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Brewing

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Training {{msg:BASEPAGENAME}}
{{Skill infobox
|title = Brewing
|image = [[File:Brewing_skillEmpty_Placeholder.png|300px]]
|caption = Skill in creating alcoholic beverages of all sorts.
|skilltype = Trade Skill
|maxlevel = 7090|req = [[Gardening]] at 35|skilltrainers = [[Brianna Willer]], [[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]
}}
{{Quote|
Skill in creating alcoholic beverages of all sorts.
=== Training {{msg:BASEPAGENAME}} ===
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese (requires {{Favor|Close Friends}} with Therese) and your Gardening is at least 35reaching {{Favor|Comfortable}} with Brianna.
* [[Malvol]] is willing to teach Whisky recipes to Like Family.
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Related Skills:=====
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.
* [[Gardening]] - Barley is a common crop grown for use in beer. To learn [[Brewing]], you will also need Level 35 Gardening.
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Brewing]] can be obtained from the following skills and levels:
:; [[Alchemy]]
:: Level 49
:; [[Alcohol Tolerance]]
:: Level 80
:; [[Battle Chemistry]]
:: Level 70
:; [[Cooking]]
:: Level 70
 
== Recipe Lists ==
<!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].
-->
{{:{{msg:BASEPAGENAME}}/Recipes}}
==Beer Effects (Level 40-70)==
{{Spoiler|Click Expand to view Beer Effects (Level 40-70)|
'''Base differences and percentages increase with higher level alcohol'''
 
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation
* +(%) Taunt
* -(%) Taunt
* -(X) Sprint speed, +(%) Taunt
* +(%) Projectile miss chance; +(%) Taunt
* +(X) Melee accuracy, +(%) Melee evasion
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat
* +(%) Knockback evasion, +(X) Jump height
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed
* -(%) Ability power cost (Unarmed/Shield/Sword)
* -(%) Ability power cost (Knife/Staff/Hammer)
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)
* -(%) Ability power cost (First Aid/Giant Bat/Spider)
* -(%) Ability power cost (Pig/Deer/Cow)
* +(X) Max health
* +(X) Max armor
* +(X) Max power
* +(X) Max health (Dwarf)
* +(X) Max health (Elf)
* +(X) Max health (Fey)
* +(X) Max health (Human)
* +(X) Max health (Orc)
* +(X) Max health (Rakshasa)
* +(X) Max power (Dwarf)
* +(X) Max power (Elf)
* +(X) Max power (Fey)
* +(X) Max power (Human)
* +(X) Max power (Orc)
* +(X) Max power (Rakshasa)
* +(X) Max metabolism (Dwarf)
* +(X) Max metabolism (Elf)
* +(X) Max metabolism (Fey)
* +(X) Max metabolism (Human)
* +(X) Max metabolism (Orc)
* +(X) Max metabolism (Rakshasa)
* +(X) Max body heat (Dwarf)
* +(X) Max body heat (Elf)
* +(X) Max body heat (Fey)
* +(X) Max body heat (Human)
* +(X) Max body heat (Orc)
* +(X) Max body heat (Rakshasa)
* +(X) Max hydration (Dwarf)
* +(X) Max hydration (Elf)
* +(X) Max hydration (Fey)
* +(X) Max hydration (Human)
* +(X) Max hydration (Orc)
* +(X) Max hydration (Rakshasa)
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside
* +(X) Dig Deep power restoration
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness
}}
 
==Hard Liquor Effects (Level 1-70)==
{{Spoiler|Click Expand to view Liquor Effects (Level 1-70)|
'''Base differences and percentages increase with higher level alcohol'''
==Known Effects==* +(%) Dance Appreciation extra effect chance, +(X) Dance AppreciationPercentages and numbers increase with higher level alcohol* +(%) Taunt* +-(%) to Taunt* -(X) to Sprintspeed, +(%) to Taunt* -+(%) Projectile miss chance; +(%) to Taunt * +(X) Melee accuracy boost, +(%) Melee evasion* +(%) Miss chance to avoid melee attacks, +(%) Burst evasion, +(X) Sprint speed out-of-combat* +(%) Knockback evasion, +(X) Jump height* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed* +(X) Direct Slashing damage* +(X) Direct Crushing damage* Power Cost decreases for Unarmed/Shield/Sword+(X) Direct Piercing damage* Power Cost decreases for Necro/Ice Magic/+(X) Direct Fire Magicdamage* Power Cost decreases for Bard/Battle Chemistry/Archery+(X) Direct Cold damage* Power Cost decreases for Crossbow/Psychology/Mentalism+(X) Direct Electricity damage* Power Cost decreases for Pig/Deer/Cow+(X) Direct Nature damage* Power Cost decreases for Knife/Staff/Hammer+(X) Direct Poison damage* Power Cost decreases for First Aid/Spider/Bat+(X) Direct Acid damage* +(X) Direct Psychic damage* +(X) Direct Darkness damage* Power Cost decreases for Armor Patching/Druid/Lycanthropy+(X) Direct Trauma damage* Power Cost decreases for Battle Chemistry+(X) Direct Sonic damage* +(X) Direct Demonic damage* +(X) Direct Divine damage* +(X) Melee damage to Elites* +(X) Projectile damage to Elites* +(X) Burst damage to Elites* +(X) Damage to Aberrations* +(X) Damage to Arthropods* +(X) Damage to Bears
* +(X) Damage to Canines
* +(X) Damage to Constructs
* +(X) Damage to Crone-kin
* +(X) Damage to Demons
* +(X) Damage to Dinosaurs
* +(X) Damage to Elementals
* +(X) Damage to Elves
* +(X) Damage to Felines
* +(X) Damage to Fey
* +(X) Damage to Fish
* +(X) Damage to Corporeal UndeadFungoids* +(X) Damage to Giants
* +(X) Damage to Goblins
* +(X) Damage to ElementalsHumans* +(X) Damage to Incorporeal Creatures* +(X) Damage to Non-ruminant Ungulates* +(X) Damage to Orcs* +(X) Damage to Rakshasa
* +(X) Damage to Rodents
* +(X) Mitigation Damage to Ruminants* +(X) Damage to corporeal Undead* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)* +(X) Max health, +(X) Direct mitigation (Nature/ElectricCold/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Crushing DamageElectricity/Slashing)* +(X) Mitigation from Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Piercing DamageSlashing)* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)* +(X) Max Healthhealth, +(X) Mitigation from Direct mitigation (Sonic/Trauma/Crushing Damage)* +(X) Max Healthhealth, +(X) Mitigation from Direct Acidmitigation (Demonic/FirePsychic/Slashing DamageCrushing)* +(X) Mitigation from Max health, +(X) Direct mitigation (Divine/Poison/Crushing Damage)* +(X) Mitigation from Max health, +(X) Direct mitigation (Nature/ElectricFire/Crushing DamagePiercing)* +(X) Slash DamageMax health, +(X) Direct mitigation (Darkness/Cold/Piercing)* +(X) Pierce DamageMax health, +(X) Direct mitigation (Acid/Electricity/Piercing)* +(X) Max health, +(X) Direct mitigation (Sonic Damage/Poison/Piercing)* +(X) Crushing DamageMax health, +(X) Direct mitigation (Demonic/Trauma/Piercing)* +(X) Max health, +(X) Direct mitigation (Divine/Psychic Damage/Piercing)* +(X) Max health* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* +(X) Max metabolism (Elf)* +(X) Max metabolism (Fey)* +(X) Poison DamageMax metabolism (Human)* +(X) Burst Damage against ElitesMax metabolism (Orc)* +(X) Max Healthmetabolism (Rakshasa)* +(X) Max Armorbody heat (Dwarf)* +(X) to Peaceableness, Cleanliness, and CommunityMax body heat (Elf)* +(%X) Max body heat (Fey) Chance to gather seeds and mushrooms * +(%X) Max body heat (Human) Chance to chop extra and perfect wood* +(%X) Max body heat (Orc) Chance to catch extra fish, * +% Chance for extra fish scale(X) Max body heat (Rakshasa)* +(%X) Max hydration (Dwarf) to Ignore Knockbacks, * +(X) JumpMax hydration (Elf)* +(X) JumpMax hydration (Fey)* +(X) Power restored by using Dig Deep Max hydration (Human)* +(X) Max Health hydration (Humans onlyOrc)* +(X) Body Heat Max hydration (Rakshasa)* +(%) exp. gain for Elves onlywhen clean, 0 exp. earned when dirty* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside* +(X)Dig Deep power restoration* +(X) Underwater BreathUltimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration* +(%) for YOUR attacks chance to misschop perfect wood, +(%) Chance chance to avoid burstschop extra wood* +(%) chance to forage extra seeds, Sprint boost out of combat +(X%)chance to forage extra mushrooms* +(%) Dance Appreciation Extra Effect Chance Boostchance to produce extra fish scales, +(X%) Dance Appreciation Boostchance to catch extra fish* +(X) Dance Appreciation Boostto Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness}}
==Known Effects for Marzen (Level 20)==
(List is not yet complete, other effects may be added as discovered)
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)
* +24 Max Armor
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0
* +2 Peacableness, +3 Community, +3 Cleanliness
* +17 Taunt, -1.5 Sprint speed
* -0.2 Fast Flying power cost per second, +0.6 Flying speed
== {{msg:BASEPAGENAME}} Mechanics ==
==== Brewing Advice from [[Brianna Willer]] ====
{{Quote|source=[[Brianna Willer]]|
Brewing advice? Let' see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you're happy with the recipe, you can brew up a big keg of it.
Don't throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean 'em up so they can be reused. They'll still break every once in a while, but they usually last a long time.
}}
==== Information from [[Developers|Citan]]'s blog post, April 20, 2017 ====
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I've ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system's goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.
In other words, there's lots and lots of design questions! Nothing earth-shatteringly hard, but it's been keeping me busy.
==== Information from [[Developers|Citan]]'s blog post, April 9, 2017====
Brewing
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I'll see how you like the system! Then we'll play it by ear with regard to future skills.
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}=== How to obtain specific hard liquors ===
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don't map one to one.
 
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).
 
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.
 
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.
 
There are thirteen sets of components, listed below by category and tier:
* Fruit 1: Red Apple, Grapes, Orange
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass
* Fruit 2: Guava, Banana, Lemon
* Veggie 2: Beet, Squash, Broccoli, Carrot
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit's Foot, Bear Gallbladder
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly
* Fruit 3: Pear, Peach, Green Apple
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh
* Flavor 3: Mint, Honey, Juniper Berries, Almonds
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes
 
At low level, components tend to map one to one. For example:
* Red Apple -> Guava
* Grapes -> Banana
* Orange -> Lemon
 
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):
 
 
* Boar Tusk -> Rabbit's Foot
* Cat eyeball -> Panther Tail
* Snail Sinew -> Bear Gallbladder
* Rat Tail -> Deinonychus Claw
* Basic Fish Scale -> Wolf Teeth
 
 
* Oregano -> Seaweed
* Mandrake Root -> Muntok Peppercorns
* Peppercorns -> Cinnamon
* Grass -> Myconian Jelly
 
 
* Wolf Teeth -> Worm Tooth
* Panther Tail -> Ectoplasm
* Deinonychus Claw -> Cockatrice Beak
* Rabbit's Foot -> Barghest Flesh
* Bear Gallbladder -> Powdered Mammal
 
 
* Cinnamon -> Almonds
* Muntok Peppercorns -> Honey
* Seaweed -> Juniper Berries
* Myconian Jelly -> Mint
 
 
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:
 
{| {{STDT}}
! Liquor
! Shortcut
! Recipe
|-
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass
|-
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass
|-
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass
|-
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly
|-
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly
|-
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint
|}
 
===Aging Casks===
 
====Number of Casks====
Two casks can be aged at once. Starting at level 40 Brewing, three casks may be aged simultaneously.
 
====Aging Times And Experience====
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This "second round" of experience is unaffected by crafting experience buffs.
{| {{STDT}}
|-
! Skill Level
! Un-aged Cask
! Result
! Time
! XP
|-
| 1 || {{Item|Un-Aged Potato Vodka}} || {{Item|Aged Potato Vodka}} || 1 hour || 5
|-
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10
|-
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20
|-
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30
|-
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80
|-
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100
|-
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180
|-
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || 3 hours ||
|}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Brewing {{msg:BASEPAGENAME}} Experience Table =={{Spoiler|Click Expand to view the Experience Table for Brewing{{msg:BASEPAGENAME}}|{{:Xptables/TypicalNoncombatSkillExTypicalNoncombatSkill}}
}}
 
== Trivia ==
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!
 
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It's currently not possible to learn or make it.
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