Difference between revisions of "Damage Types"

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| {{Combat Ability icon|Electricity Damage}}  
 
| {{Combat Ability icon|Electricity Damage}}  
| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.
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| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], [[Necromancy]], and [[Warden]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.
 
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Revision as of 01:53, 10 November 2019

Damage Types

Physical

icon_2130.png Slashing is a common physical damage type, often used by both combat skill abilities and creatures. Sword and Knife Fighting have many abilities that deal Slashing damage. Canines, Felines, and Rodents tend to use Slashing attacks.
icon_3310.png Piercing is a common physical damage type, often used by both combat skill abilities and creatures. Archery, Staff, and Knife Fighting have abilities that deal Piercing damage. Humanoid species like Rakshasa, and some Dinosaurs tend to use Piercing attacks.
icon_3017.png Crushing is a common physical damage type, often used by both combat skill abilities and creatures. Staff, Hammer, Cow, and Unarmed have many abilities that deal Crushing damage. Canines, Giants, and Ruminants tend to deal Crushing damage.

Elemental

icon_3434.png Fire is a type of elemental damage commonly seen in combat skills, although some creatures posses Fire attacks. Fire Magic and Priest have abilities that deal Fire damage. Elementals,Crone-Kin, and humanoid mages tend to use Fire attacks.
icon_3491.png Cold is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have Cold attacks. Ice Magic and Fire Magic have abilities that deal Cold damage. Fungoids and Elementals tend to use Cold attacks.
icon_3070.png Electricity is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. Hammer, Mentalism, Necromancy, and Warden have abilities that deal Electricity damage. Dinosaurs and Elementals sometimes use Electricity attacks.

Internal

icon_2105.png Trauma is a common internal damage type, often used by both combat skill abilities and creatures. Sword, Bard, and Psychology have abilities that deal Trauma damage. Plants and Arthropods tend to use Trauma attacks.
icon_3401.png Poison is a type of internal damage, more common to creature attacks than combat skill abilities. Battle Chemistry, Druid, and Knife Fighting have abilities that deal Poison damage. Aberrations, Arthropods, and Plants tend to use Poison attacks.
icon_3541.png Psychic is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. Psychology, Priest, and Mentalism have abilities that deal Psychic damage. Arthropods tend to use Psychic attacks.

Other

icon_3402.png Acid is an unusual type of damage. Battle Chemistry has abilities that deal Acid damage. Fungoids, Arthropods, Fish and Snails, and Aberrations tend to use Acid attacks.
icon_3307.png Nature is a wild type of damage, tamed by only a few combat skills. Druid, Cow, and Giant Bat have abilities that deal Nature damage. Plants and Elementals tend to use Nature attacks.
icon_3429.png Darkness is an unusual type of damage rarely seen in the light of day. Necromancy has abilities that deal Darkness damage. Crone-Kins and Incorporeal Creatures tend to use Darkness attacks.
icon_3733.png Divine is not yet implemented in any attacks.
icon_2131.png Demonic is not yet implemented in any attacks.