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Combat Refresh

4 bytes removed, 12:29, 15 April 2016
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**[[:Category:Cloth Armor|Cloth]] ⇒ power and
**Organic (crafted) ⇒ a small amount of armor, power and health.
 *[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]Armor mitigates 1 point of damage for every 25 points of armor remaining.
*Health is the current health of your character. Can be healed with potions and specific skills.
*Power is consumed by using abilities that have a Power cost (most skills, like emergency abilities, that have no Power requirement, typically have a longer cooldown). The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. [[File:Chicken power level.jpg|thumb|left|150px|A chicken's Stats]]
*<u>Running while in combat '''will''' drain power.</u>
*[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]**There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow.
*Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.
*Click on Expand in the table below to see the current combat skills available.
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