Difference between revisions of "Dungeons"

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__NOTOC__
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__NOTOC__ [[Category: Mechanics]]
'''Dungeons''' are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
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[[Dungeons]] are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
  
 
===No Instancing===
 
===No Instancing===
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==Dungeon Progression==
 
==Dungeon Progression==
A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.
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{{ #dpl:
 
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  | category  = Dungeons
: '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.
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  | include    = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses,
: '''Diff.''': approximate difficulty.
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  | table      = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses
 
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  | reset = categories
{| {{STDT|sortable}}
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}}
|- style="background: #ec81bf;"
 
! <span title="Sort on (approximate) difficulty" style="cursor: pointer;">'''Diff.'''</span> || style="width:120px;"|Dungeon || <span title="Approx. combat level required" style="cursor: pointer;">'''Lvl'''</span> || Boss(es) or<br>Boss-like Foe(s) || align="left"|Parent&nbsp;Zone || align="left"|Miscellaneous
 
|-
 
| 0 || [[Anagoge Island]] || align="center"|1 || [[Gajus the Big-Headed]] <span style="color:red">*</span>|| [[Serbule]] || <span style="color:red">*</span> One might want to partner with other players to defeat him!
 
|-
 
| 1 || [[Serbule Hills Spider Cave]] ||  align="center"|5 || [[Megaspider]] || [[Serbule Hills]] || Easy starter dungeon with lots of spiders.
 
|-
 
| 1 || [[Serbule Sewers]] || align="center"|5 || - || [[Serbule]] || Fun little dungeon for newbie players, infested by rats and spiders.
 
|-
 
| 1 || [[Brain Bug Cave]] || align="center"|15 || [[Commander Ferrows]] || [[Serbule]] || A newbie friendly dungeon, located in northern Serbule. Strange, mutated creatures wander all over the corridors of this sinister cave
 
|-
 
| 2 || [[Crystal Cavern]] || align="center"|15 || [[Maronesa]] || [[Serbule]] || Many [[Poison Slug|Poison Slugs]] in this dungeon. Will be difficult for new players without poison resistance.
 
|-
 
| 2 || [[Serbule Crypt]] || align="center"|15 || [[Nameless Guardian]] &bull; [[Ursula]] &bull; [[Khyrulek]] || [[Serbule]] || [[Necromancy]] can be learned in this dungeon (you may need help as this is deeper in the dungeon).
 
|-
 
| 3 || [[Carpal Tunnels]] ||  align="center"|20+ || [[Sherzat]] &bull; [[The Big Slime]] || [[Serbule]] || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs.
 
|-
 
| 4 || [[Myconian Cave]] ||  align="center"|25+ || [[Greta]] &bull; [[Tidal]] &bull; [[Tremor]] || [[Serbule]] || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
 
|-
 
| 4 || [[Goblin Dungeon]] ||  align="center"|30+ || [[Algapa]] &bull; [[Orloaka]] &bull; [[The Fog]] &bull; [[Guardian Crystal]] &bull; [[Ciervos The Shadow]] || [[Eltibule]] || Densely populated dungeon with high respawn rate, entrance is soloable. After [[The Fog]], this dungeon becomes significantly harder.
 
|-
 
| 4 || [[Eltibule Crypt]] || align="center"|30|| [[James Eltibule]] &bull; [[Serisa Eltibule]] || [[Eltibule]] || Very small dungeon populated by mostly skeletons.
 
|-
 
| 5 || [[Animal Nexus]] || align="center"|30+ || [[The Magnifier]] &bull; [[The Maimer]] &bull; [[The Masher]] &bull; [[The Mutilator]] || [[Eltibule]] || One of the entrances to the nexus between worlds, populated by fae animals
 
|-
 
| 5 || [[Boarded up Basement]] || align="center"|35+ || [[Xegatis]] || [[Eltibule]] || This dungeon not not recommended for solo play.
 
|-
 
| 5 || [[Kur Tower]] ||  align="center"|40 || [[Keerla]] &bull; [[Lomas]] || [[Kur Mountains]] || Affectionately known as "farmville" by high level players.
 
|-
 
| 6 || [[Yeti Cave]] || align="center"|40 || [[Yeti High Priest]] &bull; [[Maligno]] || [[Kur Mountains]] || Deep in a ravine, a clan of yetis have made their home. Strange energies emanate out of the cave entrance, something is bound to be found within
 
|-
 
| 6 || [[Wolf Cave]] ||  align="center"|50 || [[Timothy Elerimon]] &bull; [[Karnag The Imaginary Wolf]] &bull; [[Scion of Norala]] || [[Kur Mountains]] || A den of werewolves, lost in the ice barrens of Kur.
 
|-
 
| 6 || [[Borghild]] ||  align="center"|50 || [[Venenae]] &bull; [[Forgotten Loading Golem]] &bull; [[Kiralem]] || [[Serbule]] || Also known as the Deathtrap Dungeon, Borghild is an ancient burial ground.
 
|-
 
| 6 || [[Winter Nexus]] ||  align="center"|50 || [[Dementia Puck]] &bull; [[Bonfire Puck]] &bull; [[Gorgos]] || [[Sun Vale]] || A deadly dungeon for high-level players.  Can you find the Key to unlock the entrance?
 
|-
 
| 7 || [[Dark Chapel]] || align="center"|50 || [[Crazy Terry]] &bull; [[Lord Sedgewick]] &bull; [[Katarina Eltibule]] &bull; [[Old Crusty]] &bull; [[Scion of Discord]] &bull; [[Mother Snail]] &bull; [[Spiderlord]] || [[Eltibule]] || Dark tunnels leading to an unholy chapel. Finding the way in will involve some research, trial and error and exploration
 
|-
 
| 7 || [[Rahu Sewer]] || align="center"|~55 || [[Tolmar the Snake Master]] &bull; 3 more Bosses TODO || [[Rahu]] || This dungeon hides many secrets. Intended for solo or duo.
 
|-
 
| 8 || [[Labyrinth]] || align="center"|60 || [[The Striga Steward]] &bull; [[Asterion]] &bull; [[Claudia]] || [[Ilmari|Ilmari Desert]] || Deep beneath the sands of the [[Ilmari|Ilmari Desert]] lies an intrincate maze, filled with raiders, ancient secrets and its even more ancient guardians
 
|-
 
| 8 || [[Gazluk Keep]] || align="center"|70 || [[Stolen War Golem]] &bull; [[The Shower Slime]] &bull; [[Healing-Suit Tester]] &bull; [[Gazluk Clutchmaster]] &bull; [[Zukelmux The Intransigent]] &bull; [['Beakhorse']] &bull; [[The Unbreakable Worg]] &bull; [[Death Priest]] &bull; ''<code style="background:#eee">???</code>'' || [[Gazluk]] || Within the border of the Orcish stronghold, their Keep sprawls outward containing many foes and war machines.
 
|}
 
 
 
[[Category: Dungeons]]
 

Revision as of 16:07, 15 January 2020

Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.

No Instancing

As of the alpha dungeons are not instanced which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.

Looting

Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn very quickly!

Consider not burying corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.

Trains

Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon because the enemies don't pursue very far, but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. As there is no experience penalty and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of the dungeon.

Dungeon Progression

Dungeon Level Connects to Bosses
Amaluk Valley Cave 60 - 70 Gazluk, Fae Realm
Anagoge Records Facility 5 - 10 Anagoge, Serbule Hills Spider Cave
      Animal Nexus 30 - 35 Eltibule
      Boarded up Basement 35 - 45 Eltibule
      Borghild 40 - 45 Serbule
      Brain Bug Cave 10 - 15 Serbule
      Carpal Tunnels 25 - 35 Serbule
      Crystal Cavern 15 - 20 Serbule
      Dark Chapel 40 - 50 Eltibule
      Dungeons by Area
      Eltibule Crypt 20 - 30 Eltibule
      Gazluk Keep 70+ Gazluk
      Goblin Dungeon 20 - 40 Eltibule
      Kur Tower 35 - 45 Kur Mountains, Necromancer's Courtyard
          Labyrinth 55 - 65 Ilmari
          Myconian Cave 25 - 35 Serbule
          Necromancer's Courtyard 40 - 50 Kur Tower
            No-Name Cave 60 - 70 Gazluk
            • None
            Rahu Sewer 60 Rahu
              Ranalon Den 15 - 20 Serbule Hills
                  Serbule Crypt 15 - 30 Serbule, Serbule Sewers
                  Serbule Hills Spider Cave 5 - 10 Anagoge Records Facility, Serbule Hills
                      Serbule Sewers 5 - 10 Serbule, Serbule Crypt
                      • None
                      Snowblood Shadow Cave 60 - 70 Gazluk
                          Tutorial Cave

                          Maronesa was trapped here at one point. The Megaspider could also be found in the depths of the cave.

                          War Caches 50 - 60 Ilmari
                          Windy View Cave 60 - 70 Gazluk
                              Winter Nexus 40 - 50 Sun Vale,Fae Realm
                                Wolf Cave 40 - 50 Kur Mountains
                                Yeti Cave 35 - 50 Kur Mountains