Difference between revisions of "Dying"

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'''Dying''' is the skill of being killed. 10 experience is gained on each death along with an additional 50 for dying in a way that has not been done before by the player:
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'''Dying''' is the skill of being killed. 10 experience is gained on death, and more is gained from higher level enemies and more peculiar causes of death. The experience gained is much higher the 1st time any of these happen.
  
 
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Revision as of 13:05, 19 September 2014

A very dead player avatar.

The art of dying.

Dying is the skill of being killed. 10 experience is gained on death, and more is gained from higher level enemies and more peculiar causes of death. The experience gained is much higher the 1st time any of these happen.

(Earned 50 Death XP)
(Bonus XP! First Death From This Cause!)

With sufficient experience a new choice appears when you die "enter the light" which lets you chose one of several places to respawn to ("new death action" unlocked at level 10?).

Common ways to die

Here are non-spoilery causes of death (mostly from common foes):

Cause of death Death XP Example
Electrocuted 50 Spells cast by Goblin War Casters in Goblin Dungeon
Killed by an aberration 50  ???
Mauled by a wild animal 50 Panthers?
Punched to death 50 Trained Crushing Bear in Goblin Dungeon
Killed by a worm 100 Tor-Urak near Hogan's Keep

Less common ways to die (spoilers)

The following uncommon ways to die earn more experience. You may want to discover them by yourself, or click the spoiler below.

Show Spoiler