2<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 20 || Toxin Bomb 3 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 41 Poison || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 18 || Mutation: Extra Heart 2 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 22 || Mycotoxin Formula 3 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 36 Nature || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 19 || Mutation: Stretchy Spine || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +10.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 23 || Acid Bomb 3 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>40 Acid || <b>Power Cost: </b>18<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 20 || Toxin Bomb 3 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 41 Poison || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 24 || Freezing Mist 3 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 38 Cold || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 22 || Mycotoxin Formula 3 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 36 Nature || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 24 || Healing Injection 3 || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 45 Health. || || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 23 || Acid Bomb 3 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> || || <b>Damage Armor: </b>40 Acid || <b>Power Cost: </b>18<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 24 || Healing Mist 3 || Fling restorative chemicals onto yourself and nearby allies. || Restore 45 Health to you and nearby allies. || || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 24 || Freezing Mist 3 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). || || <b>Damage: </b> 38 Cold || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 25 || Create Simple Golem || You concoct an automaton that can be given two commands. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 24 || Healing Injection 3 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 45 Health. ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 26 || Mutation: Knee Spikes 3 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +7 damage. ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 24 || Healing Mist 3 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 45 Health to you and nearby allies. ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|-
 
|-
| 27 || Mutation: Extra Skin 3 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +3. ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 25 || Create Simple Golem || You concoct an automaton that can be given two commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 28 || Mutation: Extra Heart 3 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +7. ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 26 || Mutation: Knee Spikes 3 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +12% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 29 || Mutation: Extra Toes 2 || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) || Sprint +3. ||  || <b>Power Cost: </b>20<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 26 || Toxic Irritant 3 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) ||  || <b>Damage: </b> 26 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 
|-
 
|-
| 30 || Toxin Bomb 4 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 62 Poison || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 27 || Mutation: Extra Skin 3 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +9, Indirect Damage Mitigation +3<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 30 || Trigger Golem || This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) || ||  || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || None
+
| 28 || Mutation: Extra Heart 3 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 31 || Create Basic Golem || You concoct an automaton that can be given three commands. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 29 || Mutation: Extra Toes 2 || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) || Out-of-Combat Sprint Speed +3<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>20<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 32 || Mycotoxin Formula 4 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 55 Nature || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 30 || Toxin Bomb 4 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 62 Poison || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 33 || Acid Bomb 4 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>57 Acid || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 30 || Trigger Golem || This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>1 || None
 
|-
 
|-
| 34 || Freezing Mist 4 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 59 Cold || <b>Power Cost: </b>42<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 31 || Create Basic Golem || You concoct an automaton that can be given three commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 34 || Healing Injection 4 || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 55 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 32 || Mycotoxin Formula 4 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 55 Nature || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 34 || Healing Mist 4 || Fling restorative chemicals onto yourself and nearby allies. || Restore 60 Health to you and nearby allies. || || <b>Power Cost: </b>31<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 33 || Acid Bomb 4 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> || || <b>Damage Armor: </b>57 Acid || <b>Power Cost: </b>21<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 35 || Haste Concoction 2 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +8 for 8 seconds. || || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 34 || Freezing Mist 4 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). || || <b>Damage: </b> 59 Cold || <b>Power Cost: </b>42<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 36 || Mutation: Knee Spikes 4 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +9 damage. ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 34 || Healing Injection 4 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 55 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 36 || Mutation: Stretchy Spine 2 || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +20. Occasionally cures broken bones. ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 34 || Healing Mist 4 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 60 Health to you and nearby allies. ||  || <b>Power Cost: </b>31<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|-
 
|-
| 37 || Mutation: Extra Skin 4 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +4. ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 35 || Haste Concoction 2 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +8 for 8 seconds. ||  || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 38 || Mutation: Extra Heart 4 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9. ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 35 || Toxic Irritant 4 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +17 Power) ||  || <b>Damage: </b> 35 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 
|-
 
|-
| 39 || Create Standard Golem || You concoct an automaton that can be given four commands. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 36 || Mutation: Knee Spikes 4 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +15% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 40 || Create Armored Standard Golem || You concoct an automaton that can be given four commands. It is extra-armored against attack. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 36 || Mutation: Stretchy Spine 2 || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +20. Occasionally cures broken bones.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 40 || Toxin Bomb 5 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 93 Poison || <b>Power Cost: </b>33<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 37 || Mutation: Extra Skin 4 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +12, Indirect Damage Mitigation +4<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 42 || Mycotoxin Formula 5 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 85 Nature || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 38 || Mutation: Extra Heart 4 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 43 || Acid Bomb 5 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>88 Acid || <b>Power Cost: </b>23<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 39 || Create Standard Golem || You concoct an automaton that can be given four commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 44 || Freezing Mist 5 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 92 Cold || <b>Power Cost: </b>46<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 40 || Create Armored Standard Golem || You concoct an automaton that can be given four commands. It is extra-armored against attack. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 44 || Healing Injection 5 || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 65 Health. || || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 40 || Toxin Bomb 5 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 93 Poison || <b>Power Cost: </b>33<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 44 || Healing Mist 5 || Fling restorative chemicals onto yourself and nearby allies. || Restore 70 Health to you and nearby allies. || || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 42 || Mycotoxin Formula 5 || Fling deadly fungal toxins into the air all around you (10m radius). || || <b>Damage: </b> 85 Nature || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 45 || Haste Concoction 3 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +10 for 10 seconds. || || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 43 || Acid Bomb 5 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> || || <b>Damage Armor: </b>88 Acid || <b>Power Cost: </b>23<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 46 || Mutation: Knee Spikes 5 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +11 damage. || || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 44 || Freezing Mist 5 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). || || <b>Damage: </b> 92 Cold || <b>Power Cost: </b>46<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 47 || Mutation: Extra Skin 5 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +5. ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 44 || Healing Injection 5 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 65 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 48 || Mutation: Extra Heart 5 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +11. ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 44 || Healing Mist 5 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 70 Health to you and nearby allies. ||  || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|-
 
|-
| 49 || Mutation: Extra Toes 3 || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) || Sprint +4. ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 45 || Haste Concoction 3 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +10 for 10 seconds. ||  || <b>Power Cost: </b>16<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 
|-
 
|-
| 50 || Mutation: Stretchy Spine 3 || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +35. Randomly cures broken bones. ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 45 || Toxic Irritant 5 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) ||  || <b>Damage: </b> 52 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 
|-
 
|-
| 50 || Toxin Bomb 6 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 144 Poison || <b>Power Cost: </b>35<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 46 || Mutation: Knee Spikes 5 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +17% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 51 || Create Improved Golem || You concoct an automaton that can be given five commands. || ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90<br><b>Can Be On Sidebar</b> || None
+
| 47 || Mutation: Extra Skin 5 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +15, Indirect Damage Mitigation +5<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 52 || Mycotoxin Formula 6 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 128 Nature || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>Cooldown: </b>16<br><b>AoE: </b>10 || ChemistryEquipment
+
| 48 || Mutation: Extra Heart 5 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 53 || Acid Bomb 6 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>132 Acid || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>Cooldown: </b>15<br><b>AoE: </b>10 || ChemistryEquipment
+
| 49 || Mutation: Extra Toes 3 || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) || Out-of-Combat Sprint Speed +4<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 54 || Freezing Mist 6 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 137 Cold || <b>Power Cost: </b>50<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment
+
| 50 || Mutation: Stretchy Spine 3 || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +35. Randomly cures broken bones.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>24<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 
|-
 
|-
| 54 || Healing Injection 6 || Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.)<br><b>This is a Minor Heal.</b> || Restore 75 Health. || || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
+
| 50 || Toxin Bomb 6 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 144 Poison || <b>Power Cost: </b>35<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 54 || Healing Mist 6 || Fling restorative chemicals onto yourself and nearby allies. || Restore 80 Health to you and nearby allies. ||  || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment
+
| 51 || Create Improved Golem || You concoct an automaton that can be given five commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 
|-
 
|-
| 56 || Mutation: Knee Spikes 6 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +18 damage. || || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 52 || Mycotoxin Formula 6 || Fling deadly fungal toxins into the air all around you (10m radius). || || <b>Damage: </b> 128 Nature || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 
|-
 
|-
| 57 || Mutation: Extra Skin 6 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Universal Mitigation +6. || || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 53 || Acid Bomb 6 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> || || <b>Damage Armor: </b>132 Acid || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 
|-
 
|-
| 58 || Mutation: Extra Heart 6 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +13. ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
+
| 54 || Freezing Mist 6 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 137 Cold || <b>Power Cost: </b>50<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 +
|-
 +
| 54 || Healing Injection 6 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 75 Health. ||  || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 54 || Healing Mist 6 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 80 Health to you and nearby allies. ||  || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 +
|-
 +
| 55 || Toxic Irritant 6 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) ||  || <b>Damage: </b> 73 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 +
|-
 +
| 56 || Mutation: Knee Spikes 6 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +20% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>25<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 57 || Mutation: Extra Skin 6 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +18, Indirect Damage Mitigation +6<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 58 || Mutation: Extra Heart 6 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 60 || Haste Concoction 4 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +11 for 10 seconds. ||  || <b>Power Cost: </b>18<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 +
|-
 +
| 60 || Toxin Bomb 7 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 196 Poison || <b>Power Cost: </b>38<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 61 || Create Augmented Golem || You concoct an automaton that can be given six commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 +
|-
 +
| 62 || Healing Injection 7 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 85 Health. ||  || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 62 || Mycotoxin Formula 7 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 172 Nature || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 +
|-
 +
| 63 || Acid Bomb 7 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>176 Acid || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 63 || Freezing Mist 7 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 176 Cold || <b>Power Cost: </b>53<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 +
|-
 +
| 64 || Healing Mist 7 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 90 Health to you and nearby allies. ||  || <b>Power Cost: </b>39<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 +
|-
 +
| 65 || Mutation: Stretchy Spine 4 || Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) || Trauma Mitigation +50. Randomly cures broken bones.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 65 || Toxic Irritant 7 || Splash harmful chemicals on an enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) ||  || <b>Damage: </b> 94 Acid || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>5 || ChemistryEquipment
 +
|-
 +
| 66 || Mutation: Knee Spikes 7 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +22% damage.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 67 || Mutation: Extra Skin 7 || Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) || Direct Damage Mitigation +21, Indirect Damage Mitigation +7<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 68 || Mutation: Extra Heart 7 || You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) || In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 69 || Mutation: Extra Toes 4 || You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) || Out-of-Combat Sprint Speed +5<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
 +
|-
 +
| 70 || Toxin Bomb 8 || Fling deadly toxins into the air all around you (10m radius).<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 251 Poison || <b>Power Cost: </b>40<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 71 || Create Superior Golem || You concoct an automaton that can be given seven commands. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>0<br><b>Cooldown: </b>90 || None
 +
|-
 +
| 72 || Healing Injection 8 || Inject healing chemicals into yourself or an ally.<br><b>This is a Minor Healing ability.</b> || Restore 95 Health. ||  || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 72 || Mycotoxin Formula 8 || Fling deadly fungal toxins into the air all around you (10m radius). ||  || <b>Damage: </b> 219 Nature || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>16 || ChemistryEquipment
 +
|-
 +
| 73 || Acid Bomb 8 || Fling armor-dissolving acids into the air all around you (10m radius).<br><b>This is a Nice Attack.</b> ||  || <b>Damage Armor: </b>224 Acid || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>15 || ChemistryEquipment
 +
|-
 +
| 73 || Freezing Mist 8 || Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). ||  || <b>Damage: </b> 224 Cold || <b>Power Cost: </b>56<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>45 || ChemistryEquipment
 +
|-
 +
| 74 || Healing Mist 8 || Fling restorative chemicals onto yourself and nearby allies.<br><b>This is a Major Healing ability.</b> || Restore 100 Health to you and nearby allies. ||  || <b>Power Cost: </b>41<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>30 || ChemistryEquipment
 
|}
 
|}

Revision as of 12:35, 23 January 2017

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Level Name Description Special Damage Stats Gear Required
1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 12 Poison Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). Damage: 12 Nature Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 12 Acid Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 25 Health. Power Cost: 13
Range: 10
Cooldown: 15
ChemistryEquipment
4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 25 Health to you and nearby allies. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
None
7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
None
10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 26 Poison Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 24 Nature Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 24 Acid Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 35 Health. Power Cost: 17
Range: 10
Cooldown: 15
ChemistryEquipment
14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 35 Health to you and nearby allies. Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
None
17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 41 Poison Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 36 Nature Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 40 Acid Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 45 Health. Power Cost: 22
Range: 10
Cooldown: 15
ChemistryEquipment
24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 45 Health to you and nearby allies. Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
None
30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 62 Poison Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
None
31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 55 Nature Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 57 Acid Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 55 Health. Power Cost: 26
Range: 10
Cooldown: 15
ChemistryEquipment
34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 93 Poison Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 85 Nature Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 88 Acid Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 65 Health. Power Cost: 28
Range: 10
Cooldown: 15
ChemistryEquipment
44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 70 Health to you and nearby allies. Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 144 Poison Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 128 Nature Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 132 Acid Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 50
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 75 Health. Power Cost: 30
Range: 10
Cooldown: 15
ChemistryEquipment
54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 36
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
None
57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 18
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 196 Poison Power Cost: 38
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 85 Health. Power Cost: 32
Range: 10
Cooldown: 15
ChemistryEquipment
62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 172 Nature Power Cost: 32
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 176 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 53
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 90 Health to you and nearby allies. Power Cost: 39
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 251 Poison Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 95 Health. Power Cost: 34
Range: 10
Cooldown: 15
ChemistryEquipment
72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 219 Nature Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 224 Acid Power Cost: 28
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 56
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment