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Combat

1 byte added, 09:34, 31 March 2018
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[[File:Armor Health and Rage indicators.jpg|thumb|right|673px|Armor, Health and Power bars as of the alpha build]]
===[[Armor]]===
'''Armor''' mitigates 1 point of damage for every 25 points of armor remaining.
In-combat regeneration from foods or drinks is a rarer commodity. There are in-combat Power or Health regeneration potions that can be bought from NPCs or crafted. They tend to be very pricey, and of course have a fairly limited duration.
If you "mezz" a creature for long enough (eg. [[Psychology|Tell Me About Your Mother]]), the "In combat" indicator will disappear and one update of out of combat regeneration will happen, even though the creature is still aggressive.
===Foods===
===Buffs===
Typically one food, or drink can stack with one snack, one drink, and one flower can be stacked. However this is still very much in development. It seems that foods provide Health and Power, while drinks provide only Power. Both can be stacked. Flowers provide a max power bonus (right-click them).
For people specialised in [[Sword]] combat, the [[Calligraphy]] skill offers a temporary effects that allows for special combinations. Similarly the [[Meditation]] skill offers temporary effects for people specialised in [[Unarmed]] combat.
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